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Thread: Please /SIGN: PA GUILD CAPITOL SHIPS!
1) If it's a capital ship then technically doesn't someone have to be at the helm all the time? What happens to the ship when there is no one man it (i.e. everyone goes to bed for the night) does it just sit in space floating around? or does it disappear into someone's datapad? What happens if the owner goes LD, does the ship go Kaput after a few minutes ejecting everyone on board?
2) If the Ship moves I think it would be a lot harder for PA members to find it in space. where if it's a Space station it would be in the same place all the time
3) You could still enjoy battle with the station by making them attackable similiar to GCW bases. You could still enjoy the perks of Turrets, Training rooms, Hangar bays etc...
4) Space Station would more likely be able to be implmented, since this is a very similiar concept to the PA halls we have now. I think a moving ship that isn't controlled by somone 24/7 is a lot harder to implement
While I like the thought of having capital ships, I think obtaining a space station would be easier.
Vendrin wrote:
Good points and ideas Jas, so 5 stars, but I still feel we should have more cap ships in the game, even if they aren't pc controlled that players can dock in.
/sign
I agree I think it would be awesome if we got sucked in by a tractor beam, or if we could land on a theme park type of ship. I hope this is coming someday soon.
/sign
Good point jas as well however I can fix these problems.
JasMoStryder wrote:
I like this Idea, but I don't think it should be Capital Ships. I think it should be Space Stations. Why do I say this? Well few reasons...
1) If it's a capital ship then technically doesn't someone have to be at the helm all the time? What happens to the ship when there is no one man it (i.e. everyone goes to bed for the night) does it just sit in space floating around? or does it disappear into someone's datapad? What happens if the owner goes LD, does the ship go Kaput after a few minutes ejecting everyone on board?
There is an idea to make P.A. ships would be on sevral peoples datapad and it would take a certain number of them to call it. This would give the feeling of a huge ship that can't just be parked anywere. Now true most capital ships can't land but remember we are not talking a ISD we are talking a marauder corvette or a corillian corvette. About 4 times the size of a yacht or smaller. Which we could say were modified to be able to land.
2) If the Ship moves I think it would be a lot harder for PA members to find it in space. where if it's a Space station it would be in the same place all the time
Easy created a new emote much like /findfriend called /findPAcapitalship and it will make a waypoint to your guilds capital ship or the closest one if your guild has more than one.
3) You could still enjoy battle with the station by making them attackable similiar to GCW bases. You could still enjoy the perks of Turrets, Training rooms, Hangar bays etc...
I somewhat agree with that but you also have to think about how much fun it would be if you could duke it out with another capital ship. And 2 space stations can't really duke it out if they can't move closer to each other unless you like killing another base that is right next to you and thats just not the same.
4) Space Station would more likely be able to be implmented, since this is a very similiar concept to the PA halls we have now. I think a moving ship that isn't controlled by somone 24/7 is a lot harder to implement
You have me here. Space stations would be easyer to make due to less programing and not being able to move. However I would be willing to wait a few more months for them to add in the extra programing to get it working for a capital ship. And again we could make a system were a lot of people would need to be in comand of this ship in there datapad so it could land and not have to be in space 24/7 but space stations would.
While I like the thought of having capital ships, I think obtaining a space station would be easier.
And again your are corrent space stations would be easier and odds are will come first. They could do the programing for a space station and use it for a launching pad for capital ships. But in any case I still think waiting the extra time for capital ships would be worth the wait.
You obviously haven't read very much of this thread or all of the main post cause I have solutions to all of yourproblems there.
But luckilyI have ImperialKing ,/salute, to straighten things out while im gone cause he answered another guys post...
Here we go anyway:
Vegitaa wrote:
This idea is pretty old news (been around since JTL Beta 1)
So?
Here's the biggest problem with the whole thing... It's hard enough to get a decent crew for the current multiplayer ships.
If you had a capital ship, capable of having a crew over 30 (groups only hold 20 btw) it would be nearly impossinble to get an effective crew.
Thats why it would be a PA GUILD Capitol Ship... How many people are in the average PA?
6 people crewing an ISD would just be silly.
Yes it would... But we arent talking about Imperial Star Destroyers, which are CRUISERS, we are talking about Ships close to the size of Corellian Corvettes or smaller, which are CAPITOL SHIPS.
I like the idea, but honestly, even if it was implemented these ships would be so expensive and hard to crew that it would be a waste of time.
But when a whole PA chips in for one, its affordable now, and about your problem about crewing these ships, it would take a large PA to afford it, therefore there wouldnt be that many, for lag reasons, and they would be properly crewed, amazing!
Trust me, nothing I would rather do than crew an ISD, but realistically it's hard enough to get a crew of 4 these days.
Thats perfectly fine, but next time read the WHOLE thread and the WHOLE post
Gruug wrote:
Let me ask this....would the PA ship stay in space 24/7? With the fact that many guilds have enough players playing in enough time zones would that mean someone could keep this things in space 100% of the time. In fac, couldn't someone just place an AFK dancer as the owner, then set them to dancing in autopilot. Then lets put about 20 or so of these around the space station to Naboo. Does that sound like a good idea?
I vote no way! If the sectors were 10 times bigger then they are now and IF you wouldn't have persistent ships in space taking up .. well space....then maybe. Right now thereis no way that I would like to see this take place!
First off I hope I am not disscouraging anyone to post problems they see in capital ships. I mean lets getthe problemsout here so we can solve them. And I think thats what grndAdmiralThrawn (/salut) and myself see ourselves doing. Not trying to say those are bad idea just finding ways to fix the problems other people are posting. Because capital ships is soming I really want!
Now the problem with the 24/7 in space problem has already been fixed. We put a capital ships on sevral peoples data pads. (lets say 10 just for fun) and it would take a certain number to run it. (lets say at least 3) These people are basicy saying they are willing to free up one of there ship lots for this capital ship.
The guild that doesn't have the crew for ships in space 100% of the time would also be fixed with what I said above.
Now the thing about setting a AFK dancer as captain wouldn't be a good idea. For fact one I don't belive an auto pilot would be a good idea. You would HAVE to have a pilot to drive a capital ship. So in other words if you had a AFK dancer as captain then your ship would just be sitting there. Also you would have to have 3 people to lanch these things.
So one could say that ok then we have 3 afk people in space. Ok still thats not a good idea. We are talking about making these things always overt. If I was flying along in my tie oppresor and I saw a rebel capital ship just sitting there for a long time and I flew by and no one fired at me I would figure out that most or all people on it are AFK. In my mind "I say easy kill". Get some of my buddies up there and we all attack it. Blow it up while the AFK people are on it are still playing Star wars 1 and dacing footloose. So thats one less capital ship in space. Because after a while that capital ships hit points is going to be about as good as a newbie pilot's shipif they keep going afk while capitaning these things. Also we could limit how long they could be in certain sectors and force them to be in places like deep space, kessels or a new large sector.
The problem with space needing to be larger. I some what agree. What we need (if we add capital ships or not) is a sector of space that is huge simple and empty(so easy to program and lag is at a min ) . Because after players have a launching pad in which to go further into space I truey belive that they will use it. Also remember we are not talking about ISDs size ships were you turn the engine on for about 1 min and your on the other side of the sector. We are talking about ships like a maurader corvett which is about 4 times the size of a yacht in length and about 2 times wide. Maybe 2 or 3 levels onboard. Or we want something smaller. We want something max that size but larger than a desimator.
I hope I solved these problems. Ifanyone still has a problem with capital ships post why and we can talk about it and maybe fix that problem someone has.
Imperialking wrote:
Gruug wrote:
Let me ask this....would the PA ship stay in space 24/7? With the fact that many guilds have enough players playing in enough time zones would that mean someone could keep this things in space 100% of the time. In fac, couldn't someone just place an AFK dancer as the owner, then set them to dancing in autopilot. Then lets put about 20 or so of these around the space station to Naboo. Does that sound like a good idea?
I vote no way! If the sectors were 10 times bigger then they are now and IF you wouldn't have persistent ships in space taking up .. well space....then maybe. Right now thereis no way that I would like to see this take place!
First off I hope I am not disscouraging anyone to post problems they see in capital ships. I mean lets getthe problemsout here so we can solve them. And I think thats what grndAdmiralThrawn (/salut) and myself see ourselves doing. Not trying to say those are bad idea just finding ways to fix the problems other people are posting. Because capital ships is soming I really want!
Now the problem with the 24/7 in space problem has already been fixed. We put a capital ships on sevral peoples data pads. (lets say 10 just for fun) and it would take a certain number to run it. (lets say at least 3) These people are basicy saying they are willing to free up one of there ship lots for this capital ship.
The guild that doesn't have the crew for ships in space 100% of the time would also be fixed with what I said above.
Now the thing about setting a AFK dancer as captain wouldn't be a good idea. For fact one I don't belive an auto pilot would be a good idea. You would HAVE to have a pilot to drive a capital ship. So in other words if you had a AFK dancer as captain then your ship would just be sitting there. Also you would have to have 3 people to lanch these things.
So one could say that ok then we have 3 afk people in space. Ok still thats not a good idea. We are talking about making these things always overt. If I was flying along in my tie oppresor and I saw a rebel capital ship just sitting there for a long time and I flew by and no one fired at me I would figure out that most or all people on it are AFK. In my mind "I say easy kill". Get some of my buddies up there and we all attack it. Blow it up while the AFK people are on it are still playing Star wars 1 and dacing footloose. So thats one less capital ship in space. Because after a while that capital ships hit points is going to be about as good as a newbie pilot's shipif they keep going afk while capitaning these things. Also we could limit how long they could be in certain sectors and force them to be in places like deep space, kessels or a new large sector.
The problem with space needing to be larger. I some what agree. What we need (if we add capital ships or not) is a sector of space that is huge simple and empty(so easy to program and lag is at a min ) . Because after players have a launching pad in which to go further into space I truey belive that they will use it. Also remember we are not talking about ISDs size ships were you turn the engine on for about 1 min and your on the other side of the sector. We are talking about ships like a maurader corvett which is about 4 times the size of a yacht in length and about 2 times wide. Maybe 2 or 3 levels onboard. Or we want something smaller. We want something max that size but larger than a desimator.
I hope I solved these problems. Ifanyone still has a problem with capital ships post why and we can talk about it and maybe fix that problem someone has.
Yeah, the whole how much system power it would take to run the ships size and all in the aspects of a crew and computer power, but this can all be fixed. Heres my outlook on it:
Ok, so it would take alot of power, and for a player guild to run it the solutions would be complicated so i have a solution that would probably work best. Lets make the capital ships ALWAYS in space, controled by npc's-- pilot, co pilot, engineers, gunners, this would ensure an always manned crew, and a player could dock with it, enter it and take over for the npc for however long he or she desires. Now he or she could bring a group and "commandeer" this friendly ship and use it. We could make it a faction perk, make it cost a lot or so and then have someone place it out and make it available to all friendlies to use... sure you'd have a line next to the pilots seat but this would ensure an always manned crew. We could also make it so that you can board enemy capital ships, and try to commandeer it and make it friendly, make it part of the GCW, along with planet control, space secotr control. You could make it less laggy by making this npc friendly capital ship just a base, that you can man the turrets and use the hangar and the hospital inside. You can see where im going with this.
Commander Headbone "Mobius" Amargein
XO 77th "Phoenix" Sqaudron