Jump To Lightspeed Archive

Thread: 3 Ship Limit too small!

Pharrel
Fri Nov 05, 2004 3:03 pm
#40

Right on!

BTW _Smoke_, the new Pilot Correspondent has a working document in the Pilot forum you should all check it out.

http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=12492

Pharrel

P.S. Keep this thread alive until we hear from the Dev's



Pharrel
CORBANTIS
Visit My Blog
LostCityCorrespondent
Fri Nov 05, 2004 4:46 pm
#41



i have to say that i do redeed my ships most of the time because frankly, it bums me out to fly my longprobe to yavin to do missions, then an hour later - because i have it tricked outand in orbit - fly to tatooine to pickup my xwing - so while i'd like more ships, i'd kind of like an invisible tractor beam with cloaking device that i use to tow all my ships along at the same time so that they're all there and kitted out when i want them.


saying that it takes too long to unequip a ship is fine if you're ADD and hopped up on ampehtamines, but i've found that it's WAY quicker than hypering from one system to another and then docking - groovy if you run all your stuff from the same planet and always return there, but if you don't, then re-deeding IS quicker than travelling

Message Edited by LostCityCorrespondent on 11-05-2004 03:58 PM




Grendel Gorath's Own Captain Avenger!


Chief of Security, LOST City,Lok, Gorath's Finest Carbine-toting BH Children of LOST

"sometimes being a good friend means killing a whole lotta people" - Sin City

Steppencat
Sat Nov 06, 2004 1:08 am
#42






truewildman wrote:





meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.






How about this:


You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.


So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.







So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.


Let's try again.


You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.


I really don't understand why this concept is so hard to understand.

truewildman
Sat Nov 06, 2004 1:18 am
#43






Steppencat wrote:





truewildman wrote:





meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.






How about this:


You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.


So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.







So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.


Let's try again.


You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.


I really don't understand why this concept is so hard to understand.








That's exactly what I'm saying. Think outside the box here. It's not going to be you and your friends piling up their datapads. But hundreds of thousands of people.


From a networking standpoint (and programming), I know personally that it would make more of a difference than you obviously think.


Do you think the current sudden lag issues on the ground happened for no reason? One of the main things they added was 3 more per person to put on the server. 100,000 x 3 = 300,000.


I really don't understand why this concept is so hard to understand.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
truewildman
Sat Nov 06, 2004 1:19 am
#44






meeuki wrote:





Steppencat wrote:





truewildman wrote:





meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.






How about this:


You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.


So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.







So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.


Let's try again.


You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.


I really don't understand why this concept is so hard to understand.









not to mention the fact that i have currently half my datapad free of space. i could fill the rest of the space up with droids filled with components. oops. wrong. try again.





Again, you're only thinking about yourself.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
LostCityCorrespondent
Sat Nov 06, 2004 1:19 am
#45

i agree that 3 ships is fine, but that the sorosuub a) should not count towards that limit, anymore than my flash-speeder does towards my vehicle count (i have 4 vehicles in my dp on 2 chars), and b) shouldn't take a housing lot


i can see what people are saying, but really, unequipping & re-equipping another ship takes me minutes and it's not as if we're talking 1 ship - if you can have three, then that should basically cover all different ship-requirements.




Grendel Gorath's Own Captain Avenger!


Chief of Security, LOST City,Lok, Gorath's Finest Carbine-toting BH Children of LOST

"sometimes being a good friend means killing a whole lotta people" - Sin City

Steppencat
Sat Nov 06, 2004 1:27 am
#46






truewildman wrote:





Steppencat wrote:





truewildman wrote:





meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.






How about this:


You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.


So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.







So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.


Let's try again.


You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.


I really don't understand why this concept is so hard to understand.








That's exactly what I'm saying. Think outside the box here. It's not going to be you and your friends piling up their datapads. But hundreds of thousands of people.


From a networking standpoint (and programming), I know personally that it would make more of a difference than you obviously think.


Do you think the current sudden lag issues on the ground happened for no reason? One of the main things they added was 3 more per person to put on the server. 100,000 x 3 = 300,000.


I really don't understand why this concept is so hard to understand.








You're still not paying attention, Mr. "I'm a programmer so I know everything about coding but can't see the forest for a tree".


So, I'll explain it again, as simply as possible:


You have a ship in your datapad with components. You undeed your ship and you now have those components and deed in your inventory. The database space is the same. It's just a hassle. It's not preventing us from having the ships, it's just a pain for us.


Ok, do you understand? We are loading up our inventory INSTEAD of our datapad, do you understand? Either way it takes database space.


By the way, I work in SQA and I have to deal with know-it-all-developers-who-really-don't-know-much-at-all-but-like-to-show-offwho keep guys like me in work all the time, so...just want to say...thanks. I'm safe knowing that there will always be work for me.

meeuki
Sat Nov 06, 2004 1:29 am
#47



truewildman wrote:


meeuki wrote:


Steppencat wrote:


truewildman wrote:


meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.



How about this:
You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.
So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.



So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.

Let's try again.

You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.

I really don't understand why this concept is so hard to understand.







not to mention the fact that i have currently half my datapad free of space. i could fill the rest of the space up with droids filled with components. oops. wrong. try again.


Again, you're only thinking about yourself.




good one chief, but we arne't talking about me we are talking about datapad ship limit. whether or not your datapad or mine is full to capacity is entirely besides the point. your assertion was that datapads filled with ships would cause uncessesary lag.

1. you have no idea how much lag a full datapad across all characters adds to lag.
2. we aren't talking about full datapads, we are talking about #s of ships allowed in the datapad. the datapad would still hold just as much space across characters. it's not adding ANYTHING. if space was a concern, they'd lower the amount that your datapad would hold. point in fact, i have 3 ships, 2 droids, a pet, an at-st and a flight computer and i'm at half my space constraints. there's room for more.

think about it for just a second, i mean come on. one second.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


meeuki
Sat Nov 06, 2004 1:36 am
#48

all this talk about ships being responsible for ground lag is patenty absurd as well.

you have no idea. no, wait, stop before you flip the f out, YOU HAVE NO IDEA.

you don't work at SOE, you don't have access to their tracking statistics. saying that database space is responsible for the lag is exactly the same thing as me asserting that constant instananeous travel is reponsible for the lag. you don't know. you can't back it up. furthermore, i don't notice any significant increase in ground lag, so i'm going to blame it entirely on your computers, your connections, and your drugs. refute me? oh, you can't. see how assertions with no basis work? should we make some more?



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


MajorReb
Sat Nov 06, 2004 1:38 am
#49

Redeeding isnt that much of a problem. It's a matter of clicking a button a couple times. I have a Yacht, Z95, Y- Wing LongProbe, X-Wing, A-Wing, and Nova Courierso far. I dont see any problems with redeeding, just stick the components in a backpack labeled "Y-Wing Components" in your bank for example.



Tane Eckele
Rebellion's Premier Speeder Jumper
"Yeh Vader says: No disintegrations... and you sure have a rare a** ship Fett,
I hope nobody else can fly one of those" - Cuality

/Airguitar


truewildman
Sat Nov 06, 2004 1:42 am
#50






Steppencat wrote:





truewildman wrote:





Steppencat wrote:





truewildman wrote:





meeuki wrote:


unless there's a reason for making it cumbersome, but so far no poster has suggested a rational reason for that.






How about this:


You want to play on a server that's even more laggy than what many experience? Load down the server with twice as much datapad info, and you will see more of a consequence than you think.


So, it's a trade-off. I would rather have the minor discomfort of once in a while managing my inventory than have an all-time near unplayability.







So you're saying that a ship and it's stats take more database space in a datapad than in a deed holding all the components in your inventory? Come on, think this through, and pay attention to what we're saying.


Let's try again.


You can have every ship you want, you just have to hold onto the deed and the components and put them in each time. It's not gating anyone from being able to use as many ships as they want, it's just causing an un-fun hassle.


I really don't understand why this concept is so hard to understand.








That's exactly what I'm saying. Think outside the box here. It's not going to be you and your friends piling up their datapads. But hundreds of thousands of people.


From a networking standpoint (and programming), I know personally that it would make more of a difference than you obviously think.


Do you think the current sudden lag issues on the ground happened for no reason? One of the main things they added was 3 more per person to put on the server. 100,000 x 3 = 300,000.


I really don't understand why this concept is so hard to understand.








You're still not paying attention, Mr. "I'm a programmer so I know everything about coding but can't see the forest for a tree".


So, I'll explain it again, as simply as possible:


You have a ship in your datapad with components. You undeed your ship and you now have those components and deed in your inventory. The database space is the same. It's just a hassle. It's not preventing us from having the ships, it's just a pain for us.


Ok, do you understand? We are loading up our inventory INSTEAD of our datapad, do you understand? Either way it takes database space.


By the way, I work in SQA and I have to deal with know-it-all-developers-who-really-don't-know-much-at-all-but-like-to-show-offwho keep guys like me in work all the time, so...just want to say...thanks. I'm safe knowing that there will always be work for me.








Ok. I'm waaaayyyy past ya man. Inventory, datapad, all uses the same. Yep. Got it.


So you want to double all that you already have? Requiring double the amount of components, double the amout of ships, requiring more hard drive space, more bandwidth...are we getting this yet?


That's why they aren't able to up the storage limit of our houses. Search for it. Read up on it.






Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
meeuki
Sat Nov 06, 2004 1:42 am
#51



MajorReb wrote:
Redeeding isnt that much of a problem. It's a matter of clicking a button a couple times. I have a Yacht, Z95, Y- Wing LongProbe, X-Wing, A-Wing, and Nova Courierso far. I dont see any problems with redeeding, just stick the components in a backpack labeled "Y-Wing Components" in your bank for example.





right, and i already do that. here's the thing though, what's the reason behind you having to do that? as we've pointed out no less database space is taken up by doing that, database space constraints aren't really an issue...

so why make things difficult (even slightly moreso)? i think the entire focus of this thread is that considering the sorosub is a reward (and an appealing one) why have that hurt you when there doesn't seem to be a point. without a logical reason to explain 3 ships,(which, i might add not a single person has given yet) it seems like an arbitrarily low number to me.



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


MajorReb
Sat Nov 06, 2004 1:44 am
#52

Because if you have 4 ships that would just be madness MADNESS I TELL YOU



Tane Eckele
Rebellion's Premier Speeder Jumper
"Yeh Vader says: No disintegrations... and you sure have a rare a** ship Fett,
I hope nobody else can fly one of those" - Cuality

/Airguitar


Page 4 of 9