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Thread: How much everyone think ships will cost?

ParnellOfBria
Tue Sep 07, 2004 6:43 pm
#40

i think...



ships will be 50-500k, engines will be 1-5million(because how fast you are is everything in space AND pvp), weapons will be 50-100k/each(cheap because theres way too many weaponsmiths around, and i'ms ure they'll use WS components) , missiles will be 10k-30k per 'stack' of missiles, shields will be 300k-5mil (depending on looted components, very high price because of Armorsmith shield components).


thats what i think about it. There may be other parts i'm not thinkng of.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
AceMax
Wed Sep 08, 2004 8:47 am
#41

I heard also that ships will be chasis or shells and that the up grades ,loot from space missions...ect, will be used to improve your ship! So if i bought a ship it would have a basic proformance rate! I would go for the cheaper price because you will not start to see any differencebetween ship's proformance until you started to upgrade your parts, and do you think they will do it for free!??? NO! Like i said before people will inflate the market with super high prices in the start and only because some people will pay that price to be the first to own one! We have seen this happen with mounts,pets,bots,and vehicles!
Rebel_Wolfgar
Wed Sep 08, 2004 9:22 am
#42

some will be expensive and some will be cheap plain and simple.
JaggedSenni
Wed Sep 08, 2004 11:50 am
#43

on infinity -euro , inflation has gone mad - ships will be extortionate


mmm guess im going shipwright with my alt ... maybe





Jagged - Inndo & Xinndo

JaggedRES- Mining Company & Tatooine Resource Emporium
New Darksands Shopping Mall, Tatooine: -3027 -6356
Steel - Ore - Other Minerals - Power - Chemicals (Soon Specialist - Space [] Smuggler - Spices - Illegal Cargo)
Frijolero
Wed Sep 08, 2004 2:16 pm
#44


I been playing for over a year now. I seen prices go up and down. Prices were up when ppl were hologrinding because not many were crafting. In between that period to date. Prices have been very competitive. I noticed more and more crafters. I just bought a killers set of low ham composite for 325k with a bonus psg. Speeders from 10k-35k.


If shipwrights are going to be in it for the long run. They will try put as many ships out in the market with a low competitive price.


It's that repeat business they should focus on. I only go back to where I'm treated right.


Now, package deals with deed,guns, hyper drives, and shields would be great.


all I have to say is "make want to come back" or "special order". If you burn me the first time. I'll make sureeveryimp knows about you.


I'll wait until im qualified before I purchase such ships.



Pavelo Zultro
(Re-fried Major)

We don't need no stinking badges
Katal
Wed Sep 08, 2004 2:39 pm
#45

Bikes are 20k-40k, depending where you get them, what server, and quality.

An AV-21 Landspeeder runs from 2 mil to 4 mil, at least on my server.



So... it might be safe to say that later on, they'd get some quest ships in that would be up in the millions.




Nycrett Sandrunner

Retired Smuggler since '03
I am not a Jedi | I do not want to be a Jedi | I will never be a Jedi
(gnn[[[[[[[[[[]nnnWX9LOOK_MOM_I_GOTS_A_LEETSABOR_4_MY_5TH_BIRFDAY)

Ace2
Wed Sep 08, 2004 3:05 pm
#46

My guess is that the most expensive ship with you can make without special things will cost atleast4 mill.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
Ragnash
Wed Sep 08, 2004 8:17 pm
#47

Some of you have said some things that pertain to pricing and some have not. As a MWS who will take his alt to Starfighter Engineer, you are missing alot of points. The main points on pricing will be 1. Resources that contain the highest attributes needed. 2. The amount of those resources needed. I have some of if not the best of most of the resources needed for weaponsmithing and have seen some of those resources on the boards going for 50 to 100+cpu. I have also read that making ships and components will be like WS,AS,DE & Chef crafts in that experimentation will effect the final outcome.

So taking that into account, if you use Crappy resources you will get crappy components which = cheap. If you use high quality resources you will get high quality componets with Greats or Amazings on the combines which will = Expensive but top of the line components or ships. I do think with what they are doing with the experimentation that you will have a base line for the ship, but that base line will be like anything else. The crappy ones will have a crappy baseline, the ones made with the HQ resources will have a much higher baseline that will add to the survivablity of your craft. Example, instead of lets say a 10K HAM ship for the Cheapo, for the Expensivo one you could have 20K HAM. That could mean the difference between finishing you mission or going EV. The same will go for the components.

So taking that into consideration, you will have the peeps who will throw any kind of useable resource into the component/ship just to pump something out and those will be the cheapo's. The peeps like me will not make a ship untill the resources are atleast 70-80% of what they could be will have much higher pricing. But the ship/Component you get will also be much better. With the way peeps are I will allways have customers. I do not advertise in anyway shape or form on my server, but I am allways selling weapons. Why, not becaues they are inexpensive, which mine are not, but because I use the best resources I can to make my weapons and if I do not have resources that meet my standard then I do not make weapons that require those resources. Ships, the good ones will be very expensive "unless specific resources are "not" required". As for how much? I would think a basic ship with no upgrades made with the best materials from 500K to 2Mil depending on how many resources are needed. As for the components, again I would have to see what resources and specific resources are needed to make the items to tell you and since we at this point have no clue other than a vague amount for the ships, I won't hazard to make a guess. Hope that helps



AOD Ragnash Moognok
Master Weaponsmith
Master Artisan
Master Merchant
Sunrunner
Rag's Weapons
Location Virtutis Civitas WayPoint n443 n4004
Dronayus
Tue May 31, 2005 12:19 am
#48

well look at it this way. Devs said a Y-1300 takes as many resources to make as a Guild Hall. As my days as a master arch i remember halls taking about 55K units of resources total (including resources in all subs as well as resources needed for the final assembly). Now on a 3:1 pricing ratio (3 creds per 1 unit of resource used) the starting price for a Y-1300 ship will be $165K. Like i said, this is on a 3:1 ratio. Average non-grind resource starts at 3 cpu. If an Master Shipwright is not a person who mines but buys his/her resources (many crafters do mine their own stuff but are restricted by lots avaiblility to drop harvestors on what they need) they will spend an average of 3 cpu. Now lets say they buy 100% of the resources, obviously they can't sell the ship on a 3:1 basis since they make zero profit. Buy 55K resources at 3 cpu and sell on a 3:1 ratio? Unlikely. So to make a profit they will sell lets say a Y-1300 on a 4:1 or 5:1 pricing ratio so that's what, $220K to $275K per ship. This is a realistic assesment on the cost of a Y-1300. I use this ship as an example since it is the only one devs gave us a hint on how much resources it will take to build. Even if a crafter makes one out of purly crap resources like 2 cpu grind stuff, your looking at a min of $165K, since again, the crafter, if he pays 2 cpu for all his resources, they will not go and sell on a 2:1 basis to make back the $110K they spent on resources just to sell at that same price. For those crafters who mine everything they need, they will maybe set their mark on the 3:1 ration, basically taking the worth of the resource into factor and sell it on that. But hey, this is only my assesment based on the resource count and the ratios used in the crafting community.


Now as for smaller ship? Let see, obviously they will take more resources that bikes. Max resources a bike takes it 8K. Now we're talking about ships here, so, purely guessing, they will start at a min of i'd say 20K resources (this is includes all subs and such that ships will take as well as the resources needed for final assembly). My gut is telling me 15K but who knows. I'm talking about the low end ships devs spoke about like the cargo ships or the beginner newbie ships we all will have. On a 3:1 ratio for 20K resources your looking at $60K for a low end basic ship. On a more profitable raito, 4:1 or 5:1 (trying not to go higher than 5:1 but some crafter do go a bit higher) your looking at a range of $60K to $100K for a low end ship. The grind resource crafter will sell a low end ship maybe at $40K (on a 2:1 grind resource pricing ratio). But let's keep the 3:1 ratio in mind because it is the average one used. All these figures are purely my assesment based on the history of pricing on this server and resources needed to make the ships, so i'm not saying this is how it's gonna be, but i don't think i gave any unrealistic expectations interms or pricing and resource count per ship. Better get ready to break the bank The 1st week will be one hell of a field day.





ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
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