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Thread: Star Wars Episode IV: ANH, or: A Non-Pvp Hope

Psiax
Wed Nov 10, 2004 11:23 pm
#40



IonControl wrote:
Cry all you want, the devs ain't gonna change it back until they reach a solution that works for PvE and PvP...





It appears to me that the only people crying are individuals like Diorchas above; his like are ready to spew vitriol and impugn the intelligence of any who offer an opposing point of view. At least you took my original post in the spirit it was intended. Unfortunately, the humor is lost on some.

I have been here since pre-Beta, and am not in the habit of complaining or posting needlessly. This is not about "griefing" or "ganking"; this is about the perversion of and removal from this game any vestiges remaining of the essence of Star Wars: namely, the rise (and fall) of heroes in an epic fight between the forces of good and evil, on a galactic scale. Perhaps someday, some of you might come to the realization that something has been lost, while you are sitting alone in your private guild hall with your rugs, and your gongs, and your paintings and crystals. Perhaps not. As for me, I am out of here on Tuesday. I did want to say my peace before I left, in some slim hope that it might make a difference. /shrug.

John Williams must be turning over in his grave right now.



Exekias

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ellacap
Thu Nov 11, 2004 1:14 am
#41






Diorchas wrote:

The post is great. Very funny. Kudos.


But the underlying argument inherent in it is just silly. It was a rare PvEer indeed that wanted Kessel turned "blue". All most of us wanted was to have the mission removed from a sector where grief play was actively encouraged. That's it. Cut and dried. Very simple.


Once I hit master I'll be making forays into Deep Space and would have been in Kessel for PvP as well. So spare me the insults about being a whiny carebear. Putting a PvE mission into PvP space was a horrible move by the devs and I'm extremely gratified that they have realized it before too much damage to their playerbase was done.


They would have lost more people BY FAR if it had stayed the way it was.







I'm not saying your right or wrong here, however, i've been playing since launch, and shortly after that time, this game boasted of some 500k subscribers.


Since that time, PVP has taken a back seat to almost everything (see, GTEF, battlefields, unbalanced professions, GCW).


I'm very curious to know how many subscribers this game has today. We see this repetitive theme of how many folks hate PVP, and missions shouldn't be in a PVP zone. How these things will be the downfall of the playebase. Well in my opinion, it seems to be heading in that direction without it (see starports, playertowns, and your very own friends list)


Load camping was going to be bad and would need to be fixxed, theres no doubt about that, but to take out one of the very few places this game allows people to pvp on somewhat even terms is a bit of an over-reaction, but typical all the same.


There are other games out there that have you do epic quests in PVP zones, from what i hear, their player base is doing just fine, has been for a few years now.

Psiax
Thu Nov 11, 2004 1:17 am
#42



Diorchas wrote:
The post is great. Very funny. Kudos.
But the underlying argument inherent in it is just silly. It was a rare PvEer indeed that wanted Kessel turned "blue". All most of us wanted was to have the mission removed from a sector where grief play was actively encouraged. That's it. Cut and dried. Very simple.
Once I hit master I'll be making forays into Deep Space and would have been in Kessel for PvP as well. So spare me the insults about being a whiny carebear. Putting a PvE mission into PvP space was a horrible move by the devs and I'm extremely gratified that they have realized it before too much damage to their playerbase was done.
They would have lost more people BY FAR if it had stayed the way it was.





Entering Kessel was and is voluntary. end of story. period.

Content has existed in this game from DAY ONE that required exposing yourself to PvP in order to "experience" it.

Remember AT-STs? Other Faction Pets? Faction Armor? Battlefields? Faction Theme parks?

There were two choices the player base (as an aggregate whole) could have made with regard to the Kessel system: 1) whine and cry until it was changed; 2) Band together, accept the challenge, perservere, and hopefully succeed. While I saw increasing signs that the latter was beginning to happen, it really doesn't surprise me at all that the former won out. You see, an extremely vocal proportion of people on these fourms want the easy road, they want something for little or no risk. That tendency has been consistently demonstrated in this game and in these forums from DAY ONE.

With the coming change to Kessel, the devs have proven yet again that they will cave in to make things easier. The effect has been a gradual and systematic removal of the W-A-R from Star WARS.

You see, JtL is a FPS: it is a game based on skill and reaction time. Yet on the whole, the AI is basic and easy. The only real test of your skill in a FPS is by pitting yourself against another player. With this change, the Devs have removed the requirement to have any actual piloting and combat skill in order to display a title indicating your mastery of JtL. I don't know if you see that. I am sure that many don't, and never will.

I can guarantee that if you or anyone else made master after having been under fire from enemy faction players, your sense of accomplishment would have been greater than the anticlimatic joke master pilot will be now. I guess most of you will never know now. /shrug.

As to the defintion of "griefing": well, I am sorry, I still think of this game as Star WARS. If a person actively and voluntarily chooses to enter a known WAR zone, that makes him (or her) a target. If you don't like that, don't go there, and if you don't like Howard Stern, turn the dial.

That's it. End of story. period. Very simple.



Exekias

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Akridine
Thu Nov 11, 2004 1:55 am
#43


i hate to be th e one to tell you this but your post was a complete waste of precious time


luke skywalker was grouped with a YT-1300, ALOT of X-wings and ALOT of Y-wings, quiet a few of his group sacrificed themselves so the group leader (skywalker) could complete his master mission


just to add my 2 cents.


the master mission SHOULD of been moved out of kessel, if the devs werent able to do this its no skin off my nose to pop to a spacestation and go overt.

Message Edited by Akridine on 11-10-2004 01:02 PM



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Diorchas
Thu Nov 11, 2004 4:44 am
#44

In a perfect world, Psiax, PvP would be like you imagine it to be. But as long as the PvP community does not actively discourage grief play you will all be painted with the same brush. It might not be fair, and you may rail against it all you want, but you can only blame yourselves for the bad reputation you have. Because that reputation is WELL earned.
Psiax
Thu Nov 11, 2004 8:15 am
#45

Have a good look at what you have destroyed, people.

http://forums.station.sony.com/swg/board/message?board.id=Corbantis&message.id=268366



Exekias

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truewildman
Thu Nov 11, 2004 8:26 am
#46






Psiax wrote:
Have a good look at what you have destroyed, people.

http://forums.station.sony.com/swg/board/message?board.id=Corbantis&message.id=268366





That was awesome!!





Boslo
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Ra'van Crowe
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I'on
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"You gotta be a little insane to stay sane."
Diorchas
Thu Nov 11, 2004 9:40 am
#47

For someone ostensibly against crying, Psiax, you sure do enough of it.


**Tosses him a box of kleenex**
Psiax
Thu Nov 11, 2004 9:45 am
#48



Diorchas wrote:
For someone ostensibly against crying, Psiax, you sure do enough of it.
**Tosses him a box of kleenex**





Sad. I thought you might be starting to understand, but then you went and fell back on personal attacks instead of making a reasoned argument. Oh well. Thanks for the bump!



Exekias

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Diorchas
Thu Nov 11, 2004 10:08 am
#49

I understand that you rail against people who "cry" when their opinion doesn't suit you, yet you do the same thing and can't stand to have it pointed out.
Frilans
Thu Nov 11, 2004 10:33 am
#50








Psiax wrote:

[...]


(The remants of Luke's ship slam into the ventilation shaft at the end of the canyon, causing a massive chain reaction that blows the Death Star into billions of fragments)

[...]

/satire off

Just imagine if you had seen THAT movie.

Enjoy yourselves, kiddies, I believe I'll be moving on.


Message Edited by Psiax on 11-09-2004 08:54 PM




That's an splinter in my brain since I can think for myself. How come they put a Ventilation Shaft in a station which is going to stay everytime in the space??!?! Refrigeration, maybe (inner cooling and so) but ventilation reminds me some kind of wind and fresh air, I don't know why



----------------------------
I'm tired of signatures
truewildman
Thu Nov 11, 2004 10:42 am
#51






Frilans wrote:








Psiax wrote:

[...]


(The remants of Luke's ship slam into the ventilation shaft at the end of the canyon, causing a massive chain reaction that blows the Death Star into billions of fragments)

[...]

/satire off

Just imagine if you had seen THAT movie.

Enjoy yourselves, kiddies, I believe I'll be moving on.


Message Edited by Psiax on 11-09-2004 08:54 PM




That's an splinter in my brain since I can think for myself. How come they put a Ventilation Shaft in a station which is going to stay everytime in the space??!?! Refrigeration, maybe (inner cooling and so) but ventilation reminds me some kind of wind and fresh air, I don't know why






The chemical reaction in the reactor core needs somewhere to put it's waste.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Scoooter
Thu Nov 11, 2004 11:00 am
#52






Cutedge wrote:

Funny, but you're still missing the point. We're not asking for everything to be easier. We're asking for something to be managable at all. We're asking why people are thinking that blocking everyone else from getting to content that they have access to is viable.


We didn't want Kessel to be non-pvp. That's not what we were arguing for. If anything, a lot of us just wanted the damage reduction. However, this solution works. I'm sorry you're so upset about it. Deal with it.







Yes deal with it.


The small percentage of grievers di d this.


However you need to remember that this is just a stop gap and they are working on a damage reduction since pvp in space is so imbalanced.


So until they fix pvp you will have to deal with it.


This was not stated as a permanent solution but a stop gap.





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