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Thread: Question...
Bastaldo
Sun Jan 18, 2004 9:05 am
#40
Hello everyone,I have a second character that has hit Master DE and is starting to make droids.For some reason I can only put 2 modules in a R3 ADV droid,but I read on some sites that there could be 6 in it.Does anyone know what is wrong here?
SkybaneInc
Sun Jan 18, 2004 9:28 am
#41
You should be using a Module Cluster in those to slots. Each Cluster holds 3 modules.
CreatrueHandler
Tue Mar 02, 2004 11:03 pm
#43
I looked around a bit and didnt see any threads on this subject so excuse me if its already exist....
I wanted to know if its possible to just do the hard drinks foodor dessert lines in chef and not have to master..
And is it better to master than dabble.
Dont have to many skill points left....but wanted to try something new....so if its not to much troublei would appreciate the feed back..
thanks
Gracchus
Tue Mar 02, 2004 11:22 pm
#44
Before you seriously consider spending skill points in chef you shouldcomplete the chef dungeon quest (and get the chef +10 apron) that starts with the wino in Duaba Guerfel.
sciguyCO
Tue Mar 02, 2004 11:46 pm
#45
Feel free to ignore Gracchus, he thinks he's funny. 
In any case....
As long as you take skills in Cooking, you can make good quality foods in whatever skill branch (or branches) you want to take. Master does give an additional +10 to assembly and experimentation along with some schematics, but if you wanted to just go for "Expert Bartender" (Mixology IV) and Cooking IV, that would work too.
CreatrueHandler
Tue Mar 02, 2004 11:54 pm
#46
thanks for the feed back... i read that the new foods require i guess some resources from a bio-eng... can i make food and drinks without there help or the quality of my food/drinks will surfer greatly for it....
Gizmarke
Wed Mar 03, 2004 12:35 am
#48
Well of course you can make foods without BE additives. The problem is that after your customers have used it w/additives, they won't want to go back to a weaker buff. The best I can get my brandy w/o additives is around +200. With crappy light nutrition additives (+30) I can get +250-+280. My BE alt is just starting out. But when I use his crappy additives, they do help alot. But there is alot of demand... If you just wanted to make normal brandy, garrmorl, and accaragm, I think you'd be fine. Though I would suggest going for master if you can spare the SPs. The extra experimentation point is a great help.
CreatrueHandler wrote:
thanks for the feed back... i read that the new foods require i guess some resources from a bio-eng... can i make food and drinks without there help or the quality of my food/drinks will surfer greatly for it....
AztecImp
Fri Mar 12, 2004 11:36 pm
#50
Greetings, Im looking to go Smuggler but not sure if its any all compatible with my other prof. Ive been a Master Carbineer since Sept and i just cant drop it.So my question is: would a master smuggler/master carbine be a decent combo.This char doesnt pvp so im not worried about that.Anyinput would be helpful!!!
baslisks
Fri Mar 12, 2004 11:40 pm
#51
well you wouldn't get a combat bonus but its a nice money maker. The slicing would be worth a bit spices don't really sell. The under world is useless if you don't PvP though.
JeffIncredible
Fri Mar 12, 2004 11:45 pm
#52
the 2 wouldn't particularly go hand in hand, but they could complement each other very well.