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Thread: KSE Firespray VS Belbullab-22
Attacca wrote:
Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship
99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.
Message Edited by Spir4 on 08-30-2005 08:52 AM
Message Edited by Spir4 on 08-29-2005 09:30 PM
Spir4 wrote:
Attacca wrote:
Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship
99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.
a 1000% sure the values where i'm talking about DONT change according to the engine you put into your ship
but you people are still talking about other values than i mean, so I gonna take some pictures to make clear what i really mean....
Message Edited by Spir4 on 08-30-2005 08:52 AM
no, i know exactly what ones you mean. and yes they do change. as i said, my JSF was 1.2 with a 70 YPR engine and 1.4 in a 80 YPR engine.
I never understand blacking out a picture, short of some text. Afraid we'll steal your hotkey layout? Quick, hide that waypoint! ![]()
Those numbers I honestly don't know, I really ignore most of that page since it either doesn't update correctly or doesn't matter anyway. Interesting question.
Attacca wrote:
I never understand blacking out a picture, short of some text. Afraid we'll steal your hotkey layout? Quick, hide that waypoint!
Those numbers I honestly don't know, I really ignore most of that page since it either doesn't update correctly or doesn't matter anyway. Interesting question.
oh those numbers really DO matter m8 ![]()
so for the ones who have the KSE Firespray, please take a look at those values and post them here
thx
and it aint my picture, a friend took it for me. He does that with all his pictures, don't know why...
Message Edited by Spir4 on 08-30-2005 06:57 PM
Spir4 wrote:
okay now that you all know what numbers i mean, could you explain me in detail what those numbers mean please ?:
[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...
thx
well, Spdx 0.85 is your ships top speed mod... so if you have an engine with top speed of 100, thenthe top speed for taht engine is 1000. however, since it is in a y-wing, you must multiply 1000 by .85, giving you a top speed of 850.
im not quite sure how to explain the pitch yaw and all that other than higher is better lol
HOWEVER, the belbullab is crap in compare, I laugh at you guys who thinks it matches up. The 4 bright lights on engines is also a MAJOR distraction and it hurts to look at after awhile (not to mention cockpit view is damn near impossible to fly in, can only see 1/3 of the screen).
ALSO, in a KSE, i'm a freaking beast in PVP with spacebombs that can, pretty much, 1 shot any ship out there. Shields are 2300 front 2400 back, armor is same. Weapons aren't the greatest, but my capacitor makes up for it with 1200 energy 58 regen. It really depends on the parts and more so the pilot. If you are a twitch gamer (we have been playing FPS games for a LOOOONG time...not to mention it's fun to know that people I kill are getting their arses handed to them by a female
Personal choice really, small, lightweight, nimble fighter with 1 shot death capabilities, or a big, hunking, damage taking tank that can shoot quite a few missiles.
On a personal note...Jordano is the damage dealer, i'm the dodger...I can dodge practically almost all missiles shot at me in my JSF with ease...my weapons are weak but my 117spd 64YPR engine makes up for it I think...really depends on the pilot and your droid.
Message Edited by NerthyPlein on 09-02-2005 07:31 PM
Spir4 wrote:
[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...
thx
Spir4 wrote:
Spir4 wrote:
[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...
thx
And can somebody please explain what those values exactly mean now ?
thx
i already did
hehe yeah i know you already said that, but what i wanted to know is how the author of the FAQ calculated those numbers. I mean, since you can't find them nowhere in the game, there must be some kind of formula behind it to get those values, and it's that what i want to know
jimbrown wrote:
i already did
.85 spdx means with a 100 speed engine, u would go 1000 speed, but the .85 mod means you multiply 1000 by .85, resulting in a top speed of 850.
with acc/dec/pitch/yaw u just want higher... try comparing themto the numbers of a ship you have a good feel for.