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Thread: KSE Firespray VS Belbullab-22

Spir4
Mon Aug 29, 2005 11:43 pm
#40








Attacca wrote:





Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship




99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.





a 1000% sure the values where i'm talking about DONT change according to the engine you put into your ship

but you people are still talking about other values than i mean, so I gonna take some pictures to make clear what i really mean....

Message Edited by Spir4 on 08-30-2005 08:52 AM

Spir4
Tue Aug 30, 2005 12:30 am
#41


could I ask what the mass on that KSE Firespray is ?

and (for the ones who own the ship), what is its Yaw/Pitch/Roll Acceleration ?


thx

Message Edited by Spir4 on 08-29-2005 09:30 PM

jimbrown
Tue Aug 30, 2005 2:22 am
#42






Spir4 wrote:








Attacca wrote:





Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship




99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.





a 1000% sure the values where i'm talking about DONT change according to the engine you put into your ship

but you people are still talking about other values than i mean, so I gonna take some pictures to make clear what i really mean....

Message Edited by Spir4 on 08-30-2005 08:52 AM




no, i know exactly what ones you mean. and yes they do change. as i said, my JSF was 1.2 with a 70 YPR engine and 1.4 in a 80 YPR engine.



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Attacca
Tue Aug 30, 2005 5:49 am
#43

I never understand blacking out a picture, short of some text. Afraid we'll steal your hotkey layout? Quick, hide that waypoint!


Those numbers I honestly don't know, I really ignore most of that page since it either doesn't update correctly or doesn't matter anyway. Interesting question.







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Are you a pilot and not using Droid Commands?

Spir4
Tue Aug 30, 2005 9:56 am
#44






Attacca wrote:

I never understand blacking out a picture, short of some text. Afraid we'll steal your hotkey layout? Quick, hide that waypoint!


Those numbers I honestly don't know, I really ignore most of that page since it either doesn't update correctly or doesn't matter anyway. Interesting question.








oh those numbers really DO matter m8
so for the ones who have the KSE Firespray, please take a look at those values and post them here thx


and it aint my picture, a friend took it for me. He does that with all his pictures, don't know why...


Message Edited by Spir4 on 08-30-2005 06:57 PM

jimbrown
Tue Aug 30, 2005 2:50 pm
#45

hmmm... lol i never noticed those numbers before... and tbh, i didnt even notice the 1.2 and 1.4 numbers until that night i switched... i usually just use that page to look at my components



I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
Spir4
Thu Sep 01, 2005 9:10 am
#46

okay now that you all know what numbers i mean, could you explain me in detail what those numbers mean please ?:


[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...


thx
jimbrown
Thu Sep 01, 2005 2:00 pm
#47






Spir4 wrote:

okay now that you all know what numbers i mean, could you explain me in detail what those numbers mean please ?:


[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...


thx






well, Spdx 0.85 is your ships top speed mod... so if you have an engine with top speed of 100, thenthe top speed for taht engine is 1000. however, since it is in a y-wing, you must multiply 1000 by .85, giving you a top speed of 850.


im not quite sure how to explain the pitch yaw and all that other than higher is better lol





I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
dreamlarp
Fri Sep 02, 2005 5:11 am
#48

I have the JSF, Grievus and the Firespray. In my oppion the jsf is hands down the best for pvp. The grievus a distant second and the grivus a monster for pve. its not how good the ships are its what u use them for. I would never do pve with the grievus it has way too little firepower. Thesame can be said about the Fspray for pvp. With this said i would sugest u have them all and use them for dif things.
NerthyPlein
Fri Sep 02, 2005 7:30 pm
#49

Me and Jordano (married jedi LOL) both are rebel and fly the JSF (we were imps at one time). No compare, it is the best ship out there, the two of us are damn hard as hell to take down in DS. I know jordano can solo the ISD in that JSF.

HOWEVER, the belbullab is crap in compare, I laugh at you guys who thinks it matches up. The 4 bright lights on engines is also a MAJOR distraction and it hurts to look at after awhile (not to mention cockpit view is damn near impossible to fly in, can only see 1/3 of the screen).

ALSO, in a KSE, i'm a freaking beast in PVP with spacebombs that can, pretty much, 1 shot any ship out there. Shields are 2300 front 2400 back, armor is same. Weapons aren't the greatest, but my capacitor makes up for it with 1200 energy 58 regen. It really depends on the parts and more so the pilot. If you are a twitch gamer (we have been playing FPS games for a LOOOONG time...not to mention it's fun to know that people I kill are getting their arses handed to them by a female ) you'll be a better pilot imho.

Personal choice really, small, lightweight, nimble fighter with 1 shot death capabilities, or a big, hunking, damage taking tank that can shoot quite a few missiles.

On a personal note...Jordano is the damage dealer, i'm the dodger...I can dodge practically almost all missiles shot at me in my JSF with ease...my weapons are weak but my 117spd 64YPR engine makes up for it I think...really depends on the pilot and your droid.

Message Edited by NerthyPlein on 09-02-2005 07:31 PM



.:J E D IK N IG H T:.
___________________________________________________
REMNANTS OF THE JEDI
___________________________________________________
Nerthy
"Regard your soldiers as your children, and they will follow you
into the deepest valleys. Look on them as your own beloved sons,
and they will stand by you even unto death!"
Spir4
Sat Sep 03, 2005 1:16 am
#50






Spir4 wrote:


[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...


thx






And can somebody please explain what those values exactly mean now ?


thx
jimbrown
Sat Sep 03, 2005 3:16 am
#51






Spir4 wrote:





Spir4 wrote:


[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]

Those are the numbers that came with the Y-wing i found in the Pilot FAQ. That FAQ esplains briefly what they mean, but i don't quite understand them, and i can't find them nowhere ingame...


thx






And can somebody please explain what those values exactly mean now ?


thx





i already did


.85 spdx means with a 100 speed engine, u would go 1000 speed, but the .85 mod means you multiply 1000 by .85, resulting in a top speed of 850.


with acc/dec/pitch/yaw u just want higher... try comparing themto the numbers of a ship you have a good feel for.



yes, with plenty of practice the KSE is a viable pvp option. but it does take some getting used to, and u will need to spend some time to get a feel for it. the weapons placement is kind of weird (both weapons below the cockpit... the aiming reticle actually moves up and down when you manuever) but can be worked with.


as for the grievous not even being close to teh JSF... well, statistically it is close. all stats are the exact same, with the exception of the JSF having a smaller hitbox... how much smaller, im not sure but that is the only difference. which means pve wise its not much. it does make a big diff in pvp tho.




I Support leaving SWG, and joining IBL! .

I Support Satire
Click here to support Glzmo's great Visions to save SWG!
Glzmo was a great visionary. Perhaps SOE should have listened to him instead of rebuilding everything all the time.
Spir4
Sun Sep 04, 2005 11:08 am
#52








jimbrown wrote:


i already did



.85 spdx means with a 100 speed engine, u would go 1000 speed, but the .85 mod means you multiply 1000 by .85, resulting in a top speed of 850.


with acc/dec/pitch/yaw u just want higher... try comparing themto the numbers of a ship you have a good feel for.




hehe yeah i know you already said that, but what i wanted to know is how the author of the FAQ calculated those numbers. I mean, since you can't find them nowhere in the game, there must be some kind of formula behind it to get those values, and it's that what i want to know

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