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Thread: KSE Firespray VS Belbullab-22

Scott_Wolfe
Thu Aug 25, 2005 10:42 am
#27

DOes anyone know how to get either of these? I've been looking for the firespray, but I have no Idea how to get it. The Prima guide says it's an RE Bonus, but nothing else. Does that mean I have to Reverse Engineer an assload or ?
jimbrown
Thu Aug 25, 2005 1:20 pm
#28






Scott_Wolfe wrote:

DOes anyone know how to get either of these? I've been looking for the firespray, but I have no Idea how to get it. The Prima guide says it's an RE Bonus, but nothing else. Does that mean I have to Reverse Engineer an assload or ?





u have to RE THOUSANDS of parts to get all the 7 pieces of a KSE Firespray schematic ( i think its seven, cant be 100% sure tho) and they cost anywhere from 5-10 mil.


the Belbullab-22 fighter is a loot dropped by N-K Necrosis on Kashyyyk in the Myydril caverns...



and what i was refering to with the KSE being fairly manueverable was when it shot the crap out of obi-wan using those fast-firing lasers... the KSE was able to stay right on obi-wans ass-end to get loads of successful hits (god, those must have been weak guns to hit that many times and not kill him lol)



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jimbrown
Thu Aug 25, 2005 10:14 pm
#29






RSQViper wrote:
Obi-Wan also stunk as a pilot.

hehe

Oh, and someone also said the ship has nothing to do with how well a ship turn and it's all engine. This is absolutely NOT true. The modifier on the B22 is higher then the Firespray so the B22 turns faster and also has a higher top speed than the Firespray.

Message Edited by RSQViper on 08-25-2005 07:45 PM



hahaha whoever said that was quite mistaken... take a Mark IV engine and put it in a B22 and then take that same engine and put it in a B-Wing... we'll see what they think about ship not mattering rofl.



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Rhu
Fri Aug 26, 2005 2:20 am
#30






RSQViper wroteh, and someone also said the ship has nothing to do with how well a ship turn and it's all engine. This is absolutely NOT true. The modifier on the B22 is higher then the Firespray so the B22 turns faster and also has a higher top speed than the Firespray





Actually, both posters were correct, just stating different things. The engine is the only determining factor in how fast you can turn.


However, the ship chassis determines how fast you go into and out of turns.
Imnostanist
Sun Aug 28, 2005 1:36 pm
#31

Well, also in pvp, it matters how you pvp, i my self wait at the SD in deep space till rebel come torwards it, since they almost always come head on i take out those B-22s in one click. But the sucky thing is if your dealing with a non-newb (which i doubt any of you experienced pilots will ever deal with)they know how to get around you, but it all comes down to the way you play.
bmeenan
Mon Aug 29, 2005 4:43 am
#32

Something to consider about the Firespray is ...

It has personality. Yes, it's not the easiest ship to fly "out of the box". I'd go so far as to say that 80% of the people who fly one walk away from it after the maiden voyage. It has oddly placed weapon hardpoints, is a slow turner, and is a rather easy target for your enemies.

That said ... I consider it a challenge to be a good Firespray pilot. You throw Engine Overload III on it and then turning isn't so bad. You run a couple of duty missions and practice aiming with just the bottom and then just the top guns, and your aim gets good.

I've also found you need to take advantage of the fact it has two missle payloads.

All in all, the Firespray is probably one of my most favorite ships in the game. It's generally fun to fly, and has a sweet sound to it when you do a fly-by. No, it's not for everyone. But for those who take up the challenge of being a good Firespray pilot, you'll be extremely deadly once you get good enough.




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jimbrown
Mon Aug 29, 2005 1:15 pm
#33







Spir4 wrote:


could I ask what the mass on that KSE Firespray is ?

and (for the ones who own the ship), what is its Yaw/Pitch/Roll Acceleration ?


thx

Message Edited by Spir4 on 08-29-2005 09:30 PM





Star Wars Galaxies Forums : Professions: Pilot : Pilot FAQ


everything u need to know and more

Message Edited by jimbrown on 08-29-2005 01:20 PM



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Spir4
Mon Aug 29, 2005 1:28 pm
#34






jimbrown wrote:



Star Wars Galaxies Forums : Professions: Pilot : Pilot FAQ


everything u need to know and more


Message Edited by jimbrown on 08-29-2005 01:20 PM





thx, but all i can find is this:

Tier 5) KSE Firespray: 150k Resources ~210k mass [SP: 2 Guns] 2 missiles
[Spdx 0.9 Acc ? Dec ? Pitch 100 Yaw 100 Roll 50]


but those pitch/yaw/roll numbers aren't the numbers you see ingame, the ones you see when you go to your ship component screen while in space; and it are those numbers i need
Rhu
Mon Aug 29, 2005 3:08 pm
#35






Spir4 wrote:

thx, but all i can find is this:

Tier 5) KSE Firespray: 150k Resources ~210k mass [SP: 2 Guns] 2 missiles
[Spdx 0.9 Acc ? Dec ? Pitch 100 Yaw 100 Roll 50]


but those pitch/yaw/roll numbers aren't the numbers you see ingame, the ones you see when you go to your ship component screen while in space; and it are those numbers i need





That number corresponds to your engine. You can check that number by loading the engine you intend to use in the firespray in another ship.


The 100/100/50 determine how fast you end up hitting your maximum turning rate defined by your engine.


Spir4
Mon Aug 29, 2005 3:44 pm
#36

still not that what i mean tho


when you are in space, go to the window where you can monitor all the ship components (that window that fills up your whole screen and that is divided into 4 parts)
in the upper left-handed corner you first see the max speed, that is the exact same value as the one on your engine.
Below that max speed you see three values: Pitch/Yaw/Roll Acceleration.
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship.


Now it are THOSE 3 values of that KSE firespray I need to know

Attacca
Mon Aug 29, 2005 6:06 pm
#37






Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship




99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.





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jimbrown
Mon Aug 29, 2005 9:24 pm
#38






Attacca wrote:





Spir4 wrote:
Those 3 values totally depend on the the ship, and won't change no matter what component you put in that ship




99% certain those number change by engine. Ship speed and PYR are affected by engine, chassis modifiers, and droid programs. Best comparison might be if someone can tell you what ship it handles closest to.





i can confirm this, i went from my lvl 6 engine with 70 YPR in a JSF, 1.2 on those stats, and then changed to a 80YPR lvl 10 engine and they bumped up to 1.4





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fish_chef
Mon Aug 29, 2005 11:43 pm
#39


I have been flying the firespray for about two months now straight. I love it, I PVE only however, so take that for what it is worth.


I like it because it's star wars not this pristine CGI crap they put out this year, it's true dirty nuts and boltz star wars. I feel like I am actually flying around in my dream ship and I like it.


Noobs like it, this is kind of fun too, it's like a dude with a dog walking down the street, you gonna get talked to, I get to meet aspiring pilots run missions all because thye thought my ship was cool. Very little effort on my end.


I enjoy the ship itself, it's a challange, I have tried the other ships RGI, JSF, TO, TieAdv, they are all cool in some ways but the ship that has made me a better pilot is the KSE, I have no doubts about it. Serioulsy fly one of these for a week striaght no JSF. Learn to aim in it play around with the throttle, spins, etc..Then jump into one of the uber ships and just see how much better you are and how easy those other ships are to fly around it's really amusing and worth the week just for the kick.


I really like it due to the power you can load into the sucker too.


Here is my Current Layout for PVE domination


Mass 213010


Reactor: looted lvl 7 RE'd
mass 15248
energy 37407


Engine Lvl 10 RE'd

RD 1558

Mass 43000

P 84.5

Y 83.2

R 80.1

Speed 97.2


Sheilds Lvl 8 RE

mass 25633

RD 1738

F/B 2555.1

RCh 15.06


Booster Crappy at the moment (my Next project)


Capacitor: Lvl 4 Re'd

RD 701

CE 1155.6

RR 43.7


Driod Interface: Prenerf

Mass 518

Sp 15.6


Guns:

2 lvl 10 not RE'd yet saving for the big ones but I still fit in two armeck elites in there at about 4300+ damage each, I a m hoping to get an RE soon for over 5K on both. but 4300 does it's job.


Also two space bomb Launchers


with my reactor I can run pretty much anything I want but I stick to EO4, WO3, CO3, RO4, StC4


Anyways it's a fun ship if you can just laugh off the negative comments from the crowdand now that I put so much time into to I ignore her big ass just like a good husband's should do.

Message Edited by fish_chef on 08-29-2005 11:46 PM



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