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Thread: Simple Question

Keltorr
Thu Feb 05, 2004 7:01 pm
#40

How do you edit your posts? I've seen it done a few times now and I've wanted to do it a lot of times



I have a bad feeling about this nerf


The few...the proud...the Marine-armored

ForumBrdr091870
Thu Feb 05, 2004 7:02 pm
#41

have to be a community veteran

Message Edited by ForumBrdr091870 on 02-05-2004 09:02 PM




Vidarc Tavus
Tarquinas Legion

Mo-Ti
Thu Feb 05, 2004 7:02 pm
#42



Oh, you do? haha, then i feel special

Message Edited by Mo-Ti on 02-05-2004 06:03 PM




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Xardos
Fri Mar 12, 2004 5:19 pm
#43

I have some plates and tapes with heavy weapon speed. Does it affect all commando weapons like flame, acid... or only that rocket launcher etc.?


Thx
Curxcha
Thu May 06, 2004 3:53 pm
#44

Is a 4\0\0\4 Rifleman something to rely on as a support skill? Or is Rifleman like pistoleer, youre a water pistoleer till youre master kinda thing?



_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
Sotaudi
Thu May 06, 2004 4:02 pm
#45






Curxcha wrote:

Is a 4\0\0\4 Rifleman something to rely on as a support skill? Or is Rifleman like pistoleer, youre a water pistoleer till youre master kinda thing?







You will find that most people believe that Rifleman is not a dabbler's skill. It does not truly have power until Master. I would generally agree with that, but it always depends on what you want to do with it. You said as a support skill. I would take that to mean that you do not intend to rely on Rifle for your kills, but to fill in some other gap in your offense. For instance, those skills would be perfectly acceptibleif your only intent was to do damage to a target while it closed on you, fully expecting to switch to your primary weapon-skill set when it got close. It could also be used to help take out a target that you have done significant damage to while up close, and you just want to finish it off as it tries to run.


But bear in mind that Rifle's real power comes in that jump from 4/4/4/4 to Master because speed significantly increases at that point. However, the build you have chosen gives you as much accuracy and as much speed as you can get without going Master, so that is good. It also gives you a +40 to melee defense. It will not help you while holding your rifle, but it will help when engaging with another weapon. You will not, however, be picking up any state change defenses or ranged mitigation from this build. you would have to get that from some other prof. Also, the highest damage shot, Flushingshot2 (4x damage, stun, and area effect) outside of Strafeshot2 aquired at Master is obtained at x x 3 x, so you would not get that, but you would get Headshot3 and Snipershot, and those are staples of the Rifleman's diet.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Curxcha
Thu May 06, 2004 4:35 pm
#46

Thank you gor your answer


To "reveal" what template I got in mind: Master Commando, TKA 0\3\0\2 for melee defences/ mitigation, Pistoleer 0\1\01 So I can be a tad more useful with Launcher Psitol, Novice medic for self healing (like to solo and need heals even while buffed at times)and finaly Rifleman 4\0\0\4. Rifleman becouse a Commando is all about close combat to use the "hefty" specials.


It would be cool to have something that did reasonable amount of damage long ranged. I bet this is where ppl say "why dont you Master then?". Thats when I say, As I said, Master Commando is close combat. TKA provides some badly needed melee defence/ mitigation. As most ppl know, Master Commandos aint stuffed with defences, not even melee defences even tho we got unarmed pre-req.





_______________________________________________________________________________________
- Curx Curxed; Imperial Colonel, Master TK, Master Swordsman and Master Brawler (Ex MC and MCH).
- Cur Curxed; Master Artisan, Master Merchant and Master Architect.
- Curxed Industries; Housing, Harvestors and Factories
- Curxed Mining Corp.
TalKurgan
Thu May 06, 2004 7:47 pm
#47

I think your final build is 11 points over. (Just by eye, so don't quote me on it.) Although you will have all the speed and accuracy a non-master rifleman can get,I think you will still be disappointed with the final results. Rifles are slow, especially the tasty 700 damage ones. There is a huge difference in dps between 70 rifle speed and 90 rifle speed.


Personally, I prefer to be really good at few things rather that pretty good at many things. Although I never went very far in pistoleer, I don't think 0101 will be enough to write home about, much less spend 16 sp on. If you're just goofing around with different builds, try master commando/master gunfighter/tk 0300 (the big gun/little gun build) for state defenses andmitigation (3 ranged and 2 melee). I always thought (but never tested) that master commando/master carbineer would be pretty keen, if only in thoery.


So to sum up, I was chewing socks before hitting master, but now I like rifles a bundle. Although using concealshot to hunt way above my weight class was pretty fun - /con-yellow? /con-red? i got a /con for ya: /con-cealshot.




"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
omnigon
Wed May 26, 2004 7:42 pm
#48

total newb question. I got an R2 droid back in the day and I was wondering if he can be colored now. I took a bit of a break from the game and now i'd like him colored, is that possible and how? ( I have access to a master droid engineer).



Kor'Rok
** Master Creature Handler * Master RifleDood **
FS progress- RS1, MS0, MA0, RS0, SU0, LU0

"How can you be so serious on a film where you are dodging explosions and running
away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and
the eight-foot monkey is the one flying the spaceship?" -Mark Hamill
JodoKai
Wed May 26, 2004 7:54 pm
#49

All you have to do is get a Droid Customization Kit. You don't have to be a master DE but Master DE's get more color options.
omnigon
Wed May 26, 2004 8:03 pm
#50

okay I colored him but when I stored him and recalled him he changed back... is there anyway to stop that?



Kor'Rok
** Master Creature Handler * Master RifleDood **
FS progress- RS1, MS0, MA0, RS0, SU0, LU0

"How can you be so serious on a film where you are dodging explosions and running
away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and
the eight-foot monkey is the one flying the spaceship?" -Mark Hamill
Malitevv
Wed May 26, 2004 10:20 pm
#51

the color should last longer than that, but it does eventually wear off if you use the customization kit to change its color. but if you get a new R2 unit you can have it colored permanently to any color that you want by the DE who crafts it. that way the color will stick.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
dachief609
Tue Jun 01, 2004 7:20 am
#52

I used to bea CH before the dreded patch 6, but now I am destined to do it again. And I was just wondering...is it the same deal that the less level your pet is...the more xp you get? If anyone could answer this, that would be great!

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