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Thread: PROJECT: DUNELIZARD Do Privateers really have it that bad?
gohan6420 wrote:
Well we have about as much options as the rebs just that we have a clone of our ships and rebs only have one copy.
well, then we agree. The rebels and the privateers both have the same type of ships and offer the same options, so another ship is not needed for the privateers.
gohan6420 wrote:
Not what i ment. I ment that rebs and privateer SHOULD get another ship sense we are fewer ships then the imps. We and the rebs
should get more then the imps because civillian craft are more common then millitary. In that and the privateerstend to steal so we should
also get to fly some millitary craft. But as of rite now we are left short handed and we really have only half our number because we just have
clones of our other ships with lil difference. So it seems we have as many as the rebs and imps but we really have ship A and ship A+5%
Rebel:
- (Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Official All 6 Textures
- (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]
Official All 6 Textures
- (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Official All 6 Textures
- (Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures
- (Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures
- (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
Offical all 6 Textures and gun styles
- (Tier 5) Nova Courier: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Do note that every rebel ship except the starter z-95 and the a-wing can get above 100k mass. Also note that the b-wing is just a touch faster than the MP ship, but is less manueverable.
Freelancer:
- (Tier 0) Scyk: 5k Resources ~12k mass [SP: 1 Guns] 1 missile[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Style 1 Style 2 Both in one pic All 6 Textures
- (Tier 1) Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
Style 1 Style 2 Both in one pic Official All 6 Textures - Style 1 Official All 6 Textures - Style 2
- (Tier 2) Kihraxz: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Style 1 Style 2 Style 3 Style 4 All 4 in one pic
- (Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Official All 6 Textures Style 1 Style 2 Both in one pic
- (Tier 3) Ixiyen: 95k Resources ~95k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic
Style 3: Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6
- (Tier 4) Rihxyrk: 190k Resources ~190k mass [SP: 3 Guns] 1 missile[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic
- (Tier 5) YT-1300: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 2 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Official All 6 Textures
Syck 15k mass... Kihraxz... 40k mass. Obviously clones. Dunelizard P: 300 Y: 300 R: 150 85k mass... Ixy P:200 Y:200 R:100 95k mass. another set of clones. Kimo 110k mass... Rih 190k mass. Almost twins except for that pesky 80k extra mass. Also note that all fighters except for the kimo, the syck and the Kihraxz are all above 100k (i have seen a dune and an ixi both top 100k)
Imperial:
- (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
- (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile[Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]
- (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]
- (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
- (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]
- (Tier 5) TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles[Spdx ?? Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
- (Tier 5) TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
TIE LD: 12k mass, 0 missiles. Ok, nothing is obviously a clone of this, since this is a shame to even fly. TIE/F can get about 35k with good resources and a shipwright who knows what they are doing... so for 5k more mass you can lose manueverablity in the TIE/In. The interceptor however rarely jumps up above 50k mass... so TIE/F, TIE/In and TIE/INT have about 5k - 10k mass between the fighters and you get nothing out of it... no more missiles or gun ports... so the 3 fighters are virtually identical in everything but outer shell and the difference between a shipwright with good resources and experimentation points. Whoever put these stats are also wrong in the adv. The P, Y, R are all less than the interceptor, as well as the spd. .95 for advanced 250, 250 100. Also take note that there is 2 solo fighters with their mass above 100k... and one of them is slower and less agile than any MP ship and carries less payout than the b-wing, kimo, rih.
So, yes. By straight numbers, the imperials have 7 solo fighters against the privateers 6 and the rebel 5. But every single one of the imp fighters is weak in comparison and cannot hold nearly as much as their counterpart in another profession. But they do have speed.
Amuro0079 wrote:
TIE Fighter 35K mass? Are you sure? My old TIE/F has slightly less than 20K.
had someone make me one with 34k. I used it until i got my interceptor since i couldn't find a TIE/in about 40k. The thing is that some people just grind them out and what you get on the vendors is grinding quality resources from people who are grinding through the trees. Find a master ithorian shipwright who is willing to work in a crafting city, has crafting food and maxed out tools as well as using high quality resources.
Cuality wrote:
Amuro0079 wrote:
TIE Fighter 35K mass? Are you sure? My old TIE/F has slightly less than 20K.
had someone make me one with 34k. I used it until i got my interceptor since i couldn't find a TIE/in about 40k. The thing is that some people just grind them out and what you get on the vendors is grinding quality resources from people who are grinding through the trees. Find a master ithorian shipwright who is willing to work in a crafting city, has crafting food and maxed out tools as well as using high quality resources.
I never know the difference could be that big, talking about 16K difference. My TIE/In is slightly over 40K but it was expensive.
Amuro0079 wrote:
Cuality wrote:
Amuro0079 wrote:
TIE Fighter 35K mass? Are you sure? My old TIE/F has slightly less than 20K.
had someone make me one with 34k. I used it until i got my interceptor since i couldn't find a TIE/in about 40k. The thing is that some people just grind them out and what you get on the vendors is grinding quality resources from people who are grinding through the trees. Find a master ithorian shipwright who is willing to work in a crafting city, has crafting food and maxed out tools as well as using high quality resources.
I never know the difference could be that big, talking about 16K difference. My TIE/In is slightly over 40K but it was expensive.
yeh, it can get to that much mass. The person was only willing to use these resources because they were mine that i had stocked up as the best on the server and it doesn't take that much to make a TIE fighter. I wanted to get enough to make an interceptor with the same resources and the same guy... but can't get enough ore.
The oppressor is pathetic. It has only 170K mass, and handles like crap.
gohan6420 wrote:
Really the bomber can't pack a whallop?
And what of the Oppressor?
Sure we get 1 more gun but if you put one more space bomb vs one gun id go for the bomb. I only use 2 guns anyway.
The imps have more ships and more varity of ship types where we just have clones. Yes some imp ships are crap but so are some nuetral
ones too.
The rebs ships above z95 are all what I'd call a good arsenal. so the rebs have a good 5 ships if you say the Ywings are the same so its 4.
The imps beside the starter and that the tie fighter and /in are the same they have 6 good ships.
We have five but really 3 good ships sense the kih is a clone of the scyk and i dont count starters.
We have as many good ships as the rebs but they are just clones with no varity.
Cuality wrote:
Amuro0079 wrote:
Cuality wrote:
Amuro0079 wrote:
TIE Fighter 35K mass? Are you sure? My old TIE/F has slightly less than 20K.
had someone make me one with 34k. I used it until i got my interceptor since i couldn't find a TIE/in about 40k. The thing is that some people just grind them out and what you get on the vendors is grinding quality resources from people who are grinding through the trees. Find a master ithorian shipwright who is willing to work in a crafting city, has crafting food and maxed out tools as well as using high quality resources.
I never know the difference could be that big, talking about 16K difference. My TIE/In is slightly over 40K but it was expensive.
yeh, it can get to that much mass. The person was only willing to use these resources because they were mine that i had stocked up as the best on the server and it doesn't take that much to make a TIE fighter. I wanted to get enough to make an interceptor with the same resources and the same guy... but can't get enough ore.
I wonder ifyou can make a 60K Interceptor out of those resources.
Amuro0079 wrote:
The oppressor is pathetic. It has only 170K mass, and handles like crap.
gohan6420 wrote:
Really the bomber can't pack a whallop?
And what of the Oppressor?
Sure we get 1 more gun but if you put one more space bomb vs one gun id go for the bomb. I only use 2 guns anyway.
The imps have more ships and more varity of ship types where we just have clones. Yes some imp ships are crap but so are some nuetral
ones too.
The rebs ships above z95 are all what I'd call a good arsenal. so the rebs have a good 5 ships if you say the Ywings are the same so its 4.
The imps beside the starter and that the tie fighter and /in are the same they have 6 good ships.
We have five but really 3 good ships sense the kih is a clone of the scyk and i dont count starters.
We have as many good ships as the rebs but they are just clones with no varity.
Not so my friend!!
It handels as well as the kimo and rih and has better mass then the kimo and only 20k away from the rih so its a very very very good attack ship well to my standards and my imp friends standards.
gohan6420 wrote:
Amuro0079 wrote:
The oppressor is pathetic. It has only 170K mass, and handles like crap.
gohan6420 wrote:
Really the bomber can't pack a whallop?
And what of the Oppressor?
Sure we get 1 more gun but if you put one more space bomb vs one gun id go for the bomb. I only use 2 guns anyway.
The imps have more ships and more varity of ship types where we just have clones. Yes some imp ships are crap but so are some nuetral
ones too.
The rebs ships above z95 are all what I'd call a good arsenal. so the rebs have a good 5 ships if you say the Ywings are the same so its 4.
The imps beside the starter and that the tie fighter and /in are the same they have 6 good ships.
We have five but really 3 good ships sense the kih is a clone of the scyk and i dont count starters.
We have as many good ships as the rebs but they are just clones with no varity.
Not so my friend!!
It handels as well as the kimo and rih and has better mass then the kimo and only 20k away from the rih so its a very very very good attack ship well to my standards and my imp friends standards.
Message Edited by Amuro0079 on 11-29-2004 02:28 PM
Amuro0079 wrote:
gohan6420 wrote:
Amuro0079 wrote:
The oppressor is pathetic. It has only 170K mass, and handles like crap.
gohan6420 wrote:
Really the bomber can't pack a whallop?
And what of the Oppressor?
Sure we get 1 more gun but if you put one more space bomb vs one gun id go for the bomb. I only use 2 guns anyway.
The imps have more ships and more varity of ship types where we just have clones. Yes some imp ships are crap but so are some nuetral
ones too.
The rebs ships above z95 are all what I'd call a good arsenal. so the rebs have a good 5 ships if you say the Ywings are the same so its 4.
The imps beside the starter and that the tie fighter and /in are the same they have 6 good ships.
We have five but really 3 good ships sense the kih is a clone of the scyk and i dont count starters.
We have as many good ships as the rebs but they are just clones with no varity.
Not so my friend!!
It handels as well as the kimo and rih and has better mass then the kimo and only 20k away from the rih so its a very very very good attack ship well to my standards and my imp friends standards.
Yes, I have an Oppressor. I know how bad it handles it. It's sluggish as hell. If you think Oppressor is very ery good, then tell me what do you think of the Advanced.
Message Edited by Amuro0079 on 11-29-2004 02:28 PM
ummmm i have something that handels like an oppressor exactly like it. Kimo for 1 waste of money and the rih love it.
gohan6420 wrote:
Really the bomber can't pack a whallop?
2 guns and 2 missiles. It's nothing to scoff at but the rebel heavy bomber (b-wing) has 4 guns, 2 missiles, while the rih and the kimo both have 3 guns and a missile. incidentally... y-wings have the same power that the bomber has... with a touch less mass and is in fact quicker and more maneuverable.
And what of the Oppressor?
Slow. Extra gun is nice. 3 missile ports are useful... 2 guns though mean that you lack the staying power of a rih. Incidentally, both rih and the oppressor have the same engine and chassis stats. The rih (as a tier 4 fighter vs our master) has about 20k more mass and 1 more gun. The rih is a better fighter/bomber than the oppressor will ever be.
Sure we get 1 more gun but if you put one more space bomb vs one gun id go for the bomb. I only use 2 guns anyway.
personal preference. Missiles are difficult to come by. They do pack a punch but are not built for long engagements and in reality a 4k gun can do as much if not more damage as a 12k bomb in the same amount of time.
The imps have more ships and more varity of ship types where we just have clones. Yes some imp ships are crap but so are some nuetral
ones too.
The TIE/ LD, TIE/F, TIE/In and the TIE/Int are all clones. 4 fighters built around the same basic design. Low mass, high speed, 1 gun, 1 missile. Every privateer ship and rebel ship is far superior to the imperial ships on that tier. Skyx > TIE LD. Dunelizard > TIE/F, TIE/In. Dunelizard ixy = TIE/Int. All ships > TIE bomber. Rih > TIE advanced, TIE aggressor and the TIE oppressor.
The rebs ships above z95 are all what I'd call a good arsenal. so the rebs have a good 5 ships if you say the Ywings are the same so its 4.
which is less than the privateers. Imperials have a total of 3 good ships. TIE/ Int, TIE/ Advanced, and the TIE oppressor if you have enough fighters to protect you.
The imps beside the starter and that the tie fighter and /in are the same they have 6 good ships.
Yeh. Good as in low mass so we can't put on a decent shield? as well as a low gun platform so nearly all our ships have to make due with 1 weapon while privateers and rebels can pick and choose between the different types of weapons... you know that i asked my guild of imperial pilots if they ever thought about using an ion cannon or a disruptor and they all asked me: "what are those?" The best weapons we can get have to be standard blasters since we can't afford to not do as much damage against shields or armor.
We have five but really 3 good ships sense the kih is a clone of the scyk and i dont count starters.
again, i fail to see how a 45k fighter (which is more mass than the first 3 imp fighters and even mass with the interceptor) is equal to a 12k starter ship.
We have as many good ships as the rebs but they are just clones with no varity.
The dunelizard is one of the best ships in the game. The ixy is about even with the dune but with a smaller profile. The kih is a decent low level fighter and is almost as fast as the lower end TIEs and a better fighter than the TIE aggressor. The Rih is the best heavy fighter platform in the game (faster and more powerful than the oppressor, faster and more maneuverable than a b-wing) So... you are left in the cold with the syck (a starter ship) and the kimo (a decent heavy fighter, if it had the mass to make it worthwhile... but 120k isn't anything to laugh at... more mass than all the imp fighters but the bomber and the oppressor.) I count 4 ships that the privateers would be good with. Dune for fighters or ixy for more mass, and the rih for a heavy fighter.
Rebels have the y-wing, slow and turns like a pig, but can take punishment... an a-wing for fighter work (and one of the best in there... slower than the Int but faster than the dune... but you lose almost 35k mass to the dune, not to mention the Int and the a-wing have 1 blaster, where the dune has 2) The b-wing is slower than an MP ship... but boasts the best weapon payload out of any fighter, so is definitely a good supporting bomber. The x-wing is pretty much a middle of the road fighter, not too great but a decent middle of the road fighter with the power of 3 guns could be the most powerful in the game... if it had more mass.
Imperials have the TIE int, the fastest in the game, but lacks mass for shields and armor and only can have 1 gun. The Advanced is a little better. Though slower, has a touch more mass for added protection, but not even close to the mass of any of the rebel or privateer fighter except for the starting ships and the kih. The oppressor is a decent bomber platform, a little more on the quick side than the b-wing, but with only 2 guns is a touch weaker. The TIE/LD, TIE/F and TIE/IN are all useless since you can use the interceptor for the same payout and a little more mass. The TIE bomber is slower than any other ship in the game and offers the same payout as the y-wing.