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Thread: This is rediculously impossible.
ArianSix wrote:
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I don't know man, I've been doing the reb Vortex missions on my alt for fun and all I can say is "Tie-Aggressors".
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Yeah, those things are horrid to fight.
BE Tier 4 is extremely easy, you won't believe it. I helped my friendblow throughthe 4 Tier 3 missions in two hours, and once he'dreachedTier 4, he soloed everything himself.
Gorgosaur wrote:
I dont know about SS missions, but at least Black Epsilon missions have been very hard in tier 3. First one was still soloable (barely) but 2nd, 3rd and especially 4th mission (the kathharian Queen or something like that)were impossible to solo.
In the 4th tier 3 mission I had 2 elite pilots and 1 tier 4 pilot to help me and still the rebel assault boat proved to be very toughopponent. To finish this mission i basically had to stay away from the battle and let the other pilots destroy it.
I am just starting the tier 4 and i really hope that it is, as my guildies say, easier that tier 3.
Gorgosaur Zen
VolvoSsixtyTsix wrote:
Imperial squadrons are much harder than neutral and rebel. I did my last rebel squadron in a day without failing a single mission. Last mission where i had to take out tier 4 decimator and around 8 tier 4 fighters was tough, everything else is a walk in the park. And i would say switch to TIE bomber , it has two weapons and its big mass allows you to stuff it with lots and lots of heavy equipment.
Not even close to correct.. Ive done every squad of pilot, rebel, nutral, and imp... on 4 differnet characters.. thrre times on two of them.. The easiest are th eimp trees, the most fun the nutral, the hardest is the rebel squads.. The longest is Imperial strom squadron...
Every single mission of every single squad can be soloed. Ive done it, and I know others who have also. Its all in learning how to fly, and understanding the way dodgeing and manuvering in this game works.
Rebel treesare not hard at all compared to imps. I tried all three of them on different servers. Only that the vette missionwas a big harder than theimp counterpart.
Arryth wrote:
VolvoSsixtyTsix wrote:
Imperial squadrons are much harder than neutral and rebel. I did my last rebel squadron in a day without failing a single mission. Last mission where i had to take out tier 4 decimator and around 8 tier 4 fighters was tough, everything else is a walk in the park. And i would say switch to TIE bomber , it has two weapons and its big mass allows you to stuff it with lots and lots of heavy equipment.
Not even close to correct.. Ive done every squad of pilot, rebel, nutral, and imp... on 4 differnet characters.. thrre times on two of them.. The easiest are th eimp trees, the most fun the nutral, the hardest is the rebel squads.. The longest is Imperial strom squadron...
Every single mission of every single squad can be soloed. Ive done it, and I know others who have also. Its all in learning how to fly, and understanding the way dodgeing and manuvering in this game works.
I see a lot of posts like this that talk about how this or that is impossible, or I have this or that best equipment, and still can't do it.
I made an Imperial character on Bria recently so I could fly a JSF without messing with my Rebel main on Bloodfin. So far I have solo'd 100% to 4443 Inquisition.
The original poster says he has the best equipment, but the best equipment for what? The best equipment for tanking capital ships? Won't cut it against fast-moving fighters unless you're an exceptional pilot. Best equipment for dogfighting fast moving fighters? Won't cut it against gunboats, POB ships, or waves of heavy bombers.
I got stuck on I believe the third tier 3 mission of the Inquisition. The first stop was to destroy a Lambada Shuttle escorted by TIE Interceptors. Next part was to escort a Decimator against waves of mixed tier 3 and 4 fighters (including A-Wings) and heavy bombers (including B-Wings). Then there's a massive battle against a Rebel fleet that's primarily A-Wings, but with enough Tier 4 B-Wings to deal a lot of damage. Last part is to destroy a Tier 3 gunboat escorted by X-Wings.
I tried a couple times with a TIE Interceptor tricked out with the best possible gear for dogfighting. Light weapons, medium shields, no armor, lots of speed and maneuverability. I could destroy the Lambada, easily handle the A-Wings, struggle with but defeat the B-Wings, but in the end the Gunboat kicked my a$$.
I changed gears and tricked out a TIE Bomber for heavy assault. Massive weapons, massive shields and armor, two a$$-kicking guns and proton launchers. About the same maneuverability as one would expect from a PA Hall with ion engines.
The Lambada shuttle went down in flames. The B-Wings cowered behind space stations. The X-Wings said what the heck was that. The A-wings very nearly killed me, swarming all over the place as I was unable to defeat one wave before the next one spawned. But all it took was one or two shots to destroy one once I caught up to them. I bore down, concentrated, and ultimately triumphed. At the end, I was left with a strong, rock-solid ship to take on the Gunboat. With the poor maneuverability of the TIE Bomber, it was impossible to lay behind and take shots from beyond it's range (which I really don't like to do anyway, as I consider it a borderline exploit), since it would always maneuver and get massive hits on me before I was able to get out of it's way.
In the end I ended up tanking it with cap to shield shunt and a crapload of missiles. With the right equipment for the job I was able to do the hardest part of the mission with relative ease.
I would recommend the original poster re-evaluate his equipment and tactics. In a lot of cases it's just not possible to have the best of both worlds: great speed with great power and shielding. You have to give up one or the other. Decide which part of the quest is giving you the most trouble (in your case it sounds like the A-Wings), and tune your ship to excel in the situations you're failing. Go light on the shields and weapons in favor of a faster engine and booster. Practice dogfighting against random spawns far above your level. I took my tier 1 TIE to kessel with an 847 max weapon when I was 1111 and tore up the fighters there, including the tier 5 A-wings. Hone your dogfighting skills, then take them back to the mission and try it again.
If all else fails, get your friends involved or make new ones. I made Alliance Ace on Bloodfin the first week of JTL on live, on the back of a guild mate who was (and is) an outstanding pilot. He carried at least 3-4 of us on his back. I'm proud to have been able to solo so far to 4443 Imperial pilot, not because I'm some leetdood but because I've taken the time to learn some trick moves (not the ones that go on a toolbar slot), but more importantly, I've learned how to stop trying to build one ship for every situation, and instead build different ships for different situations, and learn how and when to use each one.
Best of luck!
Consider you guys lucky nowwith the heavy tier 1 ships and droid programs like cap to shield shunt and all. It's a lot easier now than it was before when JtL first came out.
BTW, I think that's the 4th Tier 3 inquistion mission you're talking about.I didthat oneback in early Nov with an Interceptor. And it only took me one try. I had zero problemkilling the gunboat(or was it a nova courier?). All I did was strafe runs and it only took a few passes.
Amuro0079 wrote:
Consider you guys lucky nowwith the heavy tier 1 ships and droid programs like cap to shield shunt and all. It's a lot easier now than it was before when JtL first came out.
BTW, I think that's the 4th Tier 3 inquistion mission you're talking about.I didthat oneback in early Nov with an Interceptor. And it only took me one try. I had zero problemkilling the gunboat(or was it a nova courier?). All I did was strafe runs and it only took a few passes.
You're definitely right about it now being at least a little easier now that everyone knows about and has access to all the droid command chips. I boggle everytime I hear a new pilot bemoaning his difficulties, then asks me what an astromech droid is for.
In regards to the Inquisition mission, the one with the Nova Courier comes before the Gunboat mission. I killed the Nova with a TIE/In. For some reason, Gunboats have always given me a real hard time.
Until recently, my style as a pilot has always been conflicting. I've always preferred heavier, somewhat less maneuverable ships with good firepower like the Firespray or Longprobe, but have always had better insticts for dogfights than bombing runs. The A-Wing always gave me fits, and I'd go back to my X-Wing or Longprobe for the task at hand. Maybe the problem was the the style of ships available to the Rebellion. With the exception of the A-Wing and B-Wing, they all fall more or less into the category of heavy fighters, middle of the road in maneuverability and firepower. The A-wing, of course, being the light fighter, and the B-Wing being the heavy bomber. Levelling Imperial pilot has put me in a position where I either had to learn to fly a light craft in a dogfight, or get absolutely nowhere.
There are a lot of pilots around who are way more skilled than I am. That's kind of the point of my post. I'm a mediocre pilot at best, but by thinking out my strategies and building my ships accordingly, I think I've done alright. That's the message I was trying to send to the original poster. You don't have to be a great pilot to be successful in JTL. You just gotta come prepared, and realize that there really is no ship or setup that's best for every situation. That's why we're allowed 6 in our datapad ![]()
I think the 3rd and 4th Tier 3 inqusition missions both have novas at the end. The 3rd one has a Tier 4 escorted by Tier 1 X-Wings, while the 4th one has a Tier 3 nova with Tier 3 X-Wings. I'm pretty sure about that.
admiraljz wrote:
Amuro0079 wrote:
Consider you guys lucky nowwith the heavy tier 1 ships and droid programs like cap to shield shunt and all. It's a lot easier now than it was before when JtL first came out.
BTW, I think that's the 4th Tier 3 inquistion mission you're talking about.I didthat oneback in early Nov with an Interceptor. And it only took me one try. I had zero problemkilling the gunboat(or was it a nova courier?). All I did was strafe runs and it only took a few passes.
You're definitely right about it now being at least a little easier now that everyone knows about and has access to all the droid command chips. I boggle everytime I hear a new pilot bemoaning his difficulties, then asks me what an astromech droid is for.
In regards to the Inquisition mission, the one with the Nova Courier comes before the Gunboat mission. I killed the Nova with a TIE/In. For some reason, Gunboats have always given me a real hard time.
Until recently, my style as a pilot has always been conflicting. I've always preferred heavier, somewhat less maneuverable ships with good firepower like the Firespray or Longprobe, but have always had better insticts for dogfights than bombing runs. The A-Wing always gave me fits, and I'd go back to my X-Wing or Longprobe for the task at hand. Maybe the problem was the the style of ships available to the Rebellion. With the exception of the A-Wing and B-Wing, they all fall more or less into the category of heavy fighters, middle of the road in maneuverability and firepower. The A-wing, of course, being the light fighter, and the B-Wing being the heavy bomber. Levelling Imperial pilot has put me in a position where I either had to learn to fly a light craft in a dogfight, or get absolutely nowhere.
There are a lot of pilots around who are way more skilled than I am. That's kind of the point of my post. I'm a mediocre pilot at best, but by thinking out my strategies and building my ships accordingly, I think I've done alright. That's the message I was trying to send to the original poster. You don't have to be a great pilot to be successful in JTL. You just gotta come prepared, and realize that there really is no ship or setup that's best for every situation. That's why we're allowed 6 in our datapad