Jump To Lightspeed Archive

Thread: Jump to Lightspeed thread

Oroo
Fri Apr 23, 2004 10:24 am
#443

My opinion of the Jump To Lightspeed expansion is as follows: Instead of making it so you cannot buy Star Cruisers they should be able to be bought like regular factional bases. Although Im sure it will be difficult to come up with something for the rebels to use I dont think it will matter because on Tempest at least the rebels are too chinsey to put up any factional bases.

I dont think there should be a piloting skill thing that allows new moves. You should be able to fly like in tie vs Xwing. Having pilot skills should allow attributes like new ships and the ability to carry more people onboard a ship.
Sinloi
Fri Apr 23, 2004 10:29 am
#444

I have a feeling the RPG skills in the SE will be like diverting energy to the shields or to the guns or some such

kindof like how in certain Star wars games(forgot which) you could put all shields to forward or back depending on what was needed
TheMDude
Fri Apr 23, 2004 1:41 pm
#445

What the heck is up with calling twitch/FPS gamers l33t d3wds? I'd think that people who have to grind out levels for weeks just so they can beat up people with less time for leveling deserve 'l33t' status morethan somebody who jumps in with only their skill(notexp skill, personal skill)as their weapon.
Bamsee
Fri Apr 23, 2004 3:36 pm
#446

So far I enjoy 66% of what is to come with a good amount of spaceflight craft along with their customation to start out along with 4 more professions. That said though, I am disappointed with 33% of this accountment because there will be only 2 new specials to play. I would have expected 3-4 for a game of this size and developement money.



I support server merging of some sort for the betterment and longevity of the game and it's player community!
LouDogg
Fri Apr 23, 2004 8:34 pm
#447

,
heh, a cutscene when im taking off? SCREW THAT, i want to FLY out of the atmosphere, and i want to LAND my ship dammit, lol. None of this cutscene mess.


If i own the YT-1300 i want to be able to walk around in it, i want to be able to go down the halls and hang out in the back lounge and play chess with my wookie.


Come on Sony, make this expansion worth it.



Account Canceled.
TuvarSwaeda
Fri Apr 23, 2004 11:10 pm
#448

I for one have a very renewed interest in this game over the past couple days. With the ACTUAL information (not just the speculation) that has been released regarding both the SE and the Jedi revamp SOE has really done some great work! congrats and thanx, i cant wait for the release.



Tuvar Swaeda
Jedi Padawan


Dr. Kaeleb Swaeda
Master Doctor
Resource Vendor: 1668 -6412, Blackdog City, Corellia
PlayeroftheDay
Sat Apr 24, 2004 12:36 am
#449






Nirrum wrote:


Personally I'm a bit dissapointed with the lack of new planets being added. This was a perfect opportunity missed by the developers to ramp up the GCW and provide a launch base for imperials and rebels alike.


Hoth - Rebel pilots should only be able to launch from Hoth Rebel Base. The planet would be Imperial free. No Imperial players or Imperial NPC's except maybe the occasional probe droid Rebels could meet and join squadrons in Hoth and plan joint attacks on Imperial space. The fact that players can launch anywhere in a rebel ship goes against the Star Wars story. Imperial blockades and occupied planets would not allow Rebels star craft to launch.


Kessell - The spice mines of Kessell provides a good trade route for smugglers, resource miners, Slavers etc. Players should be able to pick missions from Jabba the Hutt which invole making the Kessell run


Bespin - The convienient trade city of Bespin, the city in the clouds of Bespin would be the perfect galactic trading post, pilots could meet customise ships and pick up trade missions here.


Just slapping on a space addon with noexpansion of the universe is completly nuts, but I suppose thats another addon we have to pay for. Its a shame becuase how long do the developers think we will be happy just dog fighting in space?




As I see it this is an entire new game in itself. Regardless of no new Planet locations, we don't know how many space locations there will be. For me this game is at a standstill I feel like I'm in the Star Wars genre, but the lack of space makes me feel as though I am not in the Star Wars Galaxy. I think most people will agree to say that this game feels halfway complete. Space to me is that other half. Most other expansions of other MMO's consist mainly of new areas because they are relying on the exact same gameplay style just "expanded" so you get maps, monsters, cities, weapons, etc. This is a whole new layer, an integration of an oppisite style of gameplay not add on of existing game architecture. That is the difference and that is why I won't be dissapointed if there are no new planets, etc.


Tesshu - Dirty fighting Bounty Hunter




PlayeroftheDay
Sat Apr 24, 2004 12:38 am
#450

Not to say I wouldn't love to see that content as well!
Deadtech
Sat Apr 24, 2004 12:44 am
#451

Being a master smuggler I would love to smuggle an advance copy of this expansion and get to work.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

Flying750
Sat Apr 24, 2004 3:15 am
#452

could I be more excited......."I dont think so!".......I am thrilled to see what they have revealed and cannot wait to see more info be released as time goes on



Akmaro Dervus
Master Carbineer/Bounty Hunter Enforcer

"I love this profession.....to use our skills takes real practice, and not just smashing the same key over and over while staring blankly at the screen. We use our heads and learn to be a competitive Carbineer"!!!
GuyWithJedi
Sat Apr 24, 2004 8:47 am
#453

PLEASE make us be able to transform into the new characters! Im thinking there will be a good chance that a new species will have a + to piloting/spacecraft engineering, PEOPLE SHOULDNT HAVE TO REMAKE TO BENEFIT FROM THIS PART OF THE EXPANSION!



-=- Mirokata Sso'kre -=-
Proffesion: Armorsmith/Pikeman
Member of the Brave New World project
FrostBrimstone
Sat Apr 24, 2004 12:09 pm
#454

a few questions


1) If we are flying in our starships, are we subjectable to attack by any othr players or do we have to be overt too.

2) if I am imperial, can I fly an xwing and visa versa rebel flying tie fighters?

3) if the Falcon is a multi player cargo transport, will all players have ability to do different functions in the ship, like 2 of them man the turrets, while 1 flies and others navigate or bark out orders of approaching ships

4) will there be NPC ships we can destroy.

5) if we are in a battle and lose, ship is blown up, do we die and float in space, or arrive back where we started, and if so, do we still have our ship, or have to go pay another 20-40 mil for another hunk of junk?

6) will all the ships have interchangable parts where we can add like x-win cannons to a tie fighter, or the tie sloar panels to an xwings for more power?

7) of the two new races, do we have to remake our characters, or do we get a choce to changing speciaes through like an image designer?

8) of the 4 new professions, do we have to master these too in order to open FS slots?

9) will we be allowed more Skill Points allotted to us, i.e. a MBH with a Ship skill so we can fight?

10) will the following be the new professions? Ship builder, ship flyer, ship armorer, ship wpnssmith?

11) in the game TIE Fighter, the TIE Advanced was a ship with not only Hyperdrive, but Force Shields, will we have these available to our ships too

12) if we customize our ships, will they be permanent? will there be a certain amount of "sockets" like armor allotted to them? or will the advancements act like wpn powerups?

13) can a master smuggler slice my ship to go faster, shoot for more damage, or have more sockets or armor plating?

14) will there be tractor beams available?

15) will the ships need droids (x-win/y-wing) or force driven (Ep.2 Jedi star fighter) or storage compartments (Mellenium Falcon) or ion guns (TIE Bombers)

16) will there be star destroyers and rebel frigates/cruisers

17) will there be neutral ships? special neutral ships for those not in factions, like the special ones for faction only)

18) can we fly a ship like Slave-1 or Darth Vader's TIE, or a Shuttle Tyderian?

19) if your ships are destroyed and we never have them again, will be ejected like a Shuttle pod onto the closest planet?

20) Space Ports travel is about 30 secs to 4 minutes depending on lag, is that the type of durration for being in your own starfighter?

21) can we park our ship outside our homes?

22) will ther ebe new planets to visit? live on? harvest from?

23) if new planets allow living on, can we build cities right away?

24) can player cities finally be allowed to go to lvl 6 where we can have out own Space Ports and perhaps rebel or imperial garrisons?

25) will faction items be fixed to work properly and not take up so much land space like they do when placed in faction bases?

26) will we be able to make enough FPs to own our own Death Star

27) speaking of Death Star, will this be in the game? Being this is supposidly after the destruction of alderaan.

28) Will there be any Ep III planets like Kashyyyk and Corescant be in the game?

29) will there be pod racers like Ep I?

30) will the jedi quest be placed into the game at this time? will those who have been hologrinding for so long or have done any holocrons be either rewarded by telling us our silent profession or just given the FS slots? Will the holocrons become deactivated or will they still work?

31) if we leave and go to another planet, will we actually be able to land the ships ourselves, or do we see the same promt screen like we do durring shuttle trips?

32) can we take a shuttle from Lok to Yavin with out hitting Naboo and Corescant at the same time?

33) will folks get a better Jedi warning sytem in game when we are close to becoming a FS player? i.e. The character selection/making screen having a notice with the selected server attached that says Force Sensitive Slot Available?

34) will speeder bikes in game finally be able to allows us to fight from them? will they be finally equiped with the laser gun on it? ROTJ, the Speeders all were able to shoot, and even the Scout Troopers were able to fire their pistols from them.

35) will we something like an ATST for the imperials made for the Rebels?

36) will there be able to craft flight suits and or ST/Rebel Armor? Will we have Scout suits or maybe Clone trooper armor in game?

37) will there be any new wpns for BHs? Carbineers? Fencers? Pikemen? TKA? Commando? Pistollers (sonic blaster), Swordsmen (Scythe), and Riflemen (DXR-6b Sonic Rifle and Beserker Rifle)all got new wpns, why not the others? I know there are Nyms Slug Throwing Carbines, but right now, they can not be manufactoured?

38) can wookiee Bowcasters be finally allowed to be built by non wookies?

39) can armorers, drawers, and other container like household items be made to store items like backpacks? no one in real world woulfd have 10-30 backpacks in their home to hold their items.

40) can the resources, when out in open, be named for what they are and not what kind they are? i.e Chromium Aluminum, not just Aluminum or Crism Scilclastic Ore, not just Sciliclastic Ore. etc...

41) will the Music/Dancer professions be fixed to were their buffs are for more points and last longer in durrations?

42) will BH be revamped to remove some parts of Marksman and Scout they really have no uses for, i.e. Marks Rifles and Scout Trapping and Survival?

43) Will we be able to in game get the ability to change names?

44) will jedi get a "sixth sense" of when they are being hunted by BHs?

45) do you think I can come up with more questions or what?



Hea'str'con'act Qui'sta'min'foc'wil
Master Imperial Pilot - Black Epsilon
Master TKM - 4000 Commando
FS-CP 0040 - FS-ER 0200
Vendors located at 4663, -3715 Tattooine, Intrepid
FrostBrimstone
Sat Apr 24, 2004 12:34 pm
#455

opps I just thought of another question


In SW Ep 4 A New Hope, the Massarri Temple on Yavin 4 was a Hanger for the rebels to come out to do their attacks against the Death Star. Will this be turned back into a Space Port to go with the movie?



Hea'str'con'act Qui'sta'min'foc'wil
Master Imperial Pilot - Black Epsilon
Master TKM - 4000 Commando
FS-CP 0040 - FS-ER 0200
Vendors located at 4663, -3715 Tattooine, Intrepid
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