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Thread: The super-speed NPC engines have got to go!

Gawzeera
Wed Nov 24, 2004 2:22 am
#27

many people here are saying "learn to fly"

try get an x-wing and use an engine with a max spd of 62.2 and try to attack any ship from tier 2-4 you will be out run.

I'm pilot 3/3/2/2 and i have done everything by myself no problem.but since pub 11.2 i cannot keep up withenemy ships.

its not a case of "learn to fly" I can do that part no problem. its more a case of I am unable to keep up with my enemy because when 11.2 increased the spds of crafted engines it also must have increased the spd of npc ships.


ohh sure if you have done the mission where youget the 92spd engine as a reward or if you have some uber engine with a speed greater than that, then keeping up is not a problem.



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
branny
Wed Nov 24, 2004 2:24 am
#28

i started my missions on tyrenna on coronet ( i dont know what squadron)... i just finished my teir 3 missions 1 week ago, and I certainly DID NOT get any 92 max speed engine for my reward. why is everyone talking about their 92 Max speed reward engines? should I be filing a bug report regarding this?



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DND_Cas
Wed Nov 24, 2004 5:06 am
#29






Maelstorm_1 wrote:
ok for the 1000th time .. how to keep the ai from jousting you to death.. ENOUGH ALLREADY LEARN TO FREAKING FLY!!




#1 .. as your target approaches you head on .. slow to about 50% throttle ... BEFORE HE PASSES YOU at about 100m distance turn arround .. turn left .. turn right .. wichever... and come to 180 degree turn... it will place the ship right smack infront of you .. move up yoru speed to match his.. maybe a little slower so you can avoid his manuvers to shake you...


now blast away!! keep him infront .. don't trust the lead indicator 100%

LEARN TO FLY .. LEARN TO FIGHT .. DON'T ASK FOR NERFS..

90% of my equipment as i leveld up and after making ace is looted .. not crafted.. the only money i've spent was in getting my blueprints missles and launchers.. and even then only needed blueprints...

Message Edited by Maelstorm_1 on 11-23-2004 10:18 PM




That you have come up with a method to deal with the current AI is not the point. Lots of people, including myself, use this method atm to kill npc's. That does not make it fun however. For example me watching an npc coming towards me and counting the seconds until I turn isn't fun - its repetative.


I also agree with the original poster. What made games like XvT was the fact that a Tie Fighter was a Tie Fighter was a Tie Fighter - player or npc. Same top speed, turning rate andlaser powerrating. The problem here is that npc tie fighters don't have anything in common with pc tie fighters and so the players don't have the feel for them. PvP is a completely different game to PvE and its more to do with the fact that npc's and pc's are in completely different systems. It would not surprise me to find out that npc's have armor ratings of 12k on some ties and chassis hp rating of about thesame. Thats wrong - we need to be on the same systems.


And yeevle - thanks for the info



Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Coran_Sienar
Wed Nov 24, 2004 6:04 am
#30






truewildman wrote:


That's all I do. But I target the engines. I still can't disable in 3 shots with 2 3800 damage cannons, with .62 and .63 to shields and armor, .3 fire rate. And, yes, I'mlanding direct hits.

Message Edited by truewildman on 11-23-2004 05:10 PM






Boslo,


That seems really strange. I use an A-Wing with one 2500-3500 gun with .63 to shields and armor and a .43 fire rate with the same weapon overload program and I took down a Tier 5 Aggressor in 6 shots. The first 4 shots blew off its rear gun and the remaining two killed the ship.


Are you sure that the placement of the guns on the Firespray isn't contributing to some invulnerability bug due to the angle and spread of fire? Heck, even on my little A-Wing, I've seen the blaster bolts bracket and pass by Tie Oppressors. That Firespray is a lot larger than my A-Wing.


Would you mind testing this with a Dunelizard and see what you get? I'd be greatly interested.


Thanks!




Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Sin-Vraal
Wed Nov 24, 2004 6:26 am
#31



Yeevle wrote:
On TC the jousting seems to have calmed down, should be coming to Live soon I hope. I was flying my TIE/In against tier 3 and 4 stuff and I could keep up with them even with a measly top speed of 608 heh.
They seem to dodge and roll more instead which, in my opinion is much more realistic.





*gasp*
Do you mean to suggest that the AI on TC has been made /smarter/, not nerfed?!

I hope so anyway. That'll hopefully help out with the rather boring "joust, spin, tail" method of killing everything in JtL right now. Maybe the "learn to fight" camp will finally figure it out, too. Or not, but I can hope.
Kalbikalya
Wed Nov 24, 2004 6:56 am
#32


3800 damage cannons? 1200 top speeds? Where are you people getting this stuff? I can dogfight 3 t5 Rihkxyrks and Ixiyens but those darn t4 a-wings outrun me every time. Escort missions have really become a drag after the speed buff too. Maybe life will get better after I loot a 110speed engine.


Btw, the 92 Max speed reward engine was nerfed last patch. All you get now as a reward is an 84(I think). I can’t believe you guys are using overcharge3 on your 92’s. Do you know how much those engines are worth now?

Coran_Sienar
Wed Nov 24, 2004 7:13 am
#33

It's amazing what Reactor Overload 3, Weapon Overload 3 and Engine Overload4 will do in concert.


If you ever see a Nova cruising at 1400, you'll know what's happening.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Zutono
Wed Nov 24, 2004 8:40 am
#34

92 speed engines are sucky compared to RE'd engines out there. Most master shipwrights can CRAFT 99+ speed engines without too much difficulty.


As for the guy in the firespray who can't fight against stuff in kessel...uh...I don't know what your problem is...I'm running 3.8k damage guns...and can do 2-3 hits on stuff before it blows up. Of course...they're RE'd guns that took a while to collect, but I managed to get and mix level 9 disruptor (0.800 vs armor), a level 9 ion cannon (.850 vs shields) and other parts to make the guns. Unless youbought your firespray...you should have the RE'd parts to outfit that bad boy with the latest and greatest of parts. If you DID buy your firespray...then you've probably got the money to buy those parts from a good shipwright. (a fully RE'd level 9 gun with RE stats on every line runs about 2-5 mil on corbantis)



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Corbantis Keep (CbntK)
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truewildman
Wed Nov 24, 2004 11:02 am
#35






Ducimus wrote:
WHere is it written one must disable in 3 shots?
Anyway, i think you missed my point. My point was advice and tactics is cool and all, but because of the AI being wht it is currently, its amost irrelvant becuse the AI is being unbeleivable stupid. By Doing what ive described in this thread, i should be getting pummeleted.





Well, in all honesty, from the time the enemy gets within firing range until they pass you, 3 shots is about all the shots you can get in within that time.


And my point was opposite of yours. As they charge me, I get my 3 s or 4 shots in, taking their shilds down to about 60%, while throttling down. Then, just as they pass me, I drop right on their six, and from there, it is juking and piloting to avert my shots.


Like I said, no longer do they go in a constant circle (as I can stay on their six with my engine and EO3), and they do not joust since they cannot turn to charge again.


So, they are doing what another player would do, turning and juking trying to get me to make a mistake to get on my six. That's the way it should be.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
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I'on
-Pirate-
"You gotta be a little insane to stay sane."
RSQViper
Wed Nov 24, 2004 2:10 pm
#36

I agree big time. These ships we are fighting leave me in the absolute dust even when I boost and exceed 1100. Why NPCs are not held to the same standard as PCs in this game is beyond me.


Remove speed, add brains. That's what I say.



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Nim_Cross
Wed Nov 24, 2004 2:30 pm
#37

I don't know... the irony kills me though. The devs don't want us to have engines that are break-neck fast... but they have no problem programming the NPC's to havedouble the speed that we have.

Something about me about having NPC ships do like 1700 top speed, as oppose to my 925 top speed doesn't seem right...

I equip my Kihraxz with a 101.3 engine and A-Wings STILL blow by my like I'm standing still.





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truewildman
Wed Nov 24, 2004 2:35 pm
#38






Nim_Cross wrote:
I don't know... the irony kills me though. The devs don't want us to have engines that are break-neck fast... but they have no problem programming the NPC's to havedouble the speed that we have.

Something about me about having NPC ships do like 1700 top speed, as oppose to my 925 top speed doesn't seem right...

I equip my Kihraxz with a 101.3 engine and A-Wings STILL blow by my like I'm standing still.






Add a nice engine overload 3 chip with that, your cruise speed will be close to 1300, 1600 with boost.


Flight computers with only 800 mass are easy to find. Hook yourself up. You'll love it. Then you'll be able to keep up and see that they actually do fly intelligently.


I don't see what's so hard to understand. Soon, everyone will have 100+ speed engines with engine overload 3 and 4 chips, and this whole thread will be moot.

Message Edited by truewildman on 11-24-2004 01:37 PM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
Yeevle
Wed Nov 24, 2004 2:44 pm
#39






Sin-Vraal wrote:


*gasp*
Do you mean to suggest that the AI on TC has been made /smarter/, not nerfed?!

I hope so anyway. That'll hopefully help out with the rather boring "joust, spin, tail" method of killing everything in JtL right now. Maybe the "learn to fight" camp will finally figure it out, too. Or not, but I can hope.





Tested it again today, whilst it isn't that much smarter the jousting has been lowered to some extent. A-Wings will still be super fast, that in my opinion is how they should be though, until they can tweak the AI to a level where speed is not everything. The bigger ships now tend to yaw and/or roll to avoid hits. It seems fine on TC atm.
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