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Thread: Would Newtonian physics work in SWG space?

DomMantell
Mon Sep 19, 2005 5:17 am
#27

There is a game available currently (freeware too) that's based on another iconic sci-fi universe & uses somewhat realistic physics.

You set an ideal speed level & with every turn your engine attempts to move you in your desired direction at that speed, that does lead to a lot of sliding and jousting as you slingshot past your opponent, turn to face them, burn away the negative thrust & charge them again.

The physics might be technically correct but it is tough to fly with those physics. Besides, jousting in space isn't that much fun.
Higginsis
Mon Sep 19, 2005 11:51 am
#28

Newtonian Physics lead to turreting, having the ship be able to pivot individually of its trajectory does that.

In JTL beta it would just lead to someone sitting in 1 place moving up and down at full YPR.

For game play reasons its better this, and isn't as hard to get used to.



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Aanu
Thu Sep 22, 2005 9:16 am
#29

Size doesnt matter in terms of linear acceleration, since there is no drag, etc.

HOWEVER:

Size DOES matter since spatial mass distribution determines the moments of inertia. The moments of inertia relate torques (or moments) on a body to the angular (rotational) accelerations which result.

So given two ships which the SAME mass, one larger and the other smaller. Given the same moment on each ship, the larger ship would have less angular acceleration since the moment of inertias would be larger.

Message Edited by Aanu on 09-22-2005 12:16 PM



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vcjester
Thu Sep 22, 2005 11:57 am
#30






Aanu wrote:
Size doesnt matter in terms of linear acceleration, since there is no drag, etc.

HOWEVER:

Size DOES matter since spatial mass distribution determines the moments of inertia. The moments of inertia relate torques (or moments) on a body to the angular (rotational) accelerations which result.

So given two ships which the SAME mass, one larger and the other smaller. Given the same moment on each ship, the larger ship would have less angular acceleration since the moment of inertias would be larger.

Message Edited by Aanu on 09-22-2005 12:16 PM





I concur with the rational big words of the afore mentioned rotational watcha ma jizzle that relates to the axis of the invertibra via the knippler pin theorum.


On a side note, I would like to point out that the inverted nopple ganger would be realligned in accordance with m(f x c) / 3.543 from secion WD40, subsection 409.


/discuss





Olgar Stega
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Mordib1
Thu Sep 22, 2005 4:20 pm
#31



FilanVader wrote:
basicly what i mean is that in theory if you cut off your engines and then fired thrusters in oposing directions on the nose and tail you could basicly flip your starfighter around 180deg while still holding the same heading you were going. think of it this way, the space shuttle can fly backwards by using its engines to get up to speed, cut the engines and then use thrusters and flip the shuttle around. it is then orbiting in "reverse". such an ability would make dogfights extremely cool for those who could get good at such a manuver, imagine getting in behind someone only to see them flip around and start shooting. heh maybe a dream for another space game though, would be fun to have space physics and not aircraft though.




It was this way in beta.

People referred to it as "sliding" or "skating". I was with the majority who HATED and DESPISED this effect.

Why?

It wasn't anything like Star Wars!

Star Wars wasn't following physics! Star Wars wasn't following the laws of Newton! Star Wars had ships zipping around and turning on a dime. The manuevers of Tie Fighters and the Millenium Falcon wouldn't have been possible in the movies if they followed physics.

That was the charm of the space battles in Star Wars - the crazy manuevers that could be performed by all the fighters. Having things "realistic" would take all of that away and it would no longer be Star Wars in space.



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mxcp204
Thu Sep 22, 2005 5:09 pm
#32

yeah plus if you fired your side thrusters or what ever, then you would just keep spinning and never stop. like when vader got all out of control in a new hope. by the way, how did he recover from that?



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Attacca
Thu Sep 22, 2005 8:29 pm
#33






mxcp204 wrote:
by the way, how did he recover from that?






He smacked into the limit of his sublight engines, blew up, and was towed back to station. Just took a good chunk of the next movie for him to finish droid routines.





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