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Thread: Would Newtonian physics work in SWG space?

BadMedic
Thu Sep 15, 2005 7:10 am
#14






Rhu wrote:

No, newtonian physics wouldn't work in space.


Why? Because it isn't Star Wars-y. People thinking of Star Wars as some sort of science fiction epic are nuts. Unless all space in the galaxy far far away is filled with some sort of gas, every movie took liberties with the physics of space flight. Remember the opening starfighter scene in the most recent film? There's someatmospheric-ish drag onthe wings carrying those buzz droids off.


Star Wars is a fantasy with science fiction window dressings. The laws of physics as we know them do not apply in George Lucas's world.







They were practically on coresaunt dude, ofcourse there is atmospheric drag when your in a planet



___________________________________________________________________
Imperial Black Epsilon Ace Pilot
Bria ofcourse
I support moving the entire GCW to space, a place where equipment and skills make the difference, not which side has more Jedi.
Frost1977
Thu Sep 15, 2005 11:05 am
#15

For those who have read the x-wing series of Star wars books


u see corron horn doing a manover similer to this.


a nose for tail swap to poke out an eyeball or squint.
Troshen
Thu Sep 15, 2005 5:17 pm
#16

Another scifi show that had realistic space combat was Babylon 5. The fighters were always spinning as they flew past each other. They would travel in a straight line past a target, and keep their nose pointed straight at the target as they flew by.


Which made it even cooler when they showed more advanced alien spacecraft which flew differently and had energy weapons. It was instantly obvious they were using more advanced technology.



Brandt Stormdawn
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Red Sun Army (RSUN)
"I set foot on Naboo, and I was horrified - Rebels everywhere! The insurgents had taken over the planet! Something would have to be done. I rolled up my sleeves and set to work. My goal? End the rebel dominance of Naboo. And I had a plan..."

From the journal of Brandt Stormdawn



LuckyB
Thu Sep 15, 2005 11:24 pm
#17

i use too play a game called tachyon that had pretty realistic space physics, you could hold down a button to continue in a straight line and then free track the target with the nose of your ship, was pretty cool.



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KJFett3
Fri Sep 16, 2005 8:20 am
#18






LuckyB wrote:
i use too play a game called tachyon that had pretty realistic space physics, you could hold down a button to continue in a straight line and then free track the target with the nose of your ship, was pretty cool.





That was a good game. You could slip and really pull off some great tricks to keep your nose on target. There have been a few games that allow for "slip" that really set themselves apart from the run of the mill space sims. It adds a level of combat tactics that no normal flight sim can add.



!Drevin of DROW!
!!
pandral
Fri Sep 16, 2005 11:11 am
#19

If you want to see a really realisctic space flight game try I-war it has at least 10 years but it is impresive. All technology is based on some real physics and real ideas to break those laws.
Rekov_Quakae
Fri Sep 16, 2005 1:14 pm
#20

cooool



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Rekov Quakae | FOAD Intelligence Division

Slysix
Fri Sep 16, 2005 2:36 pm
#21

I believe they has something close to Newtonian Physics in Beta but to many people found it to difficult to play with.

As for sounds in space....it's not really an absolute vaccum...so if the sound was REALLY REALLY loud (ie: as star exploding), I'm pretty sure you'd be able to hear it.

The way I visualise how "sound" is heard in space is the energy created by one spaceship interferes with the matter of the other ship and that causes the sound.
Sound transferance my not happen because the molecules required to transmit the sound are far and few in between, however, energy in the form of photons or radiation can freely travel through the vaccum. So the a blaster going through space emits some form of energy at is travels the vaccum. Those photons impacting on the hull of another ship can cause the the matter of the hull to vibrate thus causing sound...hence the blaster sounds.

Message Edited by Slysix on 09-16-2005 06:47 PM

KJFett3
Fri Sep 16, 2005 2:46 pm
#22

Don't forget about dark matter. Space is filled with it and would transport sound waves. Anyway, a ship exploding is much like Aunt Susie's Meatloaf. When pulled out of the oven burned to a crisp, molecules of the loaf are sent aroundthe room and assault your nose. The same thing happens when a ship explodes. Small fragments of the ship are blown everywhere and allow the sound to work as a wave out and away from the explosion.


Space ins't the void that so many have thought it was for so long. There is a lot of stuff out there floating around.



!Drevin of DROW!
!!
wiccalight
Fri Sep 16, 2005 6:07 pm
#23

while space isnt a vacum there still isnt enough to conduct sound waves thru, and as for there being newtonian like physics in the JTL beta no there wasn't, I played it and there was nothing like it .


and I have to agree babalon 5, space:above and beyond, and battlestar galatica have done great improvements in how sci-fi space battles are shown. And I hope this shows both movie producers and game developers that the public would love to see more like this.


when JTL was still in beta I accually posted on the beta tester forum that the devs should look at a pc space shooter called freelancer for insparation on how to do the space fights, this is one of the best space shooters out there IMO.





blessed be to all those who still dream of the flight to the stars.

"you wouldn't like my Happy Place it is full of blood, carnage, and distruction" : ME
VolvoSsixtyTsix
Sat Sep 17, 2005 12:02 am
#24

Back flip would be the best ability period. In both PvE and PvP. You are being chased by NPCs, you do a backflip and fire on them while flying backwards...awesome. In PvP it would be even cooler.



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vcjester
Sat Sep 17, 2005 1:01 am
#25

I played beta too and to tell you the truth. Holding true to physics really kind of blew for most of us flight sim vetrans. LOL Had a heck of a time getting used to the slingshot effect dog fights. Just came back to SWG to take a break from EQ2 for a while and I love the space combat physics. The AI on the Tier 2 and 3 enemies seems a little easy, but it might get harder as I level up.


This type of physics I guess you could say holds true to Lucas's space fight vision. (Taken directly from real WW2 footage)





Olgar Stega
Vendor Local -3979, 4547 near Theed, Naboo
Darth_Meatloaf
Sat Sep 17, 2005 6:33 am
#26

This was heavily, HEAVILY debated in JTL beta. Mostly around the time of a highly controversial patch that introduced sliding to the game when a ship turned at high speed.

You can see sliding in the game still, in a much more muted form. The devs ultimately reduced it when uproar from the beta community got too high. I remember owning a Kihrax at the time - I could quite literally fly tight circles around anything simply by turning at full speed.

And that, boys and girls, was the closest JTL ever really got to newtonian physics.

Cmon, it's Star Wars physics! >_>



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