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Thread: Space PvP needs more help

Slarus
Sat Dec 25, 2004 4:53 pm
#27

We know this but the trend lately hasn't been promising for those who agree with you, including me. If there's anything that can only be gained by PVP the PVE crowds starts to howl and it gets changed for them. I might not like it, you may not like it, but thats just the way it is or has been lately.,.


This is not exactly right, if you give PvP missions that reward as if they were PvE, no one would complain, but what happens is the Devs at the whinings of PvPers give special content and rewards that you MUST PvP to attain, then the majority which is PvE gets upset and the Devs have to nerf it, or they avoid the whole thing altogether. What is needed is missions with payouts that the targets are players who are overt, no special titles, badges or loots the only ones who would be upset are the PvPers who want special treatment as I have seen on these boards.
Spinnthrift
Sat Dec 25, 2004 6:22 pm
#28






Slarus wrote:

We know this but the trend lately hasn't been promising for those who agree with you, including me. If there's anything that can only be gained by PVP the PVE crowds starts to howl and it gets changed for them. I might not like it, you may not like it, but thats just the way it is or has been lately.,.


This is not exactly right, if you give PvP missions that reward as if they were PvE, no one would complain, but what happens is the Devs at the whinings of PvPers give special content and rewards that you MUST PvP to attain, then the majority which is PvE gets upset and the Devs have to nerf it, or they avoid the whole thing altogether. What is needed is missions with payouts that the targets are players who are overt, no special titles, badges or loots the only ones who would be upset are the PvPers who want special treatment as I have seen on these boards.





As much as I hate to say it - Slarus has a point here:


Give PvP missions with reward as if they were PvE. So - let's take a Janta mission. 32k from a Improved Market city. 30 seconds of button spamming for the win. No wait - those got nerfed. Say 11k for a mission on Dath I know I can take. 20 seconds of button spamming now.


Increased difficulty rating, players fight so much harder than even Nightsisters. Fights that I can actually lose... hmm, so that'd be what.. how many hundred thousand per mission? Sounds good to me. Now - increased duration... so hmm... 20 minutes? OK.. multiply that payout for 30 seconds up as well.


I'm happy with Slarus' proposal to pay for PvP missions as if they were PvE... increased challenge = greater payout, higher duration = greater payout... shoot, while we're here give us some loot that PvE'ers can't get too.


No wait, he's wrong isn't he, PvP missions couldn't be payed out like PvE ones, would break the game economy and would have PvE'ers up in arms... I think some shiny TIE's painted on my A-Wing would be just neat and would look cool. Isn't that what all PvP'ers want really.. just some challenge and something shiny that says "Whee - I did this!"




Gabriel' Nightstalker
Jedi Padawan - Guru - Bearer of Oakleys
Hunted Hunter


TotalJerk
Sun Dec 26, 2004 2:36 am
#29

It doesnt matter what people think, it only matters what SOE thinks. If they decided to give PVPers special treatment, then PVE would be mad, and vice versa. Calling someones opinion "whinings" could be considered inflamitory Slarus, please try to choose your words more carefully in the future.
Slarus
Sun Dec 26, 2004 10:29 am
#30



It doesnt matter what people think, it only matters what SOE thinks. If they decided to give PVPers special treatment, then PVE would be mad, and vice versa. Calling someones opinion "whinings" could be considered inflamitory Slarus, please try to choose your words more carefully in the future.


Pot, Kettle, Black, your no saint of the typed word, please remember that.


SOE used to listen to the customer service reports more then here, but lately they seem to be moving towards listening to folks here more and more that is why the whole Master mission problem occured SOE listened to powergames then got overwhelmed with complaints and screwed it up, every "Fix" they do is motivated by either customer service complaints or here, the trouble is they bounce back and forth, then reverse the fix and make matters worse. I just dont think SOE knows what they are doing when it comes to SWG

Message Edited by Slarus on 12-26-2004 09:29 AM

TotalJerk
Sun Dec 26, 2004 11:45 am
#31


I have not attacked you personally since I said I wasn't going to do it anymore. I just thought I would point out when you are inflamitory so you can work on being more helpful with your posts, that is all. I'm not going to fight with you Slarus, but you may continue to do so if you wish.


As far as SOE knowing what its doing, I don't agree. I think that they moved a lot of resources over to EQII, which is a well done game. The choices that they made regarding patch priorities could have been better. The customer service is a mixed bag, some are good, and some are just downright awful.


Personally I think less people are playing SWG now than there were when it launched. New players come in every day, but older players are drifting off.

Message Edited by TotalJerk on 12-26-2004 10:51 AM

Slarus
Sun Dec 26, 2004 12:45 pm
#32


I have not attacked you personally since I said I wasn't going to do it anymore. I just thought I would point out when you are inflamitory so you can work on being more helpful with your posts, that is all. I'm not going to fight with you Slarus, but you may continue to do so if you wish.


Ok whatever, you want to pretend to be offended and pretend to be a bigger person have at it I could careless you constantly call PvEer whiners then whine about it when PvPers are called the same for not getting special treatment but your the better person, whatever


As far as SOE knowing what its doing, I don't agree. I think that they moved a lot of resources over to EQII, which is a well done game. The choices that they made regarding patch priorities could have been better. The customer service is a mixed bag, some are good, and some are just downright awful.


You dont agree yet you said what I said SOE is lacking on SWG, we agree your just on autopilot saying you disagree just to be stubborn, fine say the same thing but disagree guess that is why your so much better then me.


Personally I think less people are playing SWG now than there were when it launched. New players come in every day, but older players are drifting off.


Yep agreed...Waiting for you to now say you disagree with your own statement cause I agreed with it.
truewildman
Sun Dec 26, 2004 12:58 pm
#33

Hi Slarus! Long time no read, heheh.



So, we have two extremes here....where's the middle at?





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
LRRCP
Sun Dec 26, 2004 9:55 pm
#34

Guy you have no clue, one of the longest running MMO games to date, Air Warrior started off on Genie went though 4 major revamps, One of which was from DOS to Windows.


It ran for over Twenty-five years......


So you claim it ran in 1984, must have been a military/college game, there was no internet for the public. Plus I played it, and it started in 1992 not 84.


Gee I guess Genie did not exist then, Funny I was online when 1200 baud modems were high tech.


Air warrior was sold in a dos package with offline play ablity but the online play was more like JTL.


This game leased to Genie in 1988, Kesmia the company who made it ran it earlier then this and did also lease it out to AOL where odds are you saw it.


Last it isnt a MMORPG or even a true MMO it was a flight sim game with Multiplayer capability. I guess X-Box live is MMOs to you.


Ummm It was ran from Game storm, you downloaded the game to play ONLINE.....

The game its self was free you paid to play it on their severs.... and I feel any game where you can have 12 people gunning a B-17 with other players flying escort to protect you from other players as being a MMO esp since at the time it was the only game that allowed more then 4 people to play at the same time and was ran on mainframe to allow 75 people to interact with each other, in its final version areans hosted more then200 players.

When we played scripted campaigns such as the battle of Briton we role played squadrons ect..

And yes if X-box live has games setup for 100+ players all interacting on some level then its a MMO.

Amuro0079
Sun Dec 26, 2004 10:06 pm
#35


Even with1 millionpeople playing online doesn't mean it's MMO. To qualify as a MMO game, the server statesmust be persistent, i.e, there must be a persistent universe/world where the game continues playing regardless of whether or not anyone else is.

Message Edited by Amuro0079 on 12-27-2004 01:20 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
LRRCP
Sun Dec 26, 2004 10:29 pm
#36


It would not destroy the economy, but giving a player a marker, or badge for killing players will destroy the game, if you kill a player TIE and I kill an NPC TIE what is the difference?


The NPC tie will react the same every time, the Player tie may act differently each time its encountered.


The NPC will not stalk you, the NPC ship will not suddenly reverse a turn to spoof you, the NPC tie will not use counter measures.


The NPC will not boost for a better field of battle like a asteroid field or space station.


The NPC will not use the environment to its advantage.


The NPC will only do the maneuvers and tactics it is programed to do and its stats are set in code.


You can load up with missiles and kill any NPC fighter/bomber in the game, the same is not true of a player ship.


Personally killing NPC's is boring, as they will always react exactly the same every time till their programing is changed.


It is too easy to cheat the system, easier then NPCs to give special rewards to PvP only play, so therefor it is too unbalanced to make a special loot, reward, badge for PvP.


No it is not, give a badge after 100 differant player kills use a system simular to the PvP ranking system which will not reward kills on the same target.


Dont reward kills on Demo accounts.


rather simple really.


LRRCP
Sun Dec 26, 2004 10:34 pm
#37


Even with1 millionpeople playing online doesn't mean it's MMO. To qualify as a MMO game, the server statesmust be persistent, i.e, there must be a persistent universe/world where the game continues playing regardless of whether or not anyone else is.

It was a 24-7 server setup like SWG with 1 hour down time for server maint....

by your standards a sever with 10 people like many being runfor freelancer would qualify as a MMO game since most are on 24-7 and are persistent.

Amuro0079
Sun Dec 26, 2004 10:47 pm
#38






LRRCP wrote:


Even with1 millionpeople playing online doesn't mean it's MMO. To qualify as a MMO game, the server statesmust be persistent, i.e, there must be a persistent universe/world where the game continues playing regardless of whether or not anyone else is.

It was a 24-7 server setup like SWG with 1 hour down time for server maint....

by your standards a sever with 10 people like many being runfor freelancer would qualify as a MMO game since most are on 24-7 and are persistent.






Persistent also means everyone's progress is being tracked. If you lose your progress when you leave the server, then it's not MMO, regardless of the server being run 24/7.I havenever playedmultiplayer mode inFreelancer, but if the server can keep everyone's progress even after server reboot and people leaving and coming, then it is indeed a small MMO.


BTW, it's not my standard. It's how MMO is defined and is different fromother type of multiplayer games.

Message Edited by Amuro0079 on 12-27-2004 01:59 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
LRRCP
Sun Dec 26, 2004 11:04 pm
#39






Amuro0079 wrote:





LRRCP wrote:


Even with1 millionpeople playing online doesn't mean it's MMO. To qualify as a MMO game, the server statesmust be persistent, i.e, there must be a persistent universe/world where the game continues playing regardless of whether or not anyone else is.

It was a 24-7 server setup like SWG with 1 hour down time for server maint....

by your standards a sever with 10 people like many being runfor freelancer would qualify as a MMO game since most are on 24-7 and are persistent.






Persistent also means everyone's progress is being tracked. In Freelancer, when you log, you lose all the progress. It's not just keep the server running at all times.





Freelancer does track everything, youlog back in the ship you had, the money, cargo and faction stats, locationetc..


againit would be a MMO.


What would be the point of playing a game on a decated server like those for freelancer if they did not progress esp since most of my characters there are traders.


you should try it in MP mode, its a lot better then single player mode and all area's are open to you.




Message Edited by LRRCP on 12-27-2004 12:07 AM

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