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Thread: As with the GCW, in JTL what are we fighting for?
Frilans wrote:
So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?
How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?
JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.
And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.
Message Edited by Xeranx on 08-27-2004 04:05 PM
JediRougeJames wrote:
Just as in ground PvP people fight for honor and if they don't then they have no reason playing, eh? Try fighting for the cause NOT for the rewards.
Thank you person who has pointed this out! Ask not what your faction can do for you, but for what you can do for your faction!
FIN
This has been asked many times before. Even before SWG was released we were asking "So... what's the point?".
They never really answered. They said, "Hey, it's open ended! It's what YOU make of it! Have fun!". That was all fine and dandy for the first 6 months or so.
I hate to say it, but JtL isn't that much fun right now. I wanted to fight in Epic space battles. As a rebel I wanted to disrupt Imperial Supply lines, perform hit and run attacks on imperial space stations. I wanted to have a dynamic system where a faction could actually control space. But what do we have? An endless grind of shooting AI space craft, over and over, and over, and over again.
And for what? So that I can hyperspace out to the middle of nowwhere and shoot other players over nothing? What strategic value does Deep Space have? What's my motivation?
JtL is alienating everybody except for PvE extremists and Hardcore PvPers. PvEers are happy that they can be peaceful with each other and fly their Xwings with their buddies who are in Tie fighters. They're glad that they don't have to worry about the threat of reprecussions for their actions, even though in an RPG game, you'd think that reprecusiions would make sense, but whatever. And Hardcore PvPers are happy because they can hyperspace out to nowhere and blow people up. That's all that they really like to do. And don't get me wrong, blowing people up is fun and all, but I want a REASON. Killing for the sake of killing is uninteresting.
Look at the Online games out currently. You rarely see straight Quake style Death Match anymore. All the new online games are goal oriented. Counter-Strike, Battlefield 1942. People want a goal and a reason to blow others us. Mindless killing is fun for the first 5 minutes.
I don't know when SOE will get the point. Maybey they never will, and maybey they won't have to. Maybey their subscription rate is actually up and people enjoy performing mindless tasks repeatdly for no purpose. (Hell, that's what Everquest was, and that was the most popular North American MMRPG)
The only reason i'm still subscribed is because this is Star Wars. If it wasn't, I would have been gone a long time ago. I wait still for when the Devs actually pay attention and do something true to Star Wars and make this game fun again.
-red