Jump To Lightspeed Archive

Thread: As with the GCW, in JTL what are we fighting for?

Dru_McNasty
Fri Aug 27, 2004 3:03 pm
#27


What are we fighting for?


As always -- 733tness


"1 pwn j00w1th myl33t uber p1l0t skillz 1n my haXor-wing"






______________________
Dru McNastian
South Vilas, Corellia

/checkJediStatus
System Message: You a Jedi!!?? You must be joking.
______________________
Xeranx
Fri Aug 27, 2004 4:03 pm
#28






Frilans wrote:

So, you have played JTL for a long time and discovered that it's empty of emotion and challenge, don't you?


How come you say that? Have you tried the missions? Do you know how PvP works in space? Have you read all FAQs in the forums?


JTL is, by far, the richest contest relating GCW inside the game, since you will ACTUALLY affect the pocket of your enemies by forcing them to repair their ships. If you made an imperial to waste 200k after you hit him, you made a good job for the rebellion.


And what's more, there is going to be a lot of missions like in the X-Wing series (how could you affect the history there?). Just do your job, pilot.






When you cause someone to lose 200k regardless of how you do it you're, in effect, griefing someone.


Also think about this: because missions are the way they are anyone can make that 200k back with very little play time. A single piece of loot can go for millions. So the question still stands...what's the point ?

Message Edited by Xeranx on 08-27-2004 04:05 PM





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
MasterofKatana
Fri Aug 27, 2004 5:31 pm
#29






JediRougeJames wrote:

Just as in ground PvP people fight for honor and if they don't then they have no reason playing, eh? Try fighting for the cause NOT for the rewards.







Thank you person who has pointed this out! Ask not what your faction can do for you, but for what you can do for your faction!


FIN




Corbec Shotokan - Grandmaster of the Red Dragon - Starsider
Swordsman Motto : We like our women like our enemies, hammered.
Mastodon
Fri Aug 27, 2004 5:42 pm
#30

The point is: ' For fun '



WoW
cica
Fri Aug 27, 2004 7:52 pm
#31


"Once you make a few million credits and master, what is left? What brings you back?"


The beauty of a game like this that 'what brings you back' is whateverYOU choose to be your goal. Perhaps it is one billion credits, perhaps it is to master your profession. Maybe it's the comraderie of your guildmates. Possibly to just enjoy the beauty of the universe around you and the chance to enjoy the proverbial Star Wars Experience.


Point is, it is YOUR choice to make your own goals. That is the beauty of SWG.


'Clear your mind'... as Yoda says about once every ten minutes... and decide for youself what it is that YOU want out of the game.


For me, by the way,it will be about seeing Imperial ships spin off into space (or whatever it is they will do when they are disabled).


-=cica=-
NattyDreadlock
Fri Aug 27, 2004 8:30 pm
#32

I can understand the SWG experience on the ground. I like being a DE and found a lot of enjoyment in mastering. But JTL doesnt allow for that SWG experience, its just combat.
Aeja
Sat Aug 28, 2004 12:19 am
#33

Well the 1 thing I liked about DAoC was the fact each side had thier frontier they had to protect and inside the frontier there were outposts opposing factions made raids against these outposts and gotten certain rewards faction wide in terms of bonuses. The same princible could applie here Have 3 open combat sectors (Rebal, Imp and Neutral/Hutt) inside these sectors have space stations and small planetary outposts to defend (from a space standpoint) andfor the oposing factions to try and capture. The primary rewards could be the faction who controls the most outposts recieves a small bonus of some kind the 2nd faction recieves no bonus the 3rd recieves a slight negative (perhaps FP gained per kill would be a good bonus/penalty). Also guilds could claim these bases and were responsable for adding to its defencive rating and get a small fighting bonus when fighting within the area of the outpost. And was considered a fairly high honer to have a guilds name associated with an outpost.
NattyDreadlock
Mon Dec 06, 2004 11:25 pm
#34

Lets open this back up.


Discuss!
RougeSmuggler
Tue Dec 07, 2004 5:37 am
#35

This has been asked many times before. Even before SWG was released we were asking "So... what's the point?".



They never really answered. They said, "Hey, it's open ended! It's what YOU make of it! Have fun!". That was all fine and dandy for the first 6 months or so.



I hate to say it, but JtL isn't that much fun right now. I wanted to fight in Epic space battles. As a rebel I wanted to disrupt Imperial Supply lines, perform hit and run attacks on imperial space stations. I wanted to have a dynamic system where a faction could actually control space. But what do we have? An endless grind of shooting AI space craft, over and over, and over, and over again.



And for what? So that I can hyperspace out to the middle of nowwhere and shoot other players over nothing? What strategic value does Deep Space have? What's my motivation?



JtL is alienating everybody except for PvE extremists and Hardcore PvPers. PvEers are happy that they can be peaceful with each other and fly their Xwings with their buddies who are in Tie fighters. They're glad that they don't have to worry about the threat of reprecussions for their actions, even though in an RPG game, you'd think that reprecusiions would make sense, but whatever. And Hardcore PvPers are happy because they can hyperspace out to nowhere and blow people up. That's all that they really like to do. And don't get me wrong, blowing people up is fun and all, but I want a REASON. Killing for the sake of killing is uninteresting.



Look at the Online games out currently. You rarely see straight Quake style Death Match anymore. All the new online games are goal oriented. Counter-Strike, Battlefield 1942. People want a goal and a reason to blow others us. Mindless killing is fun for the first 5 minutes.




I don't know when SOE will get the point. Maybey they never will, and maybey they won't have to. Maybey their subscription rate is actually up and people enjoy performing mindless tasks repeatdly for no purpose. (Hell, that's what Everquest was, and that was the most popular North American MMRPG)



The only reason i'm still subscribed is because this is Star Wars. If it wasn't, I would have been gone a long time ago. I wait still for when the Devs actually pay attention and do something true to Star Wars and make this game fun again.



-red


TotalJerk
Tue Dec 07, 2004 1:31 pm
#36

Fighting for nothing, unless you PVP. Once you get master there really is little left to play if you are a PVE person. PVPers are left with a big zero.
Page 3 of 3