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Thread: A Catalogue of Playable ships (With Screenshots!)
Message Edited by Ice-Cold on 07-05-2004 07:53 PM
B-Wing definately.
The A-Wing is iffy. The game "X-Wing" had A-Wings in some early missions, which took place before ANH. So the devs do have previous backing for an early appearance of the A-Wing.
Many sources list it as neutral. It was used by many neutral groups in previous games, but it was used by the Rebels, too. If it can only be in one or the other, then it makes more sense as a neutral ship.
Message Edited by Ice-Cold on 07-06-2004 07:46 PM
- ENGINES: 3
- ACCELERATION: [faster than TIE Phantom?]
- HULL: 1 heavy pod
- LENGTH: 14.3m?
- RADIATOR AREA: 62m²
- WEAPONS:2 laser cannons ?+ 3 wingtip cannons (optional?) ?
A fighter design which apparently was well-known in the STAR WARS universe but thusfar has only been glimpsed in the literature in the form of a modified cloaked variant. At this time we have no way of knowing which of the Phantom's features are shared by the parent model. The basic hull, engine and wing configurations are probably the same; if there were fundamental changes then Ackbar would not be justified in calling the cloaked ship a mere modification. The cockpit is certainly a standard TIE ball, attached to the main hull, rather than the makeshift conical alternative used on the transitional Phantom.
The military and colloquial names for this fighter have not yet been revealed. The technical designation used by Admiral Ackbar is V38. Perhaps it would be listed as TIE/V on tactical displays (with this ship being the 38th sub-model), and the common name (analogous to "Interceptor" or "Defender") beginning with a "V". Alternatively, it may be the "TIE Sentinel" mentioned in the Hasbro online survey; this designation fits the V38 better than its cloakable descendent. Of course these speculations may actually be meaningless, since the Galactic Empire does not use the Latin alphabet and all fighter designations are translations from Imperial Basic.
The three wingtip cannons on the TIE Phantom may be a hint at the role of the mainstream TIE Sentinel production model. If these weapons are ion cannons they would compliment the laser cannons on the cockpit chin, and also would help to round out regular TIE starfighter forces, which generally lack ion cannons. The absence of ion cannons on common TIEs may have a tactical reason, or else it due to technical constraints (eg. ion cannons may require power systems that are not easily contained on compact starfighters). The TIE Sentinel is not a rare vessel, but not a dominant and common design either. Its tactical role must be special in some way, and the ion cannon hypothesis seems a good possiblity (though not a unique solution).
Message Edited by Ghostlion on 07-08-2004 07:58 PM
At more than five times the cost of a standard TIE fighter, the TIE defender proved too expensive to produce in large numbers. Only a handful of these ships were deployed as part of Onyx Squadron during the Battle of Endor. The scandal over Zaarin's defection and the political upheaval that followed the Endor further scuttled any plans to introduce the defender to the fleet in mass quantities.
I hope the TIE/Defender will not be in the Game as an PC-Ship, cause besides being a tad on the ugly side it would heavily disbalance the Game. The TIE/Defender has the Shieldpower of an B-Wing, the offensive capabilties of an B-Wing plus being the most maneuverable and fastest Fighter (nearly 1,5 times as maneuverable/fast as an X-Wing, and thus faster/more maneuverable then an A-Wing).
If you want to compare the TIE/Defender with elements from the Ground Game. Then the TIE/Defender is the Composite Armor, where an A-Wing is the Mbari Armor...
Deel Fargus [VK-58]
301st Stormtrooper Division "World Eater"