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Thread: Ships and Mass Discussion
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newwb
Wed Feb 23, 2005 9:03 pm
#27
If what the original poster suggested is implemented, it would just make the problem he complained about worse, much worse. If you remove mass limitations, then obviously everyone is gonna be flying the fastest ship they can. I was a rebel ace and I flew my y-wing, longprobe, x-wing, a-wing, b-wing and nova regularly. In regards to balancing issues, i would have to agree that some ships need to be looked at more carefully. The interceptor and khiranx namely. I think mass is what makes the game fun. Making choices and finding the best combinations of parts is awesome. and as mentioned before by others, the key to using a low-mass is reverse engineering. USE IT!
Kotae
Thu Feb 24, 2005 1:06 am
#28
The mass system is really a give and take system.
Give yourself strong shields and armor, take a bit from engine and weapons.
Go crazy with guns and engine, take away from your shields and armor.
There are many ways to configure. Not everyone is going to have mark 5 parts in their ships especially with the diminished returns system. A advanced blaster, being 1/2 the mass of an experimental blaster is a lot more than 1/2 as good. Same goes for shields and armor.
Some ships do get the short end of the stick and those need looked at. Interceptor for instance, in my opinion needs AT LEAST (if not more) mass for one more heavy weapon and another weapon slot.
My personal favorite is the a-wing, light shields, light armor, fast guns and engine 
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