Jump To Lightspeed Archive
Thread: Ships and Mass Discussion
Seloth wrote:
HKowalsky wrote:
i think the weird thing is that the fastest ships end being the biggest ones, because there is no way to fit a good engine in a low level fighter.
maybe the multipliers for speed should be changed.
space has no friction, or no resistance, ergo the biger the engine the more voom you get (yes voom is a technical term), mind you the faster you go in any ship makes it harder to turn on a dime. if this was water then you would be correct (mostly) in that a smaller vessel with a hull designed for less resistance would get better performace with a smaller engine.
and my tie/int had a mass 3k engine with a spd of 78, you just have to be lucky on what you loot.
Message Edited by Seloth on 02-22-2005 09:04 AM
so i put a level 2 engine 60 top speed on my small ship 12k or in my 190k big ship and the big one only goes at 80% the speed.... how?? obviously real phisics do not apply so thats not a valid point
or the speed multiplier should be 10x for the 12k ship and 1x for the 190k but 10x is way too much , as i said in my post lower mass ships should have their speed multipliers enhanced, right now they make no sense.
i agree that lifting off from a gravity well is a whole different kettle of fish. i was only talking about in space.
I would in general agree that smaller engines should have a smaller spd settings, you could in theory place a huge engine on a small ship and have a very fast ship.
now one thing that could be talked about is if ships are space only craft then mass is really a silly limiter, think about it, no friction, no heaqt gneration from passing through (mostly) vaccum. you could and should in theory be able to have a 10 sq meter cockpit and bolt what ever you wanted on to it (might look ugly but it would be no less functional). about the only concern you would have is if the frame you are using can handle the delta vee forces youare going to apply via turnign and breaking the craft.
Ex.. you would get an ability at ace to modify the output of an engine if it were in a dunelizzard to 3x... this way their is a trade off in mass for speed, and makes the smaller masssed ships more valid to re-visit and use besides for thier looks and setimental value. This would also make going to the next level in piloting more inspireing rather than just sticking with your lower end ship becuase of a speed modifier... as you would get a better modifier as you leveled up...
Pattent Pending...
SeraphDauthi wrote:"One thing to keep in mind about the lower mass ships such as the Khiraxz and the A-wing that is overlooked and probably is an advantage in most cases. In those two ships, you can run Engine Overload 4 along with Reactor Overload 4 without problems since you need about 4k of extra reactor juice before running the programs"... "I cannot run those programs on my X-Wing since I cannot get enough excess capacity in my reactor given the mass constraint."
Wouldn't that make the Khiraxz and the A-wing not lower massed ships... but more mid-grade massed ships if they have the extra mass to hold bigger reactors? This would make it a mass advantage in this statement... wouldn't it? (I thought the X-wing had more mass than the other two though?) am I mis-understanding something?
If you know what your doing, if you know what you NEED in your ship and what corners you can cut, if you have the patience to farm for loot drop items to RE later, mass is a total non issue.
What proves this in my mind is my own T/A. 65K mass, and yet, i have a top speed of 1100, a shield rating of 1300, (not the greatest but its all i need), armor of 600 front and back, all packed around a 3600 damage cannon, and a 3000 damage cannon. To top that off, i even had room for some boosters and chaff, and i still had a little bit of mass left over.
Not intending to make sterotypes, but why is it rebel pilots who seem to be the ones petitioning and asking for more mass when they have TONS Of it already? Give me a rebel ship, and i will give you a miracle.
Re engineering > mass
If you dont have enough mass, time to start looking into REing parts with low mass with high output. Mass is not as big of a handicap as most people mistakenly believe.
I see no reason why the ground rules of the game should be changed to accomadate a few players who seem unable to grasp all of the nuances of configuring their ships.
EDIT:
I suppose it would help if i further explained why im so against this.
Mass restrictions force you to make choices. You can't have your cake and eat it to. A SIZEABLE chunk of JTL content is piecing together that perfect combination of parts. Remove that and the game suddenly became whole lot easier, which equates to little challenge, and a whole lot more boring.
Message Edited by Ducimus on 02-22-2005 01:17 PM
I do not care how much you RE a component for lower mass, you can pack more of those RE'd components in a ship with higher mass limitations. There should be a better perks for ships with smaller mass, becuase who would trade $50 worth of quaters for a $10 dollar bill.
I'm a Privateer.
Ducimus wrote:
Not intending to make sterotypes, but why is it rebel pilots who seem to be the ones petitioning and asking for more mass when they have TONS Of it already? Give me a rebel ship, and i will give you a miracle.
BTW if your a privateer, why do you still use the rebel pilot icon as your avatar?
Message Edited by Ducimus on 02-22-2005 12:58 PM