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Thread: Deep Space Griefing
HiroTanaka wrote:
Maccajnr wrote:
The devs should find a way to have the ship loading while inside the ship/station. For rebels, ships would load inside the rebel station, and go out through the shuttle bay, and imperials should load inside the ISD, and go out through the big bay under his belly, like you see in the movie. I first think that would be so cool, seeing a group of TIEs coming out of the ISD, and second that would prevent any killing while players are slow loading.
Actually, to run with this idea - make those starting station armed to the teeth, too, so that anyone trying to camp them will get the crap shot out of them. The do exactly that in MxO with the PvP contructs - each side has a loading area in one of the three corners of the map. Each loading area is patrolled by a dozen Level 100 NPCs from that faction. Note that players in MxO max out at level 50, so you can imagine where trying to rush the enemy entry points gets people ...
I would love the possibility of being able to coordinate an attack plan for anyone camping just out of range, while inside the ISD's hanger as well. Would players be able to re-enter the hanger? I could see that being exploitable but it would also be nice not to have to go afk upside the ISD or in one of the zone corners... Loading in a shielded hanger would give players time to make sure all their droid commands were running as well before being succeptible to attack.
certain situations can occur huh? explain why over 30 tests can't get the sitation to occur then?
you throw up a duplicatable workflow that can accomplish what you are talking about and i'll believe it. but you know what? nobody can do it. why? because at best it's an extremely sporadic bug. spamming z will not always work in the manner you have described, i've tested it. have you? no. otherwise you could give a step by step on how to recreate it and also email the devs with said workflow and it'd be fixed.
you can't go around saying load killing is a frequent occurance because of a single extremely sporadic bug. i'm willing to conceed that extremely occasionally it's possible for load killing to occur but it's not the norm. it's not even close to the norm.
"just because it hasn't happened to you" isn't a valid retort. this a program we are dealing with not astrology.
Message Edited by quadpers0n on 07-14-2005 04:29 PM
reports of deep space's demise vary by server. some servers have a great pvp community and nightly PVP in DS, others aparantly don't have any.
educate your guild and server populace as to the monetary benefits of DS though, and people will come. don't even try and you'll get out of it exactly what you put in.
quadpers0n wrote:
all i'm saying is players don't complain about the invuln timer. why? because it's much easier to whine and cry about "load killing" why? because it sounds bad. noobs and fools alike get up in arms about it. "load killing is unfair!!!"
but the point is the game does. not. allow. load. killing. PERIOD. it is impossible. not infrequent, not sporadically occuring by server. IMPOSSIBLE. find all the excuses you want and they'll be refuted. the mechanics implemented prevent it and it's merely uninformed whining if you phrase your arguement that way. you say the situation is happening and will continue to happen, do you mind explaining how? you can't. why? because you don't PVP, you haven't spent the time to understand the mechanics of the zone, and you're just jumping on the "whaa" bandwagon that is really what "continues to happen."
quadpers0n wrote: (later on)
certain situations can occur huh? explain why over 30 tests can't get the sitation to occur then?
you throw up a duplicatable workflow that can accomplish what you are talking about and i'll believe it. but you know what? nobody can do it. why? because at best it's an extremely sporadic bug. spamming z will not always work in the manner you have described, i've tested it. have you? no. otherwise you could give a step by step on how to recreate it and also email the devs with said workflow and it'd be fixed.
you can't go around saying load killing is a frequent occurance because of a single extremely sporadic bug. i'm willing to conceed that extremely occasionally it's possible for load killing to occur but it's not the norm. it's not even close to the norm.
"just because it hasn't happened to you" isn't a valid retort. this a program we are dealing with not astrology.
So what is it? Load killing doesn't happen or happens occationally?
Of the 30tests you conducted,(which by the way is a small sample considering the population of players that enter deepspace) how many times were you able to establish a lock on a player before the invunerability timer kicks in? Even if it 3 of the 30 times that's still a 10% instance where a ship was vunerable even for a micro second.
Therepeatable instanceyour looking for is ability to establish a lock when spamming the Z key. Yes is does not happen all the time but it does happen. You wanted a easily repeatable instance that desmonstrates that a ship is vunerable when loading....That is it. Your inability to kill a ship in that instance is irrelevant since other have been able to do so. (hence it's [load killing]not the norm) Ergo ...load killing ispossible. Not a frequent occurance but still possible.
A traditional workflow for this bug can NOT be created as we are dealing with 3 different computers with two different inputs from users.
Message Edited by quadpers0n on 07-14-2005 07:51 PM
I'll even provide the ship and help you level...
You'll have to be imperial though.
I'm freelance so I should be able to help you level.