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Thread: Deep Space Griefing

Feynan
Wed Jul 13, 2005 4:53 am
#14






psikobunny wrote:
Anyone wasting space bombs to loadkill is a moron, in more ways than one.





Lol, yeah. Not to mention what's the point of load killing? You get no PvP ranking, no FP, no loot, hell the person you kill doesn't even know your name since they're dead before they can target you.



Colonel Feynan Forsythe
Alliance Ace Pilot
Bomb20
Wed Jul 13, 2005 8:01 am
#15






Feynan wrote:





psikobunny wrote:
Anyone wasting space bombs to loadkill is a moron, in more ways than one.





Lol, yeah. Not to mention what's the point of load killing? You get no PvP ranking, no FP, no loot, hell the person you kill doesn't even know your name since they're dead before they can target you.





The point? There is no point, but there´s allways some d0rk out there that enjoys seing others blow up, regardless if he gets a ingame gimmick out of it or not...


These people usually dont care about ranking and stuff, all they want is to see someone blow... or worse try to ruin the game for a specific person cuz they had some trivial fight over something...


the possibilities are endless...


And not knowing who it is that killed you just because you dont see before the next loading screen only disables you to report the d0rk that gunned you down whilst loading... hence the d0rk doing the dirty deed is happy that there´s no way for the victim to report his a$$. This could be changed... is SoE were to add a simple chatmessage upon dying, telling you at who´s hand you demised.




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Ducimus
Wed Jul 13, 2005 3:10 pm
#16

All this talk of load killing in DS

What i find funny is you'll have guys like me who like to patrol in places that see to it you dont get into DS to begin with, at least not while overt

So, lets stoke the fire a little (cause im bored).

If i turn your ship into spare parts when your 2000 meters from your deepspace station, is that considered greifing?



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quadpers0n
Wed Jul 13, 2005 5:19 pm
#17

camping the loading zones is wrong but here's something to think about:


the objective for both rebels and imperials happen to be in exactly the same spot as the the loading areas for the opposing faction. it's VERY easy to be fighting spawns at the rebel base, or even the base itself, hit your "closest enemy player" button and see someone directly on your ass firing. very common. this lends itself easily to mistakes.


now that people have something to think about let's just add another log to the fire.


everyone who says that you can be killed while loading is 100% inaccurate. anyone who says that connection makes a difference and that if you have a slow connection you can miss the invulnerability timer is also 100% inaccurate.


the fact of the matter is you cannot. this has been tested repeatedly. exceptions (bugs) may occur but they are infrequent. VERY infrequent. the timer begins, every single time, when you exit the splash screen and are fully loaded into the zone. it has ABSOLUTLY NOTHING to do with your connection speed. i've tested this myself close to 20 times with a variety of conditions. i've had friends with extremely slow connections test it. i've tested it with slow machines. i've tested it dual clienting on a substandard computer, 100% of the time i achieved the same result.


so let's not go misleading people here, let's also not go the "kessel whiner" route of starting threads about this being a common occurance when the reality of the matter is that actual people camping a 500m area (there's no fixed spawn point)looking for any people loading into the zone while also simultaneously avoiding enemy fire is EXTREMELY rare.


what people are really whining about here is being forced to fight upon immediately loading into the zone. it sounds much much better, and is much much more inflammatory to call it load killing, which is why people phrase their threads like that. the FACT of the matter is most of the time it's not load killing at all, but just people who are oblivious to their radar indicators upon loading into the zone or people who don't like being forced to react in a 5 second timespan.


now, if you want to start a discussion about whether or not being forced to react in that time frame sucks, by all means. i'm not particularly a fan of it, but when you make the spawn points right next to your opposing faction's objective what do you expect? 5 seconds is not that bad. if someone really is sitting right on the spawn a CSR will take care of it.


the fact that we still see these threads just proves my point though. people know if they call a CSR and the CSR finds out no load killing was going on at all, players were just whining about being forced to react, that nothing will happen. so instead they come here and post about it. if it really is happening a CSR will deal with it, and probably deal with it swiftly.






-meeuki


lumpini
quadpers0n
Wed Jul 13, 2005 5:23 pm
#18



Imaridril wrote:
There's a short invulnerability timer on load-in, but if you have a slow connection, you'll become vulnerable before you get all the way in. Personally, I always get in with at least 15-20 seconds of invulnerability left. Also, I don't know why any camper would use space bombs. He could just as easily fly rightup to you while you're loading and shoot you with his guns.





for instance, this is innacurate. the timer is 5 seconds if you load into DS in under a second, if you load into DS in under 5 seconds, or if you load into DS at over a minute. it has nothing to do with load time at the splash screen. the timer starts the second your graphics appear, with the exception of disconnects during the loading process. if your PC disconnects while loading into a space zone, you have bigger problems than load killing going into a PVP zone imo. forgive me for singling you out, but noobs read this kind of thing, assume their connection might be one of the slow ones then go off on a tirade like the OP claiming load killing the second you load, or during loading is possible.

it's not.



-meeuki


lumpini
quadpers0n
Wed Jul 13, 2005 5:28 pm
#19


let's bust some more myths while we are at it.


"mouse movements/joystick movements on the splash screen will start the timer prematurely" - wrong.


"there's a small split second window the second you hyper into the zone that allows you to be destroyed." - wrong.the load killer would have to accurately guess your load point the exact split second you arrive in the zone, which is impossible and also blind luck allowed me to test this and also prove it wrong.


"it's too hard to differentiate between enemies/npcs and friends during the 5 second invuln timer."- wrong. they appear yellow on radar. you don't need a lock to fight.



load killing was corrected at the same time as the kessel fix. to the OP: if you really can't get out of the way of a SPACEBOMB (lol) lock in 5 seconds then you have so many things to worry about before the occasional and infreqentspawn camping going on. if you still think it's such a big deal, who were the players perpetuating it and what was the CSR's response? ahhh there wasn't one?


now,anyone got any more myths to perpetuate?

Message Edited by quadpers0n on 07-13-2005 07:31 PM



-meeuki


lumpini
Slysix
Wed Jul 13, 2005 6:06 pm
#20



quadpers0n wrote:

let's bust some more myths while we are at it.

"mouse movements/joystick movements on the splash screen will start the timer prematurely" - wrong.

"there's a small split second window the second you hyper into the zone that allows you to be destroyed." - wrong.the load killer would have to accurately guess your load point the exact split second you arrive in the zone, which is impossible and also blind luck allowed me to test this and also prove it wrong.

"it's too hard to differentiate between enemies/npcs and friends during the 5 second invuln timer."- wrong. they appear yellow on radar. you don't need a lock to fight.
load killing was corrected at the same time as the kessel fix. to the OP: if you really can't get out of the way of a SPACEBOMB (lol) lock in 5 seconds then you have so many things to worry about before the occasional and infreqentspawn camping going on. if you still think it's such a big deal, who were the players perpetuating it and what was the CSR's response? ahhh there wasn't one?
now,anyone got any more myths to perpetuate?

Message Edited by quadpers0n on 07-13-2005 07:31 PM




When a hostile player loads into deep space, if you spam the Z key (target nearest hostile enemy player) you will target their ship. Now before the invunerability timer runs out(ie their still yellow) clear the lock and try to reaquire the lock using the Z key. You won't be able to establish a lock as their not designated as hostile player.

quadpers0n
Wed Jul 13, 2005 6:19 pm
#21

i've never been able to aquire a lock on a yellow player with Z while invulnerable, but i haven't tested that so i don't know for sure..., but even if it is true, they are still bright yellow on your radar. you don't need a target to blow him away and certainly don't need him targetted to be evasive enough to avoid a spacebomb lock.


we are really talking about two types of players here.


player A loads into the zone, instantly looks for yellow, hits L anyway to be sure, hits Z to be paranoid and is already moving the second he pops in.


player B loads into the zone.


he sits for half a second


he listens to gunfire around him for half a second


he thinks about the gunfire for a full second


he cautiously and slowly swivels his joystick 40 degrees for the the 4 seconds left in his invuln timer, notices yellow halfway through the 5th second, explodes then goes and posts here.



now, you pilots out there whining about this, i'm making fun at your expense but what's the solution to this problem? spawn points someplace else in the zone? 10 second timers? 15? 20? make deep space voluntary PVP? cmon. there are plenty of things you can do to avoid being blown up.


throttle settings get saved when loading into a zone. so why not load into DS at optimum throttle? the second you go live you'll be manuverable enough to avoid a lock. other than that just watch when you load into the zone. it'll be yellow in a sea of white and red, burst, let go, manuver out of a lock and blow the load camper out of the sky. if you die, well thems the breaks it's a pvp zone and you got forced into a crappy fight. thems also the breaks. post asking the devs to randomize the zone spawns, i dunno.






-meeuki


lumpini
bizondele
Wed Jul 13, 2005 7:04 pm
#22

now, you pilots out there whining about this, i'm making fun at your expense but what's the solution to this problem? spawn points someplace else in the zone? 10 second timers? 15? 20? make deep space voluntary PVP? cmon. there are plenty of things you can do to avoid being blown up.


throttle settings get saved when loading into a zone. so why not load into DS at optimum throttle? the second you go live you'll be manuverable enough to avoid a lock. other than that just watch when you load into the zone. it'll be yellow in a sea of white and red, burst, let go, manuver out of a lock and blow the load camper out of the sky. if you die, well thems the breaks it's a pvp zone and you got forced into a crappy fight. thems also the breaks. post asking the devs to randomize the zone spawns, i dunno.






The solution is pretty clear, it is happening and will continue to progress. I am sure you being afan ofPVP have realized not many pilots go to the zone to PVP anymore. I think it is a legitimate complaint and your short sightedness is going to cost you of one therare opourtunities in yourlife to have dominace over another and thus feel better about your extrordinary handling of a joystick in a video game.


Now I am just having a little fun at your expense, but seriously if people target other loader then why even enter the zone? I think that the question the PVP hounds should really be asking themselves as they camp a loading spot. Hey I maybe in the minoity maybe thousdands of players waiting to have this happen to them.







Sexual Jedi oozing machismo

quadpers0n
Wed Jul 13, 2005 10:07 pm
#23

actually, lots of people enter the zone to PVP, you haven't fostered an atmosphere on your server for that? fine. don't expect courtesy in the zone then and expect to fight the second you go in. 5 seconds is enough. don't think it is? well complain about that then and not "load killing" whichis a myth. whats the biggest space server? starsider? doesn't happen there.


gorath has great PVP in DS, does "load killing" happen there? no.


all i'm saying is players don't complain about the invuln timer. why? because it's much easier to whine and cry about "load killing" why? because it sounds bad. noobs and fools alike get up in arms about it. "load killing is unfair!!!"


but the point is the game does. not. allow. load. killing. PERIOD. it is impossible. not infrequent, not sporadically occuring by server. IMPOSSIBLE. find all the excuses you want and they'll be refuted. the mechanics implemented prevent it and it's merely uninformed whining if you phrase your arguement that way. you say the situation is happening and will continue to happen, do you mind explaining how? you can't. why? because you don't PVP, you haven't spent the time to understand the mechanics of the zone, and you're just jumping on the "whaa" bandwagon that is really what "continues to happen."


and frankly that's the true detriment to PVP: uninformed idiots complaining about problems that don't actually occur, blaming it on a phantom defective game mechanics. instead of people who actually know how things work and intelligently discuss the detriments to said mechanics. nowhere on this thread have people mentioned the problematic nature of spawning next to your opposing factions objectives. nowhere do they discuss the limitations of the 5 second timer. you have 10 people commenting about load killing. 2 people commenting about supposed inconsistancies in thethe timerand a person or two saying "wait, this arguement is rediculous" and then you, contributing zero. thanks.











-meeuki


lumpini
jimbrown
Wed Jul 13, 2005 11:24 pm
#24






Maccajnr wrote:
The devs should find a way to have the ship loading while inside the ship/station. For rebels, ships would load inside the rebel station, and go out through the shuttle bay, and imperials should load inside the ISD, and go out through the big bay under his belly, like you see in the movie. I first think that would be so cool, seeing a group of TIEs coming out of the ISD, and second that would prevent any killing while players are slow loading.





i dont give a rats @$$ about spawn griefing. this would be frickin kewl



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HiroTanaka
Thu Jul 14, 2005 7:50 am
#25






Maccajnr wrote:
The devs should find a way to have the ship loading while inside the ship/station. For rebels, ships would load inside the rebel station, and go out through the shuttle bay, and imperials should load inside the ISD, and go out through the big bay under his belly, like you see in the movie. I first think that would be so cool, seeing a group of TIEs coming out of the ISD, and second that would prevent any killing while players are slow loading.






Actually, to run with this idea - make those starting station armed to the teeth, too, so that anyone trying to camp them will get the crap shot out of them. The do exactly that in MxO with the PvP contructs - each side has a loading area in one of the three corners of the map. Each loading area is patrolled by a dozen Level 100 NPCs from that faction. Note that players in MxO max out at level 50, so you can imagine where trying to rush the enemy entry points gets people ...

Calequendi
Thu Jul 14, 2005 8:10 am
#26

theres never any enemy ships in deep space on infinity, so i never get ganked


is that good or bad




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