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LeBob
Tue Apr 20, 2004 3:12 pm
#27

looks like single passenger ships only



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TheRealChriss
Tue Apr 20, 2004 3:12 pm
#28

my first words when i saw the space expansion pics: HOLY ****!!!!


so many questions... so many questions...


i hope my computer will be able to handle the new graphics (which look a-maze-ing)



Treay Yaso - Shadowfire
Obi007
Tue Apr 20, 2004 3:14 pm
#29

Screens look really nice there also seemed to be a tiny hint that there would be added stuff tothe "ground section" of swg too with extra professions and races. I'm guessing most of those will be to do with the space section but it will be interesting to see what other stuff comes with the space expansion.
DreamWatcher
Tue Apr 20, 2004 3:15 pm
#30

Well thanks for that, you will now be stuck with me the next 24/7 until release


Look nice, I hope there will be support for the joystick or game pads beside the keyboard.





"People can be divided into two classes: winners and whiners. Whiners are people who go around constantly complaining about the unfairnesses of life. Winners are people who figure out how to deal with the unfairnesses of life and get what they want in spite of it all." "Tom Sloper"
Aracon
Tue Apr 20, 2004 3:16 pm
#31

Twitchy combat is great, I want to feel on the run like in the movies, that excitement must be felt!

If there are large ships that I can place items in and move around in, than that's just going to rawk. However I don't see it happening...can the servers keep track of 125 items moving fast in space? And when you store the ship, you're storing all those items and teh same with pulling them out. I'm really worried and yet really excited. :-|



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Trean
Tue Apr 20, 2004 3:16 pm
#32

Who the heck thought of that name, come on, you guys can do better.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Zilod
Tue Apr 20, 2004 3:16 pm
#33

/cheer

after months (or years? ) finally the official announcment for SE!

not to say that i'm very happy for space expansion, expecially if it will grab ideas and mechanics from games so funny and solid as the x-wing/tie fighter series (tie fighter is still one of my fav games )

Samath
Tue Apr 20, 2004 3:17 pm
#34

Q,


Very Nice, Congrats to the SWG team for this fine work.................





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Seomon
Tue Apr 20, 2004 3:17 pm
#35

/wantsanxwingandcantwaitforthespaceexpansiontocomeoutsohecangetbackintothegame




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Atteke
Tue Apr 20, 2004 3:18 pm
#36






Kevm wrote:





Atteke wrote:


This looks very cool but I hate the idea of calling our ships from the data pad I wanted to head to a Rebel hide out, talk toNPC and get teleported to a instanced (right word?) docking bay containing my ships then viewing a CGI video of my ship blasting off obviously Neutrals would do something similar at a standard star port.






just think of calling your ship from the datapad as the Valet Droid getting your ship out of the Starpart hanger for you.





I still thinka "Star Wars: Rebel Strike" hanger and take off would be better





Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

Rikilii
Tue Apr 20, 2004 3:18 pm
#37

I wonder -- will this just be a space combat sim, or will there be places to go and explore in space, like docking with capital ships and space stations and exploring their interiors?



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Barb-Wire
Tue Apr 20, 2004 3:19 pm
#38






QuiJonOz wrote:
Nice screenshots, but disappointed to learn the game will be very twitchy. We don't use Unreal to resolve ground fights. The accuracy of a pilot/gunner should be determined by the character's skills. If we wanted to play X-Wing vs. Tie Fighter, we'd play X-Wing vs. Tie Fighter. In an MMORPG, it should be the character's skills that are the most important. That's not say smart tactics by the player shouldn't have any bearing, but this shouldn't be an arcade game.







oh gods no. the problem with MMORPG is its reliance on dice rolls to determine combat hence the extreme minority of full time PVPers compaired to PVE PVP just is not fun when the sole skill in it is how good a set of macros you have and how many stimpacks you can roll out....


moving to actual player skill as a factor is a DAMN fine step




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Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
JediMindslayer
Tue Apr 20, 2004 3:20 pm
#39

Great... cant wait to see 10 billion "Millenium Falcons" flying all over the place...

I seriously hope that the "MF" ship is not a player-owned craft...

Mercenary crafts were SIMILAR to the "MF" but not every player should have
the EXACT SAME "MF" template as Han-Solo...

His ship was unique.

As in that was the ONLY one in existance, anywhere.




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TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA


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