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Thread: OK How Big is Space?

Dosi
Fri Oct 22, 2004 3:07 pm
#27



Headdead wrote:


Mandril wrote:


Zaket wrote:


Mandril wrote:
13,856 meters on a side X 3 sides (X-Y-Z axes), ~= 2.66 trillion cubic meters or ~=2.66 billion cubic kilometers.


Hmmm - I thought each axis went from -8000m to +8000m. That makes each axis 16k. Total volume of a zone would then be 16x16x16 or 4096 cubic kilometers.



One waypoint tick is not equal to one in-game meter. In any space zone, go to waypoint 8000, 8000, 8000 and stop. From there, set a waypoint for 8000, 8000, -8000. The distance you get back is 13,856 in-game meters. You can go to any vertex (8 total) and shoot a waypoint to any other adjacent vertex and you'll get 13,856 in-game meters every time. So the volume is X*Y*Z where X, Y, and Z are equal to 13,856. That's 2,660,195,926,016 cubic in-game meters or ~= 2.66*10^12.
I might be wrong in the way I'm figuring cubic kilometers, though. If we take 13,856 meters, that's 13.856 kilometers. Cubing 13.856 yields 2,660.195926016 cubic kilometers. If I subtract 3 off the exponent 2.66*10^12 above to get cubic km I get 2.66*10^9...and now that I think about it I see my error there - I have to subtract 9 off the exponent (3 for each axis) and that gets me back to 2,660.195926016 cubic kilometers (13.856 km^3). Jinkies! No wonder I had to bail out of of Calculus II twice before I got through it!
Either that or the size of the space zones is actually zero, and we imagine it has volume through shared hallucination or sheer force of will..."Do you think that's air you're breathing right now?"
Or if you're a fan of The Hitchhiker's Guide to the Galaxy, the answer to everything is 42.
In any event, it takes me quite a few minutes to go straight from one vertex to another in an A-Wing clocking at 912. There's plenty of room for all kinds of stuff in each space zone.
PS: So for any given axis there are 16,000 possible wp's (+8000 -> -8000). So each wp resolves to 13,856/16,000 = 0.866 in-game meters....unless it's Thursday...and raining...then the answer might be different.





Uhm....what????




Did your brain hurt after that? Cuz mine did.



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
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Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Kalano
Fri Oct 22, 2004 3:20 pm
#28






LeBob wrote:


Space is not nearly big enough. If you have a ship that can go 2000, you can reach the opposite side in minutes.



but I am still buying the game...

Message Edited by LeBob on 10-22-2004 04:14 PM





2000?!?!?!?! Wow, i am lucky to get 500. Urg, you could fly circles around me. You must have a Mark 5 engine.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
Stakex007
Fri Oct 22, 2004 3:30 pm
#29

The thing is these are just small zones around the planets. There not ment to seem as tho your flying through the Galaxy as some people think. For that the zones are massive. It gets annoying doing patrol missions if you have to cross the zones . Im sure most people will not be dissapointed by their size... but of course some people will... there is alwasy someone to hate everything.
Toguro
Fri Oct 22, 2004 3:45 pm
#30



Dosi wrote:


Headdead wrote:


Mandril wrote:


Zaket wrote:


Mandril wrote:
13,856 meters on a side X 3 sides (X-Y-Z axes), ~= 2.66 trillion cubic meters or ~=2.66 billion cubic kilometers.


Hmmm - I thought each axis went from -8000m to +8000m. That makes each axis 16k. Total volume of a zone would then be 16x16x16 or 4096 cubic kilometers.



One waypoint tick is not equal to one in-game meter. In any space zone, go to waypoint 8000, 8000, 8000 and stop. From there, set a waypoint for 8000, 8000, -8000. The distance you get back is 13,856 in-game meters. You can go to any vertex (8 total) and shoot a waypoint to any other adjacent vertex and you'll get 13,856 in-game meters every time. So the volume is X*Y*Z where X, Y, and Z are equal to 13,856. That's 2,660,195,926,016 cubic in-game meters or ~= 2.66*10^12.
I might be wrong in the way I'm figuring cubic kilometers, though. If we take 13,856 meters, that's 13.856 kilometers. Cubing 13.856 yields 2,660.195926016 cubic kilometers. If I subtract 3 off the exponent 2.66*10^12 above to get cubic km I get 2.66*10^9...and now that I think about it I see my error there - I have to subtract 9 off the exponent (3 for each axis) and that gets me back to 2,660.195926016 cubic kilometers (13.856 km^3). Jinkies! No wonder I had to bail out of of Calculus II twice before I got through it!
Either that or the size of the space zones is actually zero, and we imagine it has volume through shared hallucination or sheer force of will..."Do you think that's air you're breathing right now?"
Or if you're a fan of The Hitchhiker's Guide to the Galaxy, the answer to everything is 42.
In any event, it takes me quite a few minutes to go straight from one vertex to another in an A-Wing clocking at 912. There's plenty of room for all kinds of stuff in each space zone.
PS: So for any given axis there are 16,000 possible wp's (+8000 -> -8000). So each wp resolves to 13,856/16,000 = 0.866 in-game meters....unless it's Thursday...and raining...then the answer might be different.





Uhm....what????




Did your brain hurt after that? Cuz mine did.



wow i acually understood it. now i feel smart.

OHMSS225
Fri Oct 22, 2004 4:05 pm
#31

I think those thoughts came from an error where you'd get the system message that you're almost at the limit of the space zone, when you really weren't.



-= Ahriman BreViary =-
Stingersw
Fri Oct 22, 2004 4:40 pm
#32

Sheesh, the kids these days have no sense of humor or evenhumour :-).


My stock answer to any question I'm asked at work where I don't know the answer is, of course, 42!


That pretty much sums it up for life, the universe and everything.


Alienjr
Fri Oct 22, 2004 4:47 pm
#33

yes yes its large,


But the one thing you must always do when you launch, make sure you have a towel........




Casus Belli
- XFOR - Starsider
501st Legion - So Cal Garrison

Tydarian
Fri Oct 22, 2004 5:17 pm
#34

If I recall correctly spacecoords are+8000 to -8000 in all dimentions. You could cover the area pretty quickly in Beta although they may adjust the speed of ship in production.. who knows. They actually had to have a little pop up message telling you you hit the edge cause you'd hit it and not realize it till you noticed the stars moving sideways.


That having been said you have to remember its 3 dimensions in size rather then the 2 dimensions your used to so there is a lot more elbow room. Its real easy to find large areas in a sector where theres nobody and nothing.


Vicotnik
Fri Oct 22, 2004 5:22 pm
#35

I would say that overall, space seems and feels small in JTL. Especially in very populated areas.


However, when you're doing the Kessel missions, space will feel big and empty...



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
DataZ
Fri Oct 22, 2004 5:38 pm
#36

In JTL, space is finite and is exactly 16,000 meters cubed.


The really cool think is that there are corners in space that you can fly to
JediNewb
Fri Oct 22, 2004 5:38 pm
#37






JFreeman wrote:

Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space. - Douglas Adams, The Hitchhiker's Guide to the Galaxy







He was a real hoopy frood. And he always had his towel with him.


I miss him.

Zaket
Fri Oct 22, 2004 5:46 pm
#38






Mandril wrote:





Zaket wrote:





Mandril wrote:

13,856 meters on a side X 3 sides (X-Y-Z axes),~= 2.66 trillion cubic meters or ~=2.66 billion cubic kilometers.






Hmmm - I thought each axis went from -8000m to +8000m. That makes each axis 16k. Total volume of a zone would then be 16x16x16 or 4096 cubic kilometers.






One waypointtick is not equal to one in-game meter. In any space zone, go to waypoint 8000, 8000, 8000 and stop. From there, set a waypoint for 8000, 8000, -8000. The distance you get back is 13,856 in-game meters. You can go to any vertex (8 total) and shoot a waypoint to any other adjacent vertex and you'll get 13,856 in-game meters every time. So the volume is X*Y*Z where X, Y, and Z are equal to 13,856. That's 2,660,195,926,016 cubic in-game meters or ~= 2.66*10^12.


I might be wrong in the way I'm figuring cubic kilometers, though. If we take 13,856 meters, that's 13.856 kilometers. Cubing 13.856 yields 2,660.195926016 cubic kilometers. If I subtract 3 off the exponent 2.66*10^12 above to get cubic km I get 2.66*10^9...and now that I think about it I see my error there - I have to subtract 9 off the exponent (3 for each axis) and that gets me back to 2,660.195926016 cubic kilometers (13.856 km^3). Jinkies! No wonder I had to bail out of of Calculus II twice before I got through it!


Either that or the size of the space zones is actually zero, and we imagine it has volume through shared hallucination or sheer force of will..."Do you think that's air you're breathing right now?"


Or if you're a fan of The Hitchhiker's Guide to the Galaxy, the answerto everything is42.


In any event, it takes me quite a few minutes to go straight from one vertex to another in an A-Wing clocking at 912. There's plenty of room for all kinds of stuff in each space zone.


PS: So for any given axis there are 16,000 possible wp's (+8000 -> -8000). So each wp resolves to 13,856/16,000 = 0.866 in-game meters....unless it's Thursday...and raining...then the answer might be different.







I bow to your superior knowledge...


I think......



----------------------------------
Clerista Iewie
Master Shipwright
AEK
Fri Oct 22, 2004 5:56 pm
#39

Here's the real math for those who are confused.

16000 meters per side = (16000)^3 = 4.096*10^12 cubic meters
4.096*10^12/(1000^3) = 4096 cubic kilometers

If you can make it from one side to the next in say five minutes, then that gives a speed of

16000/(5*60) = 53.3 meters per second.

This shows how as a previous poster said that it is all relative, modern real rockets/spacecraft travel at well over 1000-5000 meters per second.

Also, statistically, because of the extra dimension, one would be MUCH less likely to always be traveling in the same direction and run into a "wall"

Message Edited by AEK on 10-22-2004 05:58 PM

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