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Thread: Just a comment about all the crying about PvP or No PvP or PvE..whatever
Slarus wrote:
You are right in saying that PvP is a feature not the core of a game. However sometimes the features are almost as good as the core. SWG without pvp for most would be like ... an oreo without cream filling, or... a porn star without large breasts.. just .. not very fullfilling.
Interesting comparisons except you and others say that PvP is broken and hardly anyone does it, so would SWG be better with it's broken PvP or no PvP?
Slarus wrote:
It already doesn't have the content if it is broken. I am all for fixing the system, but what I am talking about is people talk about the greatness and birthright of PvP in SWG when SWG doesnt have PvP hardly. I was talking about the poster who said some features are almost as good as the core, well clearly this is not the case here so I fail to see it as a point. I think because they started it and promised a PvP system in SWG they should fix it, but I dont think if they left out PvP from the start the game would have suffered as you'd only get die hard PvPers beggin for PvP, most others would go about thier business, but because Pandora's box of PvP has been open people expect it and want to make it more then it ever was intended.
Slarus wrote:
Well I guess it would be like every stand alone game, like KOTOR and such, except instead of AI group members you could have live people. You wouldnt even be asking this if they had no PvP from the start, PvP does not equate to the only way to interact or play the game, a majority of SWG players dont PvP so to them there is no PvP, it can be done I am not saying it should but it can be done.
And this can only be achieved through PvP? Sorry I dont see it. PvP is a nice option to have but alot can be done without it that is all I am saying.
I agree they should fix PvP, except when looking at why we should do X or Y, you cant use a broken PvP system to justify whne in the next thread almost everyone talks about how it is broken.
Have I been saying how broken PvP in space is?
Of course you don't see how we *should* have PvP in a game based around a war... that might mean *losing* (and no it doesn't matter what you *lose* it's the not *winning* that counts right?).
And - you're right on *one* count... I wouldn't be asking this question now if we had no PvP... I'm sure I'd be like many others asking what the *&^% was being done with one of the best licenses known to man. Why if I was being a Stormtrooper - Rebel insurgents couldn't shoot me and why if I were a Rebel Guerilla - why those Imperial loyalists were waving to me as I bombed yet another platoon of NPC Stormies into nothing but dust and echoes.
You're right - what a great ideal you have... no PvP at all and fluffiness all round... shoot.. I think we need a Carebears MMO on the design cards. Hang on.. didn't they do something like that, an obscure Egyptian ancient one, no combat, no PvP, no conflict... can't say I've heard a lot about it since laughing at the idea.
But then they'll say that its not fair that only then Overts can attack it and that they pay $15 a month to attack the uber mobs too, but not Overtly.
Kalaf wrote:
What would be nice is if the Devs just added a couple more big ship spawns in the entire game. Like that Warlord Crusier in Dant space. Put a Big ship of each type(Imp/Reb?Neutral) roaming each starsystem. You can only attack it if you are Overt. By the same token you can only defend it if you are overt also. Why must PvP be ONLY in a certain spot?
Golrok wrote:
But then they'll say that its not fair that only then Overts can attack it and that they pay $15 a month to attack the uber mobs too, but not Overtly.
Kalaf wrote:
What would be nice is if the Devs just added a couple more big ship spawns in the entire game. Like that Warlord Crusier in Dant space. Put a Big ship of each type(Imp/Reb?Neutral) roaming each starsystem. You can only attack it if you are Overt. By the same token you can only defend it if you are overt also. Why must PvP be ONLY in a certain spot?
They whined out Kessel... - soon the ISD will be next. Give it two months tops.
Have I been saying how broken PvP in space is?
Of course you don't see how we *should* have PvP in a game based around a war... that might mean *losing* (and no it doesn't matter what you *lose* it's the not *winning* that counts right?).
And - you're right on *one* count... I wouldn't be asking this question now if we had no PvP... I'm sure I'd be like many others asking what the *&^% was being done with one of the best licenses known to man. Why if I was being a Stormtrooper - Rebel insurgents couldn't shoot me and why if I were a Rebel Guerilla - why those Imperial loyalists were waving to me as I bombed yet another platoon of NPC Stormies into nothing but dust and echoes.
You're right - what a great ideal you have... no PvP at all and fluffiness all round... shoot.. I think we need a Carebears MMO on the design cards. Hang on.. didn't they do something like that, an obscure Egyptian ancient one, no combat, no PvP, no conflict... can't say I've heard a lot about it since laughing at the idea.
Ok forget it, I'm not gonna have a debate if your gonna make up stuff, and change what I said I dont have time for trolling crap.
PvP in SWG is fine, but few think it works, so DONT site current PvP as a great reason for more PvP, that is what I said. Go to hell with this carebear non-sense I NEVER advocated zero combat nor a total PvE system, I just said IF, IF the game started with only PvE this would not be a debate, PERIOD. No PvP doesnt mean no combat, it means NO PLAYER VS PLAYER combat, City of Heroes has lots of action, and combat but ZERO PvP, not even dueling so dont lie to us and say that no PvP means no combat, stop trolling and start thinking.
Slarus wrote:
Ok forget it, I'm not gonna have a debate if your gonna make up stuff, and change what I said I dont have time for trolling crap.
PvP in SWG is fine, but few think it works, so DONT site current PvP as a great reason for more PvP, that is what I said. Go to hell with this carebear non-sense I NEVER advocated zero combat nor a total PvE system, I just said IF, IF the game started with only PvE this would not be a debate, PERIOD. No PvP doesnt mean no combat, it means NO PLAYER VS PLAYER combat, City of Heroes has lots of action, and combat but ZERO PvP, not even dueling so dont lie to us and say that no PvP means no combat, stop trolling and start thinking.
I didn't make up stuff, I just took your arguements to an extreme and deconstructed them henceforth.
And yes - you have plenty of time for trolling - go read the rest of your posts.
More PvP??? That's a joke - we'd like *some* PvP. We had a battleground that *worked* - yeah the system didn't work brilliantly - but we could knock seven shades of *&^% out of each other as long as we wanted. Skill mattered more than template and there was fun. It's the first time in over a year I've seen effective newbies have fights with *Masters* and stand more than a snowflake in hell's chance of winning.
You're right... on one count - and I'll say it again - just so you're crystal clear:
Without PvP in this game we'd all be wondering what the blazes was going on with the license.
Happier now? There is no debate either - you're right on that count too... and I even made it easy to read for you.