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Thread: We should be paid to PvP
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Slarus
Thu Nov 18, 2004 10:28 am
#27
I'd have to agree. Removing decay from PvP only would barely impact the overall player-base decay. In fact, I'd go far enough to say that shipwrights would probably not even notice the difference.
Yeah that was my thought as well, now if somewhere like 65% of the server population exclusivily PvPed it might be an issue but we wont get anymore then like 25% doing nothing but PvP, maybe another 45% will dabble in and out and decay will affect them when they PvE. I just dont think the SW's would notice a drop, they'll be in big business for at least 6 months while new people come on and partake in the system.
GirthSnail
Thu Nov 18, 2004 1:06 pm
#28
Hmm, perhaps I didn't make my idea very clear, a lot of you seem to have misinterpreted what I'm saying. I am not a 1337 PvP dewd3 looking to be made more special, in fact I have never been overt in space. I know PvP is fun becauseI used to enjoy multiplayer matches in X vs. TIE. In that game I loved how when you died you just got respawned and start fighting again. But in JtL if I want to PvP I'll also have to spend large amounts of time grinding to pay for it. I've done the grinding thing before, and to be honest I'm tired of it. This is a game. It shouldn't be thatwe have to work to be able to have fun, we should be paid for having fun.
I'll considerreposting this topic with some more information in the first post.
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