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Thread: AI better but they still fly at impossible speeds
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truewildman wrote:
Absolutely incorrect.
"This is the fastest hunk of junk in the galaxy, kid! It made the Kessel run in under 12 parsecs!"
MP ship can be fast, really fast, in linear motion. Heaven forbid you should need to turn, however. That's the way it should be. Fast in a straight line, but much slower if you need to maneuver.
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That was one, very modified YT-1300. It wasn't the norm. If you ever saw a real YT-1300, you would know it is very slow (maybe a speed of about 400) and can't manever at all. Han gave up some of his cargo space to make one kick butt ship, at the cost of stability. If you re-read the quote, "fasted HUNK OF JUNK in the galaxy". That doesn't mean it was the fastest ship in the galaxy. Those TIE fighters were certainly faster in real space. When Han talks about his ship being fast, he is talking about hyperspace. To do the Kessel run in 12 parsecs is an amazing feat while in hyperspace. "Without precise calculations, we'd fly right though a star or bounce too close to a super-nova and that'd end your trip real quick, wouldn't it".
The ship is so fast that its orginal design can't take the load. It is a very high maintenance ship. Now if the devs wanted to play this right, they should make storage capabilities of the YT-1300 based on what is being put into the ship. Also, if you put a fighter engine into a multiplayer craft, it should be slow as hell, since it has to push so much more mass. You would need a huge, and very powerful engine to push something like the YT-1300 at falcon speeds. And yet, this is not the case.
Anyone who says that the ships are balanced and the speed is fine, never flew in the SW universe before. Personally, I think that an Awing should be able to do over 2500 on average, and Xwing around 2000 and the Ywing aroudn 1200. The weapons should be able to go farther, and a torpedo lock as far as 5km. This was how it was done in Xwing vs Tie Fighter. Now I know why it isn't like this. Since this is a twitch game, the amount of space in each sector is fairly limited. By toning down the speeds and keeping a low range on the weapons, the devs don't need a large amount of space in a sector and can save some resources. But if everything is slowed down and ranges are reduced, we get issues such as ship balance and NPCs that are too accurate (they are not too accurate, it is that we are too slow for our maneuvers to be successful).
In beta, we were able to get some major ship balance changes, I think we can still push for more, though we aren't that far from the mark.
atytula wrote:
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truewildman wrote:
Absolutely incorrect.
"This is the fastest hunk of junk in the galaxy, kid! It made the Kessel run in under 12 parsecs!"
MP ship can be fast, really fast, in linear motion. Heaven forbid you should need to turn, however. That's the way it should be. Fast in a straight line, but much slower if you need to maneuver.
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That was one, very modified YT-1300. It wasn't the norm. If you ever saw a real YT-1300, you would know it is very slow (maybe a speed of about 400) and can't manever at all. Han gave up some of his cargo space to make one kick butt ship, at the cost of stability. If you re-read the quote, "fasted HUNK OF JUNK in the galaxy". That doesn't mean it was the fastest ship in the galaxy. Those TIE fighters were certainly faster in real space. When Han talks about his ship being fast, he is talking about hyperspace. To do the Kessel run in 12 parsecs is an amazing feat while in hyperspace. "Without precise calculations, we'd fly right though a star or bounce too close to a super-nova and that'd end your trip real quick, wouldn't it".
The ship is so fast that its orginal design can't take the load. It is a very high maintenance ship. Now if the devs wanted to play this right, they should make storage capabilities of the YT-1300 based on what is being put into the ship. Also, if you put a fighter engine into a multiplayer craft, it should be slow as hell, since it has to push so much more mass. You would need a huge, and very powerful engine to push something like the YT-1300 at falcon speeds. And yet, this is not the case.
Anyone who says that the ships are balanced and the speed is fine, never flew in the SW universe before. Personally, I think that an Awing should be able to do over 2500 on average, and Xwing around 2000 and the Ywing aroudn 1200. The weapons should be able to go farther, and a torpedo lock as far as 5km. This was how it was done in Xwing vs Tie Fighter. Now I know why it isn't like this. Since this is a twitch game, the amount of space in each sector is fairly limited. By toning down the speeds and keeping a low range on the weapons, the devs don't need a large amount of space in a sector and can save some resources. But if everything is slowed down and ranges are reduced, we get issues such as ship balance and NPCs that are too accurate (they are not too accurate, it is that we are too slow for our maneuvers to be successful).
In beta, we were able to get some major ship balance changes, I think we can still push for more, though we aren't that far from the mark.
Oh, mine is modified, alright. An RE'd 107.8 engine in mine.
truewildman wrote:
Oh, mine is modified, alright. An RE'd 107.8 engine in mine.
Amuro0079 wrote:
truewildman wrote:
Oh, mine is modified, alright. An RE'd 107.8 engine in mine.
What's the Y/P/R on that engine?
On the engine, they're all in the 80's. The chassis is 50/50/37.5
KaylBreinhar wrote:
If ships could travel at 2000kph average cruise speed, we'd reach the edges of the space zones in about sixty seconds edge-to-edge.
I'm happy with the 1226 I can average at 100% throttle or the 1059 at 85% when I have a 1:1 speed:manuverability ratio.
I wish people would read what I say. I said that the reason they don't allow these speeds is because of the small sectors. If the sectors were bigger, 2000 (not kph) would be fine.
But that is a fighter engine. Ona multiplayer craft it should do about 30 with y/p/r of about 20 and on a Ywing it should do about 70 with a y/p/r of about 55. If you want an engine that can move a YT-1300 fast, it should have a speed of 400 and have a 200k mass.
truewildman wrote:
Amuro0079 wrote:
truewildman wrote:
Oh, mine is modified, alright. An RE'd 107.8 engine in mine.
What's the Y/P/R on that engine?
On the engine, they're all in the 80's. The chassis is 50/50/37.5
atytula wrote:
But that is a fighter engine. Ona multiplayer craft it should do about 30 with y/p/r of about 20 and on a Ywing it should do about 70 with a y/p/r of about 55. If you want an engine that can move a YT-1300 fast, it should have a speed of 400 and have a 200k mass.
truewildman wrote:
Amuro0079 wrote:
truewildman wrote:
Oh, mine is modified, alright. An RE'd 107.8 engine in mine.
What's the Y/P/R on that engine?
On the engine, they're all in the 80's. The chassis is 50/50/37.5
Message Edited by truewildman on 11-30-2004 01:19 PM
Undergrid wrote:
truewildman wrote:
Undergrid wrote:
I don't know about the rest of you, but the blacksun and TIE fighters I've been fighting today just loop around me in circles. Its like the AI has been reverted to a stage in beta.
Well, when you're going so damned slow, what do you expect them to do? Just keep going??
Ok, so going at a speed of 1200 is slow? I have to slow down just so I don't overshoot the damn things, the blacksuns I've been fighting have gone from a cruise speed of 950ish to 809..
Hah =p cause you're trying to dogfight at full throttle 8D nooby booby
atytula wrote:
Zutono wrote:Impossible speeds? Nah...The only people who complain about impossible speeds are the ones who aren't using the droid specials to their fullest or been out and gotten a good custom engine made by your local shipwright.Quite easy to break 1500 in pretty much any ship if you set yourself up right. (and yes...I'm including the big multiplayer ships too, my Decimator can break 1700)And you don't see a problem with this?????
Ywings, TIE Bombers and Multiplayer ships shouldn't be able to go faster then 700. They are supposed to be slow and move like jelly. The fact that the difference in speed between the Awing and the Ywing with the same engine is only 200 (thats the most I have seen, usually it is closer to 100) is just wrong. The cruising speed of a ywing in XvT was 60, the Xwing was 100 and the Awing was 120. The Awing was 100% faster then the ywing. And an Awing has a very similar engine as the Ywing, only the Ywing is bigger and the reactor is dedicated to more subsystems that it is the slower ship.
Now, with that being said, when I am in an Xwing and I try to take out a TIE bomber and they are going faster then me with the 92 engine, this is sad. People say I am not using my droid to my fullest, but the fact is, I don't have the chips. I would have to convince an imp to give me programmed chips. That will be a tough task. I would need to know a spy to mass produce them.
Shop around, I got lucky and found a vendor with engine overload 3 and 4 chips for sale, I bought several of each. Seriously, check out the map (CTRL-V) for droid vendors with names that suggest they are selling astromechs etc. then pay them a visit.