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Thread: Cargo holds, loadlifter droids and containers OFFICIAL PROPOSAL
Flatfingers wrote:
Asteroid Mining
Pseudopd wrote:
Did anyone notice that there is an "Asteroid" section in the bazaars filter window?
Hmmm....
Hmmm! That rates a definite "check it out next time I'm online." I wouldn't mind buying an asteroid. ![]()
Thanks for the heads-up!
As for the comments that have been made of"why bother pushing this non-combat idea": it's true thatasking forsomething doesn't mean you'llget it... but if you never ask, you almost certainly won't get it, and you'll have no right to complain when you don't get it.
As to whether the length of a series of posts indicates the worth of an idea, NattyDreadlocks' Big Ugly Bulk Freighters thread by itself ran for over nine pages without/bumps-- is that good enough?
Finally, yes -- it'sentirely possible thatspace commerce features might not beeasy to implement quickly.
But what good cost/benefit analysis only considers the costs?
--Flatfingers
So true. About the ease of implementation, all of the proposed featuresare based on existing (or extremely similar)ground and space mechanicscurrently in the game (these include inventory, structure placement, and droid structure management databases.) Of course there would be more coding to do but what's the supposed programming advantage of a live game? - evolution.
Flatfingers wrote:
...As for the comments that have been made of"why bother pushing this non-combat idea": it's true thatasking forsomething doesn't mean you'llget it... but if you never ask, you almost certainly won't get it, and you'll have no right to complain when you don't get it.
As to whether the length of a series of posts indicates the worth of an idea, NattyDreadlocks' Big Ugly Bulk Freighters thread by itself ran for over nine pages without/bumps-- is that good enough?
Finally, yes -- it'sentirely possible thatspace commerce features might not beeasy to implement quickly.
But what good cost/benefit analysis only considers the costs?
--Flatfingers