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Thread: Cargo holds, loadlifter droids and containers OFFICIAL PROPOSAL

Juusman
Wed Nov 24, 2004 3:39 pm
#14

/BUMP


Cool ideas.. maybe in the JTL revamp.. LOL!!



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CORE: Cadre of Republic Elite
Pseudopd
Wed Nov 24, 2004 5:09 pm
#15


Excellent ideas. But, how can we encourage players to "ship" cargo instead of just loading a backpack and taking a planet shuttle? Can we make the freighter service a needed service for artisans and crafters?


Well, how about this: Any raw materials that are carried planet to planet, over a certian amount, will be missing a small percentage or even slieghtly lower the quality of resources.

- This can be explained as being badly handled, spaceport theives, lost paperwork, crooked imperials, etc.

- This will encourage the use of a player cargo shipper from a planet to planet.

- There may be certain items that are banned from interstellar travel. A smuggler and privaye transport will be needed.


Okay, so lets say a harvester now has 100k lokian wheat that needs to be shipped to Tatooine. takingh it with you on a planet shuttle will make it so you end up on Tatooine with 80% and perhaps damaged goods (damn, that imperial tax): Time to contact and hire a Freighter. The frieghter captain can negotiate a price, use his reputation as collateral, or perhaps leave a "bond" with the client (an escrow of a percentage of credit of the amount of the total load).


Lets say that Lokian wheat is temporarily restricted from Tatooine...now you need to smuggle the goods!


Before landing at a station, the starship must undergo a search (much like the ground game).

- imperials search finds nothing, a smuggler and smuggling compartment will help with the saving throw.

- imperials search and find goods. A smaller percentange of the goods are "held pending approval", like perhaps 10%.

What about illegal goods?

- you can run. deny search and get a squad of enemy pilots (like a big pirate trap) after you, AND have the station deny landing...untill you hyperjump out and try again...

- allow search. on board a multi-player ship, imperial (hutt, pirate, corsec) troops "board" and walkthrough the ship "searching:

- you can either allow the search and hope nothing is found (smugglers also help with this)...

- or, attack the troopers and hope they didnt have time to call the station. If they did, it would be like denying a search..

- if they find anything, 10% loss of product

- they can also search for any componets thought to be too powerful for civilian use, and assess a fine.



Hey! How about missions to smuggle people to planets (smuggler needed). Certain items that have to be fouind on one planet and transported to another )ranger, crafter, surveyor needed. Perhaps an animal needs to be captured and transported (creature handler needed)...etc.


And while we're at it, random stop and search of ships like above looking for non-civilian or imperial deamed unathourized ship parts...


Just some ideas to float around...



Baz Pseudopod

EyedeeTentee
Wed Nov 24, 2004 5:19 pm
#16

yes, the reason to use a freighter service is missing. Like Taxes for interplanetary cargo. Which brings smugglers into it more. And not being able to carry a dozen city halls in your backpack. You should really need something to carry a house anyways, like the loadlifter droids and some larger land vehicles. It's that or require an architect to build your house on-site (the deed would be like blueprints). I've never really understood the ability to carry a couple million units of ore in your pocket. Put the storage things in landspeeders and other land vehicles designed to carry things, bring them to the starport (if it takes a few trips, that's ok) Give them to the freighter company and they deliver to the sp on the other end. Purchaser needs to pick up the goods (with the deed(s)). Just make deeds for those things email-able or make a cargo manifest or something. Freighter services could be used between cities as well...Even ground freight for cities with no sp.Freight carrying could be a newb profession, up to an advanced profession... Early people get access to small freight ships/trucks (Dodge bantha... lol), and as you progress, you can get bigger ships/trucks and instead of cargo containers costing these people lots, the vehicles cost lots and the skill advancement allows more containers per vehicle/cargo slot... like merchant getting more vendors. Advanced profession levels would lead to small fleets/convoys and/or the use of those big freighters we see in space... NPC's for fleet secondary vehicle drivers of course.

well, that got off track now, didn't it.



Jair Grey
Master Architect - 12 point assembly/ 12 point experimentation
Master Artisan
Master Merchant
Kettemoor - Coronet -393 -5522
Galactic Trade Alliance
Flatfingers
Wed Nov 24, 2004 5:20 pm
#17

Excellent work -- five stars!


In fact, the best recommendation I can give the ideas here is to try to tack them on to the ideas I've offered for adding Space Commerce features in general.


Seriously -- I'd like to see these changes put into place basically as described. However, I think more is needed. There's little value in being able to carry stuff around the galaxy if there's no reward for doing so!


To that end, I've come up with a few ideas for thingswe coulddo with all that cargo space:


Space Expansion: The Commercial Game


Implementing Space Commerce: A Design Proposal


Why JtL Needs Freighters


Asteroid Mining


If after reading these detailed concept messages you don't find something useful to do with a real cargo ship, you're not trying hard enough. (Fair warning: Some of these messages are very detailed, as in spanning-more-than-one-message detailed. I like to think of it as because they're chock-full of good ideas, rather than because I write too much... Heh.)


Constructive comments are always welcome. Enjoy! (And keep pushing for functional cargo ships. JtL needs this. Seriously.)


--Flatfingers

Message Edited by Flatfingers on 11-24-2004 06:21 PM

falacy
Wed Nov 24, 2004 5:46 pm
#18

Great idea... which is why you haven't had a developer responce.


I have posted two or three good ideas since I bought SWG two days after launch. The ONLY one of these ideas (which I stole from the Star Wars pen and paper RPG books) that made it into the game was the bomb droid (you're welcome).


They just don't seem to like ideas unless they think of them themselves, it seems...




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ROBO1964
Wed Nov 24, 2004 5:55 pm
#19


Good Idea but they would have to expand the number of droids you canhave beyond 5
Deathdog007
Wed Nov 24, 2004 7:05 pm
#20

sign



Corbantis IGN: Deathdog

Bounty Hunter
Master pilot
TroyBPerk
Wed Nov 24, 2004 10:30 pm
#21






Notch13 wrote:
Wow I haven't seen this before and we know how the devs respond to suggestions from the player base, unless they involve making jedi more common and easier or nerfing people's fun. Stop bumping this, if it garnered real attention you wouldn't need to bump it fifty times yourself. Why not do one on locking the guns forward they seem popular.





This idea was put together from a thread in betaafter several weeks of intense beta player support and response. It didn't get responded to by the devs there, but it was in the last month of testing that it really gained momentum. When beta testing ended, so did the beta threads, thus the huge thread that lead to the proposal was gone. I will bump it from time to time because nothing gets look at deep and the many beta testers that contributed to these ideas thought it merited some attention. Hopefully it will get looked at again.



Trippp Lightcaster - Rogue Recon - Starsider
Maulibaer
Fri Nov 26, 2004 10:06 am
#22

Some very good ideas now! Yet it goes in the right direction - what implements that we will never see it in THIS game.........



___________________________________________________________________
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I'm playing this game since BETA 4 and was one of the first AUSTRIANS that got it shipped.....

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CLANN CLAIOMH - Search for Dorian under "GRUPPE".....

REPAIRED CON-SYSTEM
Notch13
Fri Nov 26, 2004 10:35 am
#23



TroyBPerk wrote:


Notch13 wrote:
Wow I haven't seen this before and we know how the devs respond to suggestions from the player base, unless they involve making jedi more common and easier or nerfing people's fun. Stop bumping this, if it garnered real attention you wouldn't need to bump it fifty times yourself. Why not do one on locking the guns forward they seem popular.


This idea was put together from a thread in beta after several weeks of intense beta player support and response. It didn't get responded to by the devs there, but it was in the last month of testing that it really gained momentum. When beta testing ended, so did the beta threads, thus the huge thread that lead to the proposal was gone. I will bump it from time to time because nothing gets look at deep and the many beta testers that contributed to these ideas thought it merited some attention. Hopefully it will get looked at again.




Hmm huge support.. yet you need to bump it repeatedly to get it noticed? Must be something wrong with the way I define huge and support. Why not start a petition or like I suggested move on to one of the other popular dead horse topics like making MP ships soloable? I think some of the ideas are well thought out but many are just too grand a scale change to the basic mechanics of the game. Again please point out to me one of these many long winded suggestions that have ever seen any dev attention? If it was something about "griefing" or jedi and involved nerfing something cool and fun it might have a chance.
GrupertRHD
Fri Nov 26, 2004 11:11 am
#24

I like! bump!
TroyBPerk
Fri Nov 26, 2004 11:37 am
#25







Flatfingers wrote:

Excellent work -- five stars!


In fact, the best recommendation I can give the ideas here is to try to tack them on to the ideas I've offered for adding Space Commerce features in general.


Seriously -- I'd like to see these changes put into place basically as described. However, I think more is needed. There's little value in being able to carry stuff around the galaxy if there's no reward for doing so!


To that end, I've come up with a few ideas for thingswe coulddo with all that cargo space:


Space Expansion: The Commercial Game


Implementing Space Commerce: A Design Proposal


Why JtL Needs Freighters


Asteroid Mining


If after reading these detailed concept messages you don't find something useful to do with a real cargo ship, you're not trying hard enough. (Fair warning: Some of these messages are very detailed, as in spanning-more-than-one-message detailed. I like to think of it as because they're chock-full of good ideas, rather than because I write too much... Heh.)


Constructive comments are always welcome. Enjoy! (And keep pushing for functional cargo ships. JtL needs this. Seriously.)


Amen! The piracy idea didn't get mentioned in our original discussion, great idea.


The problem being that there is only one JTL forum so these things get burried by complaints fast. We seriously need a wish list/concept forum for posting ideas like the BETA boards have.


Contrary to what some say, the mechanics for these features ALREADY EXIST in the game.

Message Edited by TroyBPerk on 11-26-2004 01:40 PM



Trippp Lightcaster - Rogue Recon - Starsider
EyedeeTentee
Mon Nov 29, 2004 5:48 pm
#26

>>>>Hmm huge support.. yet you need to bump it repeatedly to get it noticed? Must be something wrong with the way I define >>>>huge and support. Why not start a petition or like I suggested move on to one of the other popular dead horse topics >>>>like making MP ships soloable? I think some of the ideas are well thought out but many are just too grand a scale >>>>change to the basic mechanics of the game. Again please point out to me one of these many long winded suggestions >>>>that have ever seen any dev attention? If it was something about "griefing" or jedi and involved nerfing something cool >>>>and fun it might have a chance.


What do you mean? This is about nerfing the ability to pack half a planet in your pocket, jump into your z95 (or whatever the first hyperspace engine ship is) and jumping over to tatooine to instantly throw up a new city, complete with decorated buildings.

Taking away from all us crafters who run to our 80 static lots, throw all the resources into said pocket, while pulling out 200k of radioactives to put into those harvs/factories/houses...

Removing the ability to only craft 3 vehicles, making those poor engineer types craft new storage compartments for land and space vehicles, making poor users learn to control loadlifters, talk to freighter companies, hire noobs to drive stuff to the transport company...

Geez look at all the extra work an honest crafter/resource hound will have to go through to earn a living on another planet. All the hassles of paying the tax guys for the 8 million units of ore you just brought from dant to corellia in your pack.


If you are only looking for the negative side of this, it can be found. Just like your negative comments can be applied to ANYTHING in life. Hey, why not bring up another deadhorse idea like putting down other people's ideas on a public forum? Or , who asked for your definition of huge and support. Seems to me that the people that responded positively or with 'signed' sorta makes it a petition, now doesn't it?


How will any ideas get seen by the devs if they are not added someplacelike this? Just because they don't respond doesn't mean they don't see it... but even if they like the idea, there's a huge amount of planning/meetings involved to even see if it's a viable idea.

Maybe you can take those kinds of comments over the to b!tch section of the forums. oh! can't find that section? That's cuz they don't want to hear it either.



ps. He's bumping it because in 2 days, it went to page 6.



Jair Grey
Master Architect - 12 point assembly/ 12 point experimentation
Master Artisan
Master Merchant
Kettemoor - Coronet -393 -5522
Galactic Trade Alliance
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