Jump To Lightspeed Archive
Thread: B-Wing
Nearro quotes the Pilot FAQ:(Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles
[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
As to getting one, check your server's trade forums. That's the best place to start.
easiest answer ever:
MMKia wrote:
reason: At one point I had 4 4-4k dmg guns, 2 spacebomb launchers, and loaded out with a ton of other good parts. PVE wise Im ripping up basically everything in my path.
Yeah, I have to agree that the b-wing is about the only fighter that can trade licks with a gunboat and win ![]()
And I agree that the b-wing handles like a POB
Actually, I think my Nova could beat my b-wing in that department ![]()
MMKia wrote:
But a freelance can load out a Krayt (same mass) with just as much firepower (minus one missile launcher, and do the same thing. PVP this shouldnt be a issue because of the huge hitbox that the B-Wing/Krayt share.
1 gun is a turret and 30k less mass. B-Wing isn't really that big. Top to bottom isn't much more than the wingspan of the X-Wing. It just seems big since it's so slow. Check the comparison shots in the FAQ.
Oversteer: don't move the stick faster then she can move and you'll never oversteer.
Well that was definetly my favorite rebel ship. I palyed long hours in it. One of the main things is in PvE keep your speed at about 55-60% of it's max and it helps the ship respond a little better, and reduces your tendancy to overcorrectand thus less oversteer. A big bonus is at that speed you can still turn just fast enough to keep up with the target lead for ust about any AI Enemy ship. Even the little fast ones.
Same is also VERY ture I found out with the TIE bomber, which I had the pleasure of using today in my Imp Vette run. Very effective. With the loadout I had on it.... poor gunboats... LOL!! And I found her responsive enough (just like the B) to take out the A wings that came. All in all... it just takes lots of practice to fly it. But once you are comfortable you're a monster.
Oh and also LOVE the M22.... man so much fun. especailly if you bring a friend as a gunner. Deep Space is mad fun in one. And even though you might get vaped by a JSF having that gunner with you might make them think twice before trying to get on your 6 or strafing ya.
KajaGrae wrote:
Well that was definetly my favorite rebel ship. I palyed long hours in it. One of the main things is in PvE keep your speed at about 55-60% of it's max and it helps the ship respond a little better, and reduces your tendancy to overcorrectand thus less oversteer. A big bonus is at that speed you can still turn just fast enough to keep up with the target lead for ust about any AI Enemy ship. Even the little fast ones.
Same is also VERY ture I found out with the TIE bomber, which I had the pleasure of using today in my Imp Vette run. Very effective. With the loadout I had on it.... poor gunboats... LOL!! And I found her responsive enough (just like the B) to take out the A wings that came. All in all... it just takes lots of practice to fly it. But once you are comfortable you're a monster.
Oh and also LOVE the M22.... man so much fun. especailly if you bring a friend as a gunner. Deep Space is mad fun in one. And even though you might get vaped by a JSF having that gunner with you might make them think twice before trying to get on your 6 or strafing ya.
Poor poor GBs lol
(can you tell I like heavy fighters lol)
The M-22 Is a beast. My fav ship overall when you have a gunner.
The Krayt is nice, but I've always liked the Rhix more, but i think its more of an aesthetic thing... the Krayt looks kind of like a giant piece of poo flying through space. The Rhix on the other hand looks, and flies like a big bruising tank.
MMKia wrote:
KajaGrae wrote:
Well that was definetly my favorite rebel ship. I palyed long hours in it. One of the main things is in PvE keep your speed at about 55-60% of it's max and it helps the ship respond a little better, and reduces your tendancy to overcorrectand thus less oversteer. A big bonus is at that speed you can still turn just fast enough to keep up with the target lead for ust about any AI Enemy ship. Even the little fast ones.
Same is also VERY ture I found out with the TIE bomber, which I had the pleasure of using today in my Imp Vette run. Very effective. With the loadout I had on it.... poor gunboats... LOL!! And I found her responsive enough (just like the B) to take out the A wings that came. All in all... it just takes lots of practice to fly it. But once you are comfortable you're a monster.
Oh and also LOVE the M22.... man so much fun. especailly if you bring a friend as a gunner. Deep Space is mad fun in one. And even though you might get vaped by a JSF having that gunner with you might make them think twice before trying to get on your 6 or strafing ya.
Poor poor GBs lol
(can you tell I like heavy fighters lol)
The M-22 Is a beast. My fav ship overall when you have a gunner.