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Thread: OMG! ship mass!
Sylia wrote:
I do find it interesting that the A-wing vastly outmanuvers and outruns the interceptor, yet still has 30k more mass.
Also the only reason Rebels wipe TIE jockeys (edit) is becasue of shields, with out them we would be dead. I Think every starting Imperial pilot should get bomberstrike and there should be more Imperial NPC's then there are now.
And PvP should be entrierly based on tactics, plans, and dumb luck, not how advanced you are in a profession. Take a Master Brawler and a Master Rifleman and put them against each other, if the Brawler has good tactics and/or luck on his side he can win easliy with only suffering some wounds.
Message Edited by Ghotodesman on 11-14-2004 05:37 PM
Ghotodesman wrote:
Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.
The TIE bomber is weighed down by senors for bombing stuff. Eachmissiles mass, upgraded armor, and air supply for pilot
Sylia wrote:
Ghotodesman wrote:
Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.
If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.
Ghotodesman wrote:
The TIE bomber is weighed down by senors for bombing stuff. Eachmissiles mass, upgraded armor, and air supply for pilot
Sylia wrote:
Ghotodesman wrote:
Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.
If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.
CommanderKendall wrote:
SOL740 wrote:
Ok devs, seriously
Fix the mass on imperial ships.
Tier 3 ships get maxed out with tier 2 equipment.
I've been bringing this subject up since beta, but apparently you are BLIND.
how is it that the tier one ships for all three sides are as follows on mass
imp 20,000
privateer 75,000
rebel 150,000
are you JOKING?
ok yeah, so TIE fighters are smaller than a Y-Wing... granted.
the fact is, lvl 8 engines weigh more than a TIE Interceptor.
So think about it. at master rebels are all going to be able to put all lvl 10 equipment in all of their ships AND outnumber imps. Imps will be stuck with lvl 6ish equipment and be outnumbered to boot.
FIX
IT
I agree the mass ratios don't seem to be equivalent, however, I do know that the tier 3 and 4 rebel ships (xwing and awing) do not have the same max mass as the ywings. So they are not able to put lvl 10 equip in 'all' their ships, but are able to put higher level equipment in a ship they get earlier in the piloting skill tree.
Doesn't the TIE Bomber have a 150k max mass? Both it and the Ywing are supposed to be the bomber ships.
Sylia wrote:
If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.
Unless I am mistaken isn't the Interceptor Tier 3 and the A wing Tier 4 and hence a better ship?
Haven't had any use flying Tie Bomber but a Y-wing certainly is about the worst handling ship around or at least can't be vastly better than a bomber.
ROBO1964 wrote:
Sylia wrote:
If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.
Unless I am mistaken isn't the Interceptor Tier 3 and the A wing Tier 4 and hence a better ship?
Haven't had any use flying Tie Bomber but a Y-wing certainly is about the worst handling ship around or at least can't be vastly better than a bomber.
I tried both the Y-wing and Bomber. The former is a lot better, the Bomber however has a 190K mass, but it's completely useless if you want to soloa mission. And yeah, the Intercepter is Tier 3, but the X-wing is also Tier 3 but has twice as much mass, two exctra projectile hardpoints, and what do you call that? Even theTier 4 Advanced is a lot worse than the X-wing which is only Tier 3.
Message Edited by Dreamland on 11-14-2004 11:20 PM
Message Edited by Dreamland on 11-14-2004 11:21 PM
No,that has no effect on the maneurability and speed of the ship. Only thing that affects your maneuverability and speed is your chassis preset and the engine stats plus engine overload. For example, if I put an engine with a 92.1 topspeed on the TIE Advanced, I got 921 top speed, but if I use the same engine with my Aggressor, it will only go 875.
Slashrat wrote:
Just a side question on this subject, if say your ship has a weapon with a mass of 3000 is taken off your ship and leave the slot empty does the ship now fly faster and handle better b/c of the now -3000 mass?
Message Edited by Amuro0079 on 11-15-2004 03:27 PM
Except that reactor overload decays your reactor?
Dreamland wrote:
The key to tie configuration is simple. You only have one gun so you dont need much power, the level 1 and 2 loot reactors with 11-13k power are all you will ever need on a tie all the way through to the interceptor.
Armor, do not put heavy armor. The highest armor i use on my interceptor is level 3. thats about 2 or 3k mass per piece, just enough to barely survive a hit or two.
Droid interface you are going to have to go light but you HAVE to have it because droid commands are all that saves the imperialships.
Have the highest level gun you can have at all times. If you are in tier 3 you need a level 7 gun, if you are in tier 2 you need a 5.
Have the highest level shield you can possibly have. I used a lvl7 shield in my interceptor. it was heavy, but neccesary.
For an engine shoot for something in the 70's for top speed that isnt too heavy i looted one off the pirates in yavin.
Now here is the absolute key issue this is the part you must do. Use your overload commands.
When you are tier 2 you can use overload 2for weapons and engines. If you have a reactor in the 11-13k range you can use these without needing reactor overload most likely. Now when you reach tier 3.. Go see a neuteral pilot friend immediately and get reactor overload 4 and reactor normalisation programmed to chips. Get your astomech box soon, i got mine right after the equipment box making me 3323. Now get a computer of your level and load it with the lvl3 overloads and the lvl 4 reactor overload.
You can run these programs all at once initialise reactor overload first to avoid power issues then the others. I promise if you do everything i say here you will not think the interceptor sucks anymore.
Oh and i took my interceptor to kessel and wiped out two a-wings at the same time. So the interceptor does just fine against a-wings. The tie advanced does even better.
Message Edited by Dreamland on 11-14-2004 11:20 PM
Message Edited by Dreamland on 11-14-2004 11:21 PM