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Thread: OMG! ship mass!

ROBO1964
Sun Nov 14, 2004 6:03 pm
#27

Well the Rebels always got the short end of the stick on the ground game so I am glad they stuck with the right Ship specs.


The Ties are suppose to be light, fast and maneuverable and they are. If they start adding mass then they will be superior to all ships. Ties are suppose to be more hit and run and use speed and maneuvering to get the advantage. 1 on 1 a Rebel ship should have a huge advantage as their ships are suppose to be better. More fire power and more durable at the expense of speed and maneuvering, they are like flying Tanks. Now if they give Tie's more mass well then the rebels need more speed and maneuvering to make up for it and then we are getting way out of the way its suppose to be in the SWG universe.


You can't have the best of all worlds. If they give the Ties more mass then the game will be hugely imbalanced in favor of the Imps.
ThiefWannabe
Sun Nov 14, 2004 6:13 pm
#28






Sylia wrote:

I do find it interesting that the A-wing vastly outmanuvers and outruns the interceptor, yet still has 30k more mass.








If thats true then Im joining the rebellion asap.
Ghotodesman
Sun Nov 14, 2004 6:33 pm
#29


Also the only reason Rebels wipe TIE jockeys (edit) is becasue of shields, with out them we would be dead. I Think every starting Imperial pilot should get bomberstrike and there should be more Imperial NPC's then there are now.


And PvP should be entrierly based on tactics, plans, and dumb luck, not how advanced you are in a profession. Take a Master Brawler and a Master Rifleman and put them against each other, if the Brawler has good tactics and/or luck on his side he can win easliy with only suffering some wounds.

Message Edited by Ghotodesman on 11-14-2004 05:37 PM



Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Sylia
Sun Nov 14, 2004 8:13 pm
#30






Ghotodesman wrote:

Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.






If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.

Ghotodesman
Sun Nov 14, 2004 10:10 pm
#31






Sylia wrote:





Ghotodesman wrote:

Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.






If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.




The TIE bomber is weighed down by senors for bombing stuff. Eachmissiles mass, upgraded armor, and air supply for pilot




Ni su'cuyi, gar kyr'adyc, ni partayli, gar darasuum
----------------------------
Burc'ya vaal burk'yc, burc'ya veman
----------------------------
Sylia
Sun Nov 14, 2004 10:13 pm
#32






Ghotodesman wrote:





Sylia wrote:





Ghotodesman wrote:

Easy answer Imperial Tech makes it so that all their ships are very manurverble so they can destory enemies before they know what happened. The TIE Interceptor should not actually have shields either yet it does. The TIE Fighter, TIE Interceptor should have the least mass and should only be able to carry good armor and good lasers and maybe 2 missiles. The TIE Bomber should not have sheilds either, it should have very high grade armor and should carry good lasers and about 12 misslies. The TIE Interceptor should have the lowest mass of all the TIE's because it is the smallest.






If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.




The TIE bomber is weighed down by senors for bombing stuff. Eachmissiles mass, upgraded armor, and air supply for pilot







And the Y-wing isn't?

SharkBoy007
Sun Nov 14, 2004 10:35 pm
#33






CommanderKendall wrote:





SOL740 wrote:

Ok devs, seriously

Fix the mass on imperial ships.


Tier 3 ships get maxed out with tier 2 equipment.


I've been bringing this subject up since beta, but apparently you are BLIND.


how is it that the tier one ships for all three sides are as follows on mass


imp 20,000

privateer 75,000

rebel 150,000



are you JOKING?


ok yeah, so TIE fighters are smaller than a Y-Wing... granted.

the fact is, lvl 8 engines weigh more than a TIE Interceptor.


So think about it. at master rebels are all going to be able to put all lvl 10 equipment in all of their ships AND outnumber imps. Imps will be stuck with lvl 6ish equipment and be outnumbered to boot.


FIX

IT





I agree the mass ratios don't seem to be equivalent, however, I do know that the tier 3 and 4 rebel ships (xwing and awing) do not have the same max mass as the ywings. So they are not able to put lvl 10 equip in 'all' their ships, but are able to put higher level equipment in a ship they get earlier in the piloting skill tree.


Doesn't the TIE Bomber have a 150k max mass? Both it and the Ywing are supposed to be the bomber ships.








Have you flown the TIE bomber? I have. It's great for taking against novas, gunships and the like. But as a fighter? Thing handles like a drunk hutt on stormy seas. Does the Y-wing handle like this? Not from what I heard, and the Y-wing gets a second person on turrets (though I don't believe the long probe does, but I could be wrong).


We get a bomber that handles like sh1t for our 150k mass. Big whoop when you're encountering stuff like A-wings and B-wings.



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
ROBO1964
Sun Nov 14, 2004 11:45 pm
#34






Sylia wrote:



If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.






Unless I am mistaken isn't the Interceptor Tier 3 and the A wing Tier 4 and hence a better ship?


Haven't had any use flying Tie Bomber but a Y-wing certainly is about the worst handling ship around or at least can't be vastly better than a bomber.



Amuro0079
Mon Nov 15, 2004 12:01 am
#35






ROBO1964 wrote:





Sylia wrote:



If that's true, then the TIE interceptor should outmanuver an A-wing, and the TIE bomber should outmanuver a Y-wing .... they don't it's exactly the opposite.







Unless I am mistaken isn't the Interceptor Tier 3 and the A wing Tier 4 and hence a better ship?


Haven't had any use flying Tie Bomber but a Y-wing certainly is about the worst handling ship around or at least can't be vastly better than a bomber.









I tried both the Y-wing and Bomber. The former is a lot better, the Bomber however has a 190K mass, but it's completely useless if you want to soloa mission. And yeah, the Intercepter is Tier 3, but the X-wing is also Tier 3 but has twice as much mass, two exctra projectile hardpoints, and what do you call that? Even theTier 4 Advanced is a lot worse than the X-wing which is only Tier 3.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Slashrat
Mon Nov 15, 2004 12:04 am
#36

Just a side question on this subject, if say your ship has a weapon with a mass of 3000 is taken off your ship and leave the slot empty does the ship now fly faster and handle better b/c of the now -3000 mass?




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Dreamland
Mon Nov 15, 2004 12:19 am
#37



The key to tie configuration is simple. You only have one gun so you dont need much power, the level 1 and 2 loot reactors with 11-13k power are all you will ever need on a tie all the way through to the interceptor.


Armor, do not put heavy armor. The highest armor i use on my interceptor is level 3. thats about 2 or 3k mass per piece, just enough to barely survive a hit or two.


Droid interface you are going to have to go light but you HAVE to have it because droid commands are all that saves the imperialships.


Have the highest level gun you can have at all times. If you are in tier 3 you need a level 7 gun, if you are in tier 2 you need a 5.


Have the highest level shield you can possibly have. I used a lvl7 shield in my interceptor. it was heavy, but neccesary.


For an engine shoot for something in the 70's for top speed that isnt too heavy i looted one off the pirates in yavin.


Now here is the absolute key issue this is the part you must do. Use your overload commands.


When you are tier 2 you can use overload 2for weapons and engines. If you have a reactor in the 11-13k range you can use these without needing reactor overload most likely. Now when you reach tier 3.. Go see a neuteral pilot friend immediately and get reactor overload 4 and reactor normalisation programmed to chips. Get your astomech box soon, i got mine right after the equipment box making me 3323. Now get a computer of your level and load it with the lvl3 overloads and the lvl 4 reactor overload.


You can run these programs all at once initialise reactor overload first to avoid power issues then the others. I promise if you do everything i say here you will not think the interceptor sucks anymore.



Oh and i took my interceptor to kessel and wiped out two a-wings at the same time. So the interceptor does just fine against a-wings. The tie advanced does even better.

Message Edited by Dreamland on 11-14-2004 11:20 PM

Message Edited by Dreamland on 11-14-2004 11:21 PM

Amuro0079
Mon Nov 15, 2004 12:20 am
#38






Slashrat wrote:

Just a side question on this subject, if say your ship has a weapon with a mass of 3000 is taken off your ship and leave the slot empty does the ship now fly faster and handle better b/c of the now -3000 mass?




No,that has no effect on the maneurability and speed of the ship. Only thing that affects your maneuverability and speed is your chassis preset and the engine stats plus engine overload. For example, if I put an engine with a 92.1 topspeed on the TIE Advanced, I got 921 top speed, but if I use the same engine with my Aggressor, it will only go 875.

Message Edited by Amuro0079 on 11-15-2004 03:27 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Amuro0079
Mon Nov 15, 2004 12:25 am
#39






Dreamland wrote:



The key to tie configuration is simple. You only have one gun so you dont need much power, the level 1 and 2 loot reactors with 11-13k power are all you will ever need on a tie all the way through to the interceptor.


Armor, do not put heavy armor. The highest armor i use on my interceptor is level 3. thats about 2 or 3k mass per piece, just enough to barely survive a hit or two.


Droid interface you are going to have to go light but you HAVE to have it because droid commands are all that saves the imperialships.


Have the highest level gun you can have at all times. If you are in tier 3 you need a level 7 gun, if you are in tier 2 you need a 5.


Have the highest level shield you can possibly have. I used a lvl7 shield in my interceptor. it was heavy, but neccesary.


For an engine shoot for something in the 70's for top speed that isnt too heavy i looted one off the pirates in yavin.


Now here is the absolute key issue this is the part you must do. Use your overload commands.


When you are tier 2 you can use overload 2for weapons and engines. If you have a reactor in the 11-13k range you can use these without needing reactor overload most likely. Now when you reach tier 3.. Go see a neuteral pilot friend immediately and get reactor overload 4 and reactor normalisation programmed to chips. Get your astomech box soon, i got mine right after the equipment box making me 3323. Now get a computer of your level and load it with the lvl3 overloads and the lvl 4 reactor overload.


You can run these programs all at once initialise reactor overload first to avoid power issues then the others. I promise if you do everything i say here you will not think the interceptor sucks anymore.



Oh and i took my interceptor to kessel and wiped out two a-wings at the same time. So the interceptor does just fine against a-wings. The tie advanced does even better.

Message Edited by Dreamland on 11-14-2004 11:20 PM


Message Edited by Dreamland on 11-14-2004 11:21 PM



Except that reactor overload decays your reactor?




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
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