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Thread: OMG! ship mass!
SOL740 wrote:
guys, this discussion has nothing to do with PVE balance. it has to do with PVP balance.
Hehe, it should be about both, because both ways, us imps are getting the shaft! ![]()
-- A6
On each tier, the ships are not equivalent. That's because each ship has a different role. So of course the Y-Wing has more mass than a TIE or TIE/In. The Y-wing is a bomber, and the TIE is a fighter. Your TIE is also far more manuverable.
The payoff for the lower mass for Imperial ships comes in tier 3, when we get the TIE bomber. Our bomber has 190k mass, more than any non-MP ship.
The result of these differences is that each profession ends up with a different style.
SOL740 wrote:
funny you should mention that.
when I upgraded to a TIE Interceptor, I put all the old components I had in my TIE/in...
Interceptor went faster.
so uh... EEEEHHHTTTT WRONG!
That's because the Tie-Int has a higher speed mod on the *CHASSIS* than a Tie-In given the same mass.
I just got a Tie-Int and tried to fill it with good equipment. I ran out of mass (lousy thing only holds 50k) before I could put a booster, droid interface, and missile launcher in there.
I was hoping that the Tie-Int was going to be my final ship (like in beta) but at 50k mass I'll definately have to move up to something else when I get the chance because there's no way this is making it to level 10.
-- A6
truewildman wrote:
Also, I've seen some level 6 components that are better than level 10 components. Sure, it'll take some time and some looking, and maybe a little luck on the loot, but you can outfit a ship in level 6 components that will run circles around a level 10 outfitted ship.
This is true, but one inherent problem of low level components is that while the stats may be high, their hitpoints will be extremely low.
What this means is that they'll get destroyed much faster through combat and you'll lose them much more quickly to decay (this is a permanent loss... it has to be thrown out after this).
-- A6
CommanderKendall wrote:
SOL740 wrote:
Ok devs, seriously
Fix the mass on imperial ships.
Tier 3 ships get maxed out with tier 2 equipment.
I've been bringing this subject up since beta, but apparently you are BLIND.
how is it that the tier one ships for all three sides are as follows on mass
imp 20,000
privateer 75,000
rebel 150,000
are you JOKING?
ok yeah, so TIE fighters are smaller than a Y-Wing... granted.
the fact is, lvl 8 engines weigh more than a TIE Interceptor.
So think about it. at master rebels are all going to be able to put all lvl 10 equipment in all of their ships AND outnumber imps. Imps will be stuck with lvl 6ish equipment and be outnumbered to boot.
FIX
IT
I agree the mass ratios don't seem to be equivalent, however, I do know that the tier 3 and 4 rebel ships (xwing and awing) do not have the same max mass as the ywings. So they are not able to put lvl 10 equip in 'all' their ships, but are able to put higher level equipment in a ship they get earlier in the piloting skill tree.
Doesn't the TIE Bomber have a 150k max mass? Both it and the Ywing are supposed to be the bomber ships.
Try flying a TIE bomber .... the Y-wing owns it in manuverability.
The TIE bombers guns don't even fire straight, as if you could hit anything in the first place.
It IS a bomber, but that is the only thing it can do is bomb capital ships. You won't see anyone doing missions with a TIE bomber, we have to put up with the A-wings on every mission, and they tear TIE bombers apart like so much bantha fodder.
I do find it interesting that the A-wing vastly outmanuvers and outruns the interceptor, yet still has 30k more mass.