Jump To Lightspeed Archive
Thread: MOVED to Cities and Housing forum: Vision to resolve the item limit problem for houses and multip...
truewildman
Thu Nov 25, 2004 1:05 am
#28
Daisame wrote:
A bubble of a house in space. Those items and the occupants are tracked accordingly, but everyone else in space only knows you as your exterior. There should be no need to track all that other stuff in space.
That's precisely what it actually is now. A bubble of a house in space, only that house moves with the stuff in it. It's actually a great improvement from the house on the ground. If you want to move your house, you have to take all the stuff out first.
That's what make it a feat in space. For others to see the items, it has to be renedered objects in a 3-dimensional space, rather than stored data in a backpack or datapad.
So, rendered objects moving with you through a 3D space is pretty much the only way to do that.
Ilorr
Thu Nov 25, 2004 1:19 am
#29
I like the idea and support it. I have just one correction though. The basic equipment factory takes 1 lot and holds 100 items each, that is how most people get the best storage ratio.
truewildman
Thu Nov 25, 2004 1:40 am
#30
Blackjack_Nova wrote:
Great post and I agree that it needs to be addressed but is the Jump to Lightspeed Forum the right place to talk about lots?
Blackjack Nova
It absolutely is, as the context of the discussion has to do with lot sizes in relation to Multi-player ships.
Glzmo
Tue Dec 21, 2004 4:44 am
#31
I don't believe the factory is supposed to be abused as storage, though
Ilorr wrote:
I like the idea and support it. I have just one correction though. The basic equipment factory takes 1 lot and holds 100 items each, that is how most people get the best storage ratio.
Glzmo
Tue Jan 04, 2005 7:26 am
#32
Updated the main postby adding the concern of longer loading times inside houses.
wcmi92
Tue Jan 04, 2005 10:18 pm
#34
Makes too much sense. SOE devs have shown none in my experience.
They almost want to DRIVE players away.
Ships should NEVER take up a lot on the ground game. A huge mistake. And houses should be able to hold as much as they can physically hold.
Or at least the limits DOUBLED from what they are now.
They almost want to DRIVE players away.
Ships should NEVER take up a lot on the ground game. A huge mistake. And houses should be able to hold as much as they can physically hold.
Or at least the limits DOUBLED from what they are now.
th0mas
Wed Jan 05, 2005 8:53 pm
#35
While the proposal sounds interesting, and Id support a system after this model I dont see it happening.
Id be very very happy if they did, but theyve spoken of database problems previously.
Id be very very happy if they did, but theyve spoken of database problems previously.
DayWalkerRori
Thu Jan 06, 2005 5:28 am
#36
How about Storage Places much like a Factory and works like a bank...
Takes 1 lot (75items) to place and you can invest more lots into the same small building to up your storage space..
Instead of placing houses everywhere (like i have to do)
Seems this would make less stress on the server and a players graphics and give a player a optto haveone place to store everything or placing many to sept all there stuff into groups..
Think about it 10 houses at 75 items each (small town) or one factory sizebuilding (looks something sim to a factory) that works like a bank and you can invest more lots for more storage space
Message Edited by DayWalkerRori on 01-06-2005 07:34 AM
Aceley
Thu Jan 06, 2005 5:45 am
#38
How about multiplying the normal maintence by an amount depending on how many items in the house
0 - 25 items = Normal Maintence x 0
25 - 75 items = Normal Maintence x 5
75 - 150 items = Normal Maintence x 10
Some items later...
2000 - 2500 items = Normal Maintence x 500
Something like that, so watever the player can afford is wat they get to store...it also may sort out the problem with the too rich and too power hungry economy... er