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Thread: Suggestion
silver1109
Sun Feb 15, 2004 8:44 am
#29
do you think that if we could place in city some droid to indicate point of interest in the city like (mall, cloning, cantina). he could give waypoint for a little fee, or give only the direction for free. it will be a + for the droid invension.
PoppinFresh103
Mon Jun 07, 2004 5:38 pm
#30
okay i know i'm going to get flamed for this, but who cares. On coronet i happen to run into a cm that was ouvert and i too was ouvert. a battle insured and resulted in his death. before dying he did his poison disease, but to no avail during the fight. now i admit cms are powerful but so is rifleman and jedi surely i. this is something we have to deal with not being able to cure disease, but i think that cms shouldn't be able to kill you. that's ridiculous seeing as the guy i battled failed to hit me once with his rifle. i reidterate that i'm fine with the damage they do but klling you once they're long gone is a little too much. go head flame or post your opinions
jfang
Mon Jun 07, 2004 9:29 pm
#31
Let's see... No yelling, no exagerative remarks, and not insults. I see no reason why your post should be flamed. 
The issue about poison and diseases incapping when used in unison to the devs attention several times. The current feeling on the forums is that this is a bug, and not as designed in the system. We are hoping the devs will confirm or deny that it is a bug, and if it is a bug give some indication when it will be addressed. (My personal hypothesis is that it will naturally go away with the combat revamp with the HAM redesign, but that is just a guess on my part.)
Until it is addressed, there is not very much you can do. It's unsporting, but it's natural that combat medics will take advantage of how the system works (much like all those dizzy-KD people). I would recommend traveling with a doctor when you PvP, although this may or may not be a reasonable suggestion. Beyond that though, until the devs say or do something, there is not much either side can do about this issue.
However, rest assured that many combat medics (including those who take advantage of this quirk of the system) agree thatthisis unreasonable, and we *are* trying to get an official line from the devs about it.
Mild-Breeze-Trooper
Tue Jun 08, 2004 1:39 am
#32
I think it would be fair for poison/disease to incap ONCE. After incap one of them must dissipate. (I suggest disease)
Yeah... and please try to not flame this guys post. He was actually trying to be nice about it, that should be rewarded.
Message Edited by Mild-Breeze-Trooper on 06-08-2004 01:41 AM
GFoyle
Tue Jul 06, 2004 4:58 pm
#33
I'm sure that this has been suggested before - but WTH:
The main reason pets got so massively nerfed was because theyused to bedevestating when paired with a combat skill - net result was that almost everyone was a CH of some stripe or other.
What if a "control device" had to be equipped in order to control higher level pets? (Or Droids?) Then you could use your combat skills or your pet/droidka in combat - but not both at the same time.Thenthe devs could "afford" to make pets in combat viable again........
Relatively easy to code as well.
Just a thought - probably far too sane to be of interest and far too late before we get "rebalanced" to oblivion 
Apologies if this has been suggested before (which it almost certainly has).
SeekerX
Fri Oct 15, 2004 9:24 am
#35
why not create a sticky database with all weaponsmith's with some little info about they'reproducts, by servers.
Why this ?? ... because today i lost about an hour ro find a DX6R in Corbantis - Corellia
The benefits for all is more sales, more profit...and who seek can find what are looking for.
By the way if anyone got in stock this rifle's ....say so.
Ingame name Seekerx
thegadgetmaker
Fri Oct 15, 2004 3:57 pm
#36
Im not sure about other servers, but Lowca's Galaxy Trade Forums has a sticky with all the major vendors WP's and brief descriptions of their services
Id say go check your servers trade forums and go from there!
Baleorg
Fri Nov 05, 2004 2:04 am
#37
because docs are aehhh docs and are specoalizied in curing illness and such things. but fire is more like a firefighter and they need to learn some extra lessions? :-P
Legende
Fri Nov 05, 2004 3:30 am
#38
Throwing a blanket over someone VS administering a medication to cure a disease [and no it's not simply "point and stab" as far as real would goes]... you tell me why. 
EDIT: As far as gameplay concern goes, your logic makes sense... but we all know how much sense SOE likes to make... they seem to prefer continuity > balance, which is why the ground game is so jacked up right now.
EDIT: As far as gameplay concern goes, your logic makes sense... but we all know how much sense SOE likes to make... they seem to prefer continuity > balance, which is why the ground game is so jacked up right now.
Message Edited by Legende on 11-05-2004 01:31 AM
Tathizar
Fri Nov 05, 2004 1:21 pm
#39
Ok, I've been thinking... why is it doctors can heal fire before they can heal disease? fire is alot more damaging, I think they should switch the two, am I alone? this isn't a flame just a suggestion.
/begin conversation