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Thread: Where are the suns?
BishopCow
Mon Dec 13, 2004 6:47 pm
#27
I would have to agree with what Jarkin about the realism of the game. If you folks are so into realism, then the whole Star Wars franchise is NOT for you. Heck, even the Star Trek franchise wouldNOT be for you. 
Um, as for black holes... aren't they supposed to be invisible? Light gets sucked in and doesn't bounce back. I could be wrong. I still love the visuals in kessel though, and you won't see me splitting peas on the realism of it (or of the nebulae and asteroids). I love eye-candy.
And they should put the suns in. More eye-candy. 
Ratjin
Mon Dec 13, 2004 7:33 pm
#28
Yep. Star Wars definitely isn't realistic. In fact, I'm pretty sure that in Star Wars space, there's something out there. AEther, maybe. It's certainly not a vacuum. Otherwise there wouldn't be sound. And our engines wouldn't have to run constantly to keep us in motion. We'd just keep floating along at the same speed. When we disable a ship, it certainly wouldn't slow to a stop! So clearly there's SOMETHING out there providing drag and resistance. I don't have a problem with that.
But we know there are suns. We can see them from the ground. And we can't see them in our 16x16km parts of space above our 16x16km pieces of land (another unrealistic piece I have -no- problem with).
And if the suns were on the other side of the planet, then we'd see a dark planet (like Kessel). But we don't. Unless, just MAYBE, enough light is reflecting off the nebulae to light the night-side of the planet. But then we'd have to wonder why it gets to be PITCH BLACK on our planets at night.
It could be that they discovered that to make a sun look dull enough not to provide too much glare also resulted in a very odd white/yellow circle in the sky that doesn't look at all like a sun. And as a compromise, they just left it out and hoped people wouldn't notice (and lots haven't).
But we know there are suns. We can see them from the ground. And we can't see them in our 16x16km parts of space above our 16x16km pieces of land (another unrealistic piece I have -no- problem with).
And if the suns were on the other side of the planet, then we'd see a dark planet (like Kessel). But we don't. Unless, just MAYBE, enough light is reflecting off the nebulae to light the night-side of the planet. But then we'd have to wonder why it gets to be PITCH BLACK on our planets at night.
It could be that they discovered that to make a sun look dull enough not to provide too much glare also resulted in a very odd white/yellow circle in the sky that doesn't look at all like a sun. And as a compromise, they just left it out and hoped people wouldn't notice (and lots haven't).
MyT_Chicken
Tue Dec 14, 2004 1:00 am
#29
Maybe the suns are on the otherside of the planet.
The side we can't fly on? Who knows. 
Jaster_M
Tue Dec 14, 2004 1:25 am
#30
The rotating objects in Kessel arnt galaxies...there black holes. Little factoid for the person who said they were galaxies
EnZoFiRe
Tue Dec 14, 2004 1:58 am
#31
I have read this thread and I tend to agree with Jakin. Just enjoy the "game", this is not an Astronomy assignment. If I think back to my Astronomy classes I would dare say that none of us would enjoy an adventure in "real life space". There are suns out there, they are too far away for us to resolve them with our naked eyes.
Einsteinb
Tue Dec 14, 2004 3:55 am
#32
Black holes themselves are invisable.
But the gases they attract before sucking them in are hardly invisable. They are quite strongly attracted to the black hole and especially at the few moments prior to being sucked into the greatest gravity they are extremely visable. Therefore we are seeing the gasses skirting the outside of the black hole being violently spun around it like hotwater rolling along a glass only the water wouldn't fall off it would just keep circling until being sucked in.
I find the nebula beatiful to watch in space. I even like to fly through the not particularly violent ones.
I found a black nebula in kessel. It emits no light but one can see it if they angle it against a black hole and it blots out parts of the gas rings.
JakinIrali
Tue Dec 14, 2004 6:43 am
#33
Heh, I'm not about to argue physics with someone with Einstein in their name...
I spotted ablack nebula too around Dathomir totally blocking out a patch of stars. As I got closer though, the dark parts dissapated & it turned red.
Btw, I just realized why there's so many nebulae out there - someone smack me for not thinking of it sooner (I haven't gotten the ability yet so I haven't even gotten to try it out)... the Nebula Blast ability. In order for that attack to be of any use except in very rare cases, there has to be an abundance of nebulae. Now perhaps in actuality these aren't really dense gas clouds but they're highlighted much more to make them easier to recognize and know when you're actually inside one.
truewildman
Tue Dec 14, 2004 8:22 am
#34
JoKen_Jash wrote:
First of all, truewildman, umm... hate to break it to you but... there are MILLIONS of binary star systems in our galaxy... Tatooine would be fine if it wasn't so clost to the suns.
Oh, I know there are plenty of binary star systems. I wasn't contesting that. I was saying how close they are in the Tatoo system (in ANH you can see it) they would suck each other into themselves by their gravitational pull.
In ANH, you can see that they are both white dwarfs, and approximately as close to Tatooine as Earth is from our Sun. Add another white dwarf to our Solar system right next to our Sun, you'll have a catastrophe.
JakinIrali
Tue Dec 14, 2004 8:30 am
#35
Not necessarily, it depends on how fast they're moving. The twin suns could be in constant revolution around each other like a pair of dancers, so if the inertia caused by the revolving would balance out the gravitational pull, the stars will never collide. There'd probably still be a constant trading of energy though. Tatoo may be headed for a disaster, but it'll probably take an astronomical amount of time for it to happen. Tatooine is probably a dying planet already as a result of what's going on with the suns. Itmight've once had once more moisture in its atmosphere and been less of a desert climate, before the heat of the stars burned away the water.
truewildman wrote:
Oh, I know there are plenty of binary star systems. I wasn't contesting that. I was saying how close they are in the Tatoo system (in ANH you can see it) they would suck each other into themselves by their gravitational pull.
Message Edited by JakinIrali on 12-14-2004 07:31 AM
Janzi_Dax
Tue Dec 14, 2004 8:51 am
#36
At the end of Episode IV, doesn't Han attack Vader's TIE wing from out of a sun's glare? I haven't gotten the movies on DVD yet and I haven't watched the tapes in awhile, but in the book that's how it was written. I'd have to go back and watch that segment again, but I'm pretty sure that was in the film.
JakinIrali
Tue Dec 14, 2004 8:53 am
#37
If they put the suns into the game and design them so that they can be used strategically (such as retreating towards the sun, making it harder for pursuers to hit you) all I have to say is... it'd BETTER hinder NPC's as much as it does us.
And yes, Han did come out of the sun - forgot about that. I think the Falcon sort of eclipses it and the sun in this case is used moreforaesthetic value (having that bright solar flash appear at the most critical moment in the whole movie) rather than justsaying "yes, the Yavin system DOEShas a sun."
Message Edited by JakinIrali on 12-14-2004 07:59 AM
OddjobXL
Tue Dec 14, 2004 8:56 am
#38
Heyya Mulla! Mandash here.
From a tactical perspective there's alot that could be done. In flight sims, as well as canon evidently, attacking out of the sun is a very good tactic for getting the drop on your enemy. Of course, given we've all got (and really do need) handy radars it wouldn't be as effective. Unless some phenomena like nebula blocked sensors. For that matter shouldn't hitting an asteroid hurt? I can understand not wanting collision detection between ships but making asteroids actually hazards would be a blast. If NPC AI can't hack it, move 'em elsewhere.
Janzi_Dax
Tue Dec 14, 2004 9:02 am
#39
I've posted about the asteroid fields before. And while it would be interesting, people raised some valid points about damaging collisions with space debris. Any kind of server lag or a disconnect (both totally out of player control basically) would create havoc. Even if not in the field, if you were on course and got disconnected or lagged badly, you could either reconnect or get your ping/fps back up to running speed to find your ship heavily damaged or destroyed.