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Thread: PvP damage is totaly insane
Garack wrote:
JodoWalker wrote:
Next thing youll want is the ability to heal while in spacecombat, hell throw in some "space buffs" and some special food that chefs can make which makes youre ship dodge faster....
Space combat should be fun, not a 5 minute duel and heal fest....
Besides does it really hurt you that bad if you get toasted? NO! back at space station repair ship go out for another battle.
If you are getting killed pretty quickly in PvP space then maybe you need to rethink youre tactics, get better space combonents, pay attention to youre radar to know where youre enemies are.
You died in space and didnt like it, so now you whine about it.
Ever stop to think oh hes a good shot, wonder what components he has, probably a strong weapon to knock me down that fast, ooh maybe i have crappy shields and armor, ooh maybe hes a higher level than I am.....
Think about those things FIRST!!!!! before you friggin whine.
Message Edited by JodoWalker on 11-03-2004 01:39 PM
WORD! I totally agree man!
These posts are way to harsh. Yeah some people are upset with the fact they never learned how to steer their fighter correctly, but take a quick look at the numbers.
You have a fighter that has guns that combine for a 4800 damage, and missile that do about the same damage. well you target only has shields and armor that can absorb at best 75% of that damage.
I would be cool with the one hit kills if:
1. all fighters moved at about 4 times the speed they do now. Yeah people would complain its to jumpy, but thats the point it would take a lot of skill to hit someone.
2. People were not doing there master tier mission here. Sorry, Im just not into killing someone while they aren't looking for a fight. Inlike some I only have fun in a battle were my target actually has a chance against me.
3. Ship decay was inactive during PvP. Some people would like to PvP and it would be very fun, but if your ship decays then you gotta go get money to fix it. To all of those that say "there has to be some risk to PvP" well that may be true in the ground game where you just enter commands and wait, but in an action game your PvPong for "action" Did you play UNreal, Quake or Doom to harm people gear? No you did it cause it was fun.
The way things are now lag and other factors can play in to PvP and a one shot kill does not provide enough of a buffer for it to be fun. Don't reduce damage by 75% that is going to far maybe a 30-50% cut.
Message Edited by Craxus on 11-03-2004 08:48 AM
Ok, so Kessel is full of PvP griefers. And if you want to become an Ace, you have to get past them. What’s the problem?
This is a twitch based game, getting the master box opens up a slightly better ship, and slightly better equipment, but that is it. If you can’t do it with the equipment you have you are not going to become an Ace. And if you are unable or unwilling to do this, why do you want to be an Ace anyways?
Remember this is twitch based, so beating the computer will eventually gets boring. How many twitch based games do you have collecting dust in your cd cases cause you uninstalled them from your computer? The real fun of space comes from PvP. If you hate PvP, yet you still want the Master Box in pilot, then good luck to you, personally I think you are wasting your time.
For the rest of you remember. When playing other players in twitch combat, equipment is important, and yours is almost as good as theirs. You can make up for any short falls with two important factors. One is skill, practice dogfighting until you get good at it, then take a crack at Ace. Two is numbers, the fact is, if you are outnumbered in a dog fight, it is very difficult to keep an enemy off your tail AND target your enemies. That is where you have a big advantage. You have the initiative here. The griefers are just waiting around with as many friends as they can get. You can take the time to gather a sufficient force to overwhelm them.
I guess that was a long winded way to make a simple point: Practice, attack in numbers, and if you don’t want to do that, then why do you want to play?
My current weapon is lvl6 or 7 and does 1600-2600 dmg. My current shields are 1000 front and rear and armor is about 800. So if someone else had my weapon, it should take 1-2 shots to take down shields, 1 shot to take down armor, and probably 1 shot to immobilize or destroy me. 4 Shots and poof.
I'd say something is out of wack... Weapons are tuned to kill NPC's. PvP seems to be whoever gets first shot wins. Haven't gotten to the PvP area but am not looking forward to it.
Level 4 NPC's must have guns that do 200-500 dmg, and shields that are 7500-8000 front and back, armor that is 7500-8000 front and back, plus systems/components that have 7500-8000 of armor/hitpoints.
Tumbler2002 wrote:
Dmg for weapons seems really high, or shields / armor are just too low
My current weapon is lvl6 or 7 and does 1600-2600 dmg. My current shields are 1000 front and rear and armor is about 800. So if someone else had my weapon, it should take 1-2 shots to take down shields, 1 shot to take down armor, and probably 1 shot to immobilize or destroy me. 4 Shots and poof.
I'd say something is out of wack... Weapons are tuned to kill NPC's. PvP seems to be whoever gets first shot wins. Haven't gotten to the PvP area but am not looking forward to it.
Level 4 NPC's must have guns that do 200-500 dmg, and shields that are 7500-8000 front and back, armor that is 7500-8000 front and back, plus systems/components that have 7500-8000 of armor/hitpoints.
If you're lvl 7, you can get a shield that's 1700 front and back with 15 regen or better.
Dookay wrote:
Damage is high in PvP, but it isn't crushingly so. I have been killed by quick salvos from foes, but that was because I had people get the drop on me, which I consider my fault. At the same time I did exceptionally well in PvP in Kessel today, and although some may see me as a griefer, and Kessel as a griefing haven, I had my most exciting play ever today.
Here's my story, I'm grinding for my Tier 4 boxes in Kessel. I am taking out a few rebel gunboats in my TIE Advance, and after my second kill I notice a rebel pilot nearby, I quickly target through everyone nearby and I realise that I am facing a full squadron of PC rebel players. I decide to grab the bull by the horns and switch my power to weapons, I come in low under the first target, a Y-wing and lay into him with my blasters, his shields flare, and collapse and I stay on his tail as he tries to turn with a second salvo his engines are gone and I see the pilot away. I target again and realize that the rebel A-wing, the only ship there that could out manuever me is turning down, and only 200 meters away, I cut power and turn upwards firing into the belly of the A-wing before he canaim down, that's two. Third target is an X-wing he knows I am here and is turning toward me I cut in low under the arc of his cannons (which could take me apart) and fire into his tail, his shields hold as he turns around trying to get me into his firing range, I cut power and turn to fire right into his cockpit, and empty two full salvos.Two left, first is another Y-wing, he fires a salvo at me but it glances off my back shields, I don't want to chance a missle which could destroy me outright, or even another salvo of laser fire which would collapse my shields, (And since I have no armor probably end my flight) so I accelerate under his craft, and turn upwards as his bulky ship lazily tries to come in line. I have all the time in the world to dump my blasters into him. Finally there is another X-wing, being hassled by two NPC TIEs, I feel almost guilty as I line up with his side and take him out.
When I hypered out after this combat I was absolutely enthralled. Seriously I have never had more fun in game. Each and every combat even though none of them took more than 20 seconds, was a pure rush, the danger of one solid hit taking my ship out (It is a light figther) made me feel an intensity that planned PvP lacks, as I walked the razor's edge of taking apart an entire squad of grouped Rebel pilots.
Now I admit that what I did could have been griefing, I have no idea whether the group I fought were themselves a gank squad hoping to kill a fewImps or a team of green pilotsgetting a feel for the big game in a scary new area. Either way I took out five of them on my own, andnothing could happen like that with a 75% reduction. Frankly at this point space combat is about getting the first hit, coming in at the right angle, and keeping your ship outside the line of fire. That is how it should remain. You need to be aware, you need to keep a heavy ship protected byinterceptors, and you need to have a strategy. That one pilot can walk the razor's edge andkill an entire groupis a good thing in a flight sim. Would Top Gun still be cool if Maverick couldn't shoot down a half a dozen foes, because each sortie took twentysalvos of fire?
NOW THAT IS A PILOT.
Excellent work my friend (this coming from me, who is a rebel pilot.)
Simply awesome.
Eram wrote:
Ok you would think that the devs would have learned from the ground game that its no fun in pvp when you can kill an opponent in 3 hits and combat lasts 4 seconds.
Devs, please fix this.
On a related issue, I am on the Corvette mission trying to get master. Its hard enough already trying to kill the corvette without having to worry about some griefers coming in and killing you in 2 shots. Even if the PvP damage is fixed, once people start getting high enough level Kessel will be crawling with people and it will be next to impossible to get your master box. I mean hard is fine, but impossible is not.
JediForceGuy wrote:
Damage reductions isn't the answer. Better shields and armor seem a more viable solution. Shields should take at least 5 to 6 hits and armor the same. Components should stay low HP though. Once through someones armor you should be able to destroy parts in no time.
There will be better shields and armor. Let's have a little patience and wait for our shipwright friends to work out the arithmetic of those crafting numbers, eh?