Jump To Lightspeed Archive

Thread: Jump to Lightspeed thread

Feardreamer
Wed Apr 21, 2004 11:31 am
#365

YEEEEES



TWITCHY TWITCY



i love twitch



OOOoOooOoOoOooOoOoOoOo your all gonna die in SPACE!!!!



MOWHAHAHAHAHAHAHAHAHA



FEAR ME FEAR ME FEAR ME.



If its twitch its the best thing that ever has happend to this game.





"I dont believe in Jedi"
The Malevolent XiNLOOM
Retired Master Bounty Hunter -
DEATHBLOW -
"If you stand in the light, you are bound to cast shadows"
-I LOVE YOU ALL AND HATE THE REST OF YOU-

Okele
Wed Apr 21, 2004 11:31 am
#366

Questions just keep popping in my head, and since I cant edit my message on this forum I will just post a new post.



Factional ships. How will these be purchased? Will you have to be a specific faction to even carry a specific ship in your datapad?



Here are my suggestions:


Imperial craft should be factional purchases, as they are designed specifically for members of the Imperial Navy.


Rebel craft should not be factional purchases with the exception of the A-wing, as it was the only ship designed specifically for the Rebellion. As I recall the Xwing, Z95, and Y-wing were already in use in the galaxy. I could be wrong on this. Mods however should be factional purchases.


Schematics for higher class factional ships could be quest based items.



BoberFett
Wed Apr 21, 2004 11:32 am
#367






Spank-A-Thon wrote:





BoberFett wrote:








Spank-A-Thon wrote:


blah blah blah I know better than the devs blah blah blah








Yes, having an actual hangar you had to walk through to get to your ship might be neat. The first time. For the first person. But how exactly are 1000 ships going to be docked in Bestine? Is the starport going to stretch to Mos Taike? Will you have to take a shuttle to get from your ship to the starport entrance?


People complain constantly about waiting for shuttles, do you really think they want to be toldthat they're in a 15 minute holding pattern behind everyone else who wants to land? Or evenworse being told that the starport is full, try another city.



Give things a little thought before you post.





Give a little thought? You have obviously not given any thought to your reply. I read every single post up to the point I posted and I noticed 2 common complaints - no atmospheric flight and 'calling' a ship from a datapad. If you'd bother to use a little imagination you'd see that I was posting something I could see as a possible soultion. But if making suggestions and sharing ideas is 'knowing better than the devs' then I guess you're right.


Isee you missed the point where I said each person's docking bay would be instanced. It would be irrelevant how many ships are docked - you take an elevator (a loading screen) to your own instanced docking bay. Whether there are 10 or 10,000 ships docked it doesn't matter - but I guess you would prefer to simply whip it out from a datapad? You do understand the concept of 'instanced' right?


Second point, where did I say there would be a 15 minute wait? I'm talking more like a couple of minutes maximum and only for technical reasons. I'm pretty sure the servers could only handle a certain number of instanced docking bays, so any time sink would be while you wait for one to become free. And so what if atmospheric flight is reduced to nothing more than a 3 minute autopilot flight to your instanced docking bay?


I guess you'd prefer to store your space ship and instantly transport down to the planet.


I put some thought into how some potential problems are resolved - and you have no consructive response back. Instead of building on any ideas and improving them, you flame and troll.


BoberFett, I suggest you give a little thought before you post. I simply provided an idea, a suggestion, a semblance of creativity - you, have provided nothing.


-Ymo








You're obviously a user and not a programmer. I have a closer idea of what is and is not feasible with current technology.


How does an instanced docking bay immerse you any more? You get to walk up to your ship? Oh boy. What do you do while there? Nothing? Walk to your ship? There's nobody else there because, as you pointed out, it's instanced. You're the only one there. You and your ship.Gee, consider me immersed.


Atmospheric flight? Not going to happen, and what would be the point? Flying over non-descript areas of land? The current planets are only 15km/sq. What would happen if you flew into an area of the planet that wasn't over the current planet? A generic green/brown texture?If you did fly over the current planet area, you're not going to see anything. Buildings don't currently load until you're within 64m (or less) for performance reason, what possible good would atmospheric flight bring to the game? How many times would flying away from a green/brown blob for a couple minutes on your way to space? After about a day it will become a hated timesink.


I'm flaming you because you're a convenient target. You seemed the most arrogant of those saying how horrible this game is because it isn't your exact vision of how the game should be.


Pick up Learn C++ in 21 Days and write your own game. I'm sure everybody here will flock to it.
MyrddinSidhe
Wed Apr 21, 2004 11:39 am
#368






AudioOrgana wrote:

If itturns out to bejust fly or fight looking out the cockpit, the ship becoming your avatar, like EVE Online, I might be entering the Matrix...





My thoughts exactly. I tested the BETA and was not impressed mostly cause the ship was my avatar (and I couln't seem to find anything...). Cool graphics only go so far.


I'd like to be able to check in and out of various stations on the ships (like Battlefield. Pilot, gunner, etc.) and walk around the decks. It seems like it should be possible. The Corvette is the first step in this direction. When walking inside the ship, the windows will probably just show standardanimations depending where you are (starfields, major planets, asteroids, etc). Only when you're "checked in" to a station should you be able to see all the real stuff outside (PC and NPC ships, actual objects, etc).


If this is like EVE online (one person per ship and no walking around inside), I may keep playing SWG:ED but I won't be buying the expansion.





_____________________________________

{This Space Intentionally Left Blank}
JediJMan
Wed Apr 21, 2004 11:49 am
#369






GonkSevenT3 wrote:



Everyone is getting all worked up over the twitch portion of the SE. If you think about it, it has to be slightly twitchy.


The part I imagine that will be twitchy is keeping your target in your crosshairs, not pulling the trigger at the right moment. My guess is that you initiate combat with your target, just like you do now, and the "combat" music starts. But your craft doesn't fire until you have the crosshairs over the target, kind of like being in range works now. From the demo I saw WAY back at Celebration II they were using a mouse to fly. I can't remember who gave the demo, but I remember him saying he wanted the SE to be a game his parents could just pick up and play. Nothing as complicated at TvX.


So a system like the one I mentioned would be a combo of twitch and character skill points. Twitchy to keep the target in front and in range and skill rolls to determine how has you faire and how accurate you are. The inverse is the same. Twitchy skills needed to avoid being in your opponent's crosshairs and skill based to determine if you managed to dodge the attack if you do end up in their sights.








See now this is true. SWG hasn't been exactly "true" RPG 100%. It's followed the guidelines of RPG and has somewhat kept true to the term. With the Space Expansion, if that is how it is, that is fine. Keeping a target centered and such is fine. It's when you go making a player use every single key on a keyboard while holding down a key for thrust and also steer with the mouse, that's a sorry game. As an action game fan I even hate those and the sells history shows that when it gets too rediculous no game has been an amazing seller with that. I mean even that X-Box game, if the point was being able to have so many buttons, that $200 control and game would be the top seller.


Make ships have the ability to have a gunner and a pilot (when it's suppose to be that way). Have ships such as the Tie Fighter have the ability to have a "squad leader" that others can select "follow" to get in formation with. This would help those who can not steer a ship and target at the same time but want to take part in the game. Plus it would be "Star Wars". Nobody says everyone would have to select follow to be in formation, just those who it would be more convienent for.


I would befine with this sort of thing. Everyone else I would thing would be too unless they are just trying to start something. Firing of weapons, It would HAVE to be the same as ground based as you will have ships with multiple weapons. How is the click of a mouse going to work for all of this? Hotbar selection for torpedos, laser, radar jamming, etc. would be needed. You can still put them in the hotbar and select the keys you assign so it would still be keyboard based if you HAVE to have it that way. Plus if they actually make it work with a joystick, you moreless assign keys to the joystick for it to operate so this wouldn't be a stretch either.


It would be "twitch" but in a style that everyone can play and not just the few that would give up on the game after they decide "it's boring" and move on. KEEP THE RPG IN!! Those who will keep sticking with the game will always find something to do if it's there and the game is presented in the right way. Keep swaying around catering to nitch crowds and you end up with something toppling over.
MadACR
Wed Apr 21, 2004 11:50 am
#370

If the space expansion has XvT like twich, Then this game will be truelly ground breaking as both an RPG and a Twitch game.


Space Craft RPG blows big beans, I tested E&B enough to know how impersonal it is, and how lame it gets. Artisian grinding, and macroe fighting are so much more fun than space craft grinding, Keep the grind on the ground, in space let me do my Cork Screws and Barrel Roles to dodge. Make my character skill increase my manueverability, and my fire speed, not my aim, or my dodge rating.


As for capital ships, they will be a great "Future" addition, but I would stick with fighters for now. Capital ships will just clog space up like player cities clog corellia. But when we have 100 vast sectors in the game, then they will be worth it.


Utsanomiko
Wed Apr 21, 2004 11:52 am
#371

Glad to hear about ship modifications and adding parts for performance (hope it will be done for ground vehicles as well). Two new species is a very dissappointingly low number, to be honest. Six or eight was more what I was expecting, especially considering how little of the art development has been focused on anything but the SE. I'm at least relieved to hear that there will be multi-person ships available.

However, when I saw the YT-1300 model, my jaw simply dropped and I started to snicker uncontrollably.

LMAO! What is with that model? Here I was going to check whether or not they made it identical the the Millenium Falcon (by keeping the Falcon's modifications like the sensor dish, quad laser cannons, or even surface greebles like open access panels and external power cables), and they've got the thing scaled like the Kenner playset! I honestly can't imagine that being the final model, because as-is it looks so fake and unprofessional.

Can I at least get an explanation as to why the YT-1300 model's hull is so thick and the cockpit is triple in size? What was the logic here, guys? Or is it a mistake?



-----------
DEV'S SPOUSE: "Not getting anything for my birthday or anniversaries is very disappointing. You could at least buy me flowers or a card."
DEV: "The response I'm getting is that you'd rather wait for the possibility of original gifts."
boogerfett
Wed Apr 21, 2004 12:21 pm
#372

any word on space stations devs?
CommanderRyalis
Wed Apr 21, 2004 12:45 pm
#373

Okay not sure what twichy means but....

1) will theSE be a real time flight sim?


2) will we be able to have more than one player in the ship?


3) will we be able to walk around the interior (all but fighters bombers ect.)?


4) how will players be fighting in GCW?


5) If it's a flight sim will it use force feddback?


But overall those screen shots are awsome and I'm really looking forward to beta (hopfully) and live



Issab Tyrann,
Imperial Warrant Officer II (Retired)
BoogerSlinger
Wed Apr 21, 2004 12:47 pm
#374

I overheard some guys talking about this and they said that there was a possibility that you will have to create and pay for a new account to use the SE. I know this is probably rumor or speculation but please tell me this isn't so.

I had to come do some searching for myslef and, well, WOW!!!!!!! Looks awesome and i can't wait for this.



____The Took_______

DARK JEDI ELDER
Josue15
Wed Apr 21, 2004 1:01 pm
#375

Also like to add a Big THANK YOU for making the game "twitch" .



ONE BIG YEAH BABY!





Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Spank-A-Thon
Wed Apr 21, 2004 1:08 pm
#376






BoberFett wrote:

You're obviously a user and not a programmer. I have a closer idea of what is and is not feasible with current technology.


Really? And how would you have a closer idea what is feasible? Work for SoE do we?


Hate to rain on your parade boy but you have no idea what you're talking about. I used to work for SONY Psygnosis (now SONY Studio Liverpool) as a QA Tester (Beta and Alpha) - I worked on Forumla 1 '98, Psybadek andWip3out amongst others. From there I progressed into IT Development (for another company) where for the past 5+ years I have developing in Java, C++, Oracle, MS SQL Server, VB, PHP, XML and HTML - do I need to go on? It seems I neglected to mention my degree in Computer Science and the fact I have professional qualificationswith the Institute of Electrical Engineers. Don't make assumptions about my knowledge - argue my points, but don't assume you know anything about me.


However, my technical knowledge is irrelevant, this is a forum for ideas and suggestion - not technical resolution. It's not up to you or me to say what is and what isn't technically feasible - that's what the guys in red are for.


How does an instanced docking bay immerse you any more? You get to walk up to your ship? Oh boy. What do you do while there? Nothing? Walk to your ship? There's nobody else there because, as you pointed out, it's instanced. You're the only one there. You and your ship.Gee, consider me immersed.


Maybe it might not do anything for you, but I'm sure there are a load of people who'd love to be able to walk around the outside of their TIE or X-Wing. Examine it's lines, check it for an visible damage. Again, you show your lack of comprehension. Instanced does not mean only one person can be there - are you saying the Corvette can only have one player? If a group can board an instanced Corvette dungeon then they can sure as hell enter an instanced docking bay.


So maybe this doesn't "float your boat"? Well, here's an idea - don't be an arse. Suggest an alternative, expand on the idea - do something, anything - contribute. Instead of moaning and haterizing - you could have easily suggested there be an in-game optionto skip this sort of content if it adds no value to you as a player.


See? How easy is that - now we have two ideas rather than one. One that would please me, and one that would apparently please you. I get my immersiveness and you get your immediacy.


Atmospheric flight? Not going to happen, and what would be the point? Flying over non-descript areas of land? The current planets are only 15km/sq. What would happen if you flew into an area of the planet that wasn't over the current planet? A generic green/brown texture?If you did fly over the current planet area, you're not going to see anything. Buildings don't currently load until you're within 64m (or less) for performance reason, what possible good would atmospheric flight bring to the game? How many times would flying away from a green/brown blob for a couple minutes on your way to space? After about a day it will become a hated timesink.


You continue to make yourself look foolish - I didn't say atmospheric flight. I mentioned an auto-pilot sequence that would take you from Orbit to your docking bay. Thus no ship can "fly" anywhere it shouldn't do.


People have asked for some kind of CG movie or something to illustrate taking off & landing - that's all I suggestexcept using the in-game graphics engine. Sheesh, I didn't expect I'd have to explain every small detail to you. Again, seeing as though it's something that may or may not be desired it could be an in-game option.


It was a concept, okay? An idea to be built upon, expanded upon and constructively criticised. Not something to be flamed and dismissed. I saw 2 common concerns and wanted to add my take on how they could be handled.


I'm flaming you because you're a convenient target. You seemed the most arrogant of those saying how horrible this game is because it isn't your exact vision of how the game should be.


Again, where did I say the game was horrible? Find it in my post - I'll let you go look..... ..... .... back now? Good - didn't find it I see - cos it wasn't there! I happen to like this game - a lot - otherwise I wouldn't be paying the monthly fee to play. Sure there are some things wrong - but considering what the devs have achieved I think its amazing.


People like you add no value - people like you make these forums some of the most hostile on the web. People like you discourage creativity, sharing and discussion of ideas - you have contributed nothing to my post. You didn't add any value, you did not develop any of my ideas. You are the arrogant person and that is clear with your dismissive and hostile responses. The day I rip on your ideas, not matter how much I don't like them, is the day you can call me arrogant.


Pick up Learn C++ in 21 Days and write your own game. I'm sure everybody here will flock to it.

Don't need to pick up Learn C++ in 21 days, learned that 4 years ago.


What part of the words "discussion forum" don't you understand? Surely even you can understand that the more ideas we, the game players, share then the more options the Devs have of improving the game? I'm trying to contribute - what are you trying to do? 10 ideas are better than 1, 100 better than 10 and so on. Encourage sharing.


Ihave read that people don't like the idea of calling craft and having it pop out of your arse - I offered an idea.


People have said they want to be able to land on planets - I have offered an idea.


People have said they would like to see Space Stations - I mentioned them.


People have said they would like content other than space battles - I mentioned that too.


Come back when you contribute, little man.


- Ymo









--====Ymobacca====--

[ Master Bounty Hunter ] [ Master Combat Medic ]

--====Wraith Squadron Ground Unit Leader====--

"Whatcha gonna do brother when wook-a-mania runs wild on YOUUUUUUU!!!!!!"
Dubolom
Wed Apr 21, 2004 1:08 pm
#377






3D4D wrote:

Space wouldn't be fun if it was just targeting another ship and hiting some macro.





Don't know about that. Thousands of people playing Eve-Online would disagree.



==============
Veni. Vidi. Discedi.
Page 29 of 43