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Thread: Shug's E3 Report and Rumor Control
not bad, not bad at all...
mostly wondering about how many ships one person can own, also how much time will be spent fixing this and the normal game? Will normal SWG suffer?. I also like the idea of owning spacestation, or even having a player city out there. This expansion opens a whole new can of worms, hope it will breathe some life back into SWG.
time will tell...
Well I can finally have a taxi colored cargo ship and give ppl fares but too bad i cant have an Andy Kauffman cardboard cutout placed on my ship.
One question that has been bothering me though...
WILL THERE BE PIRATE CLOTHING?
like the wookiees can wear eye patches and the hats but th other races can wear a whole pirate outfit and you can consider hooks as melee weapons.
Devs please answer my stupid question
thanks
Minerunner wrote:
It's Well known that in canon Tie Variants and Tie Interceptors had NO hyperdrive.
Will you break with Canon to provide Imperial Players this option if they use Tie Fighters?
If so how will you represent the tactical advantage the Rebellion had by haveing Hyperdrives on all Starfighters, as opposed to Tie Pilots who had to rely on being Ferried from system to system in Capital ships?
better question would be... if you took hyperdrive from the Tie's and only allowed us to travel via capital ship would you want us arriving with said capital ship in our control?
tie's need the hyperdrive and combat must be balanced in a game like this. Else imperial players will become obsolete - no fun playing if you can never ever win >_< - remember 1st and foremost this is a game not the movie
Q-3PO wrote:
acovertrebel wrote:
Ignore me. Thanks Q for the info.
I saw your question in the other thread acovertrebel.
Beta information is still going through the approval process. JustG is working hard to push it through to get info to you. The basic gist we have already stated - Fan Fest people will get in round 1. We'll also be taking a group of people from the community in round 1 (with preference to those who have consistently helped us out on Test Center). After that we give preference to long term subcribers.
You're giving preference to those that go to Fan Fest over those of us who have been here for years? That hurts.
Nice publish! It answered alot of my questions....
but I still have some more ![]()
Will the Shipwright profession be related to the artisan profession? or is it an entirely different branch?
Is there any way to capture opposing faction ships? (like on a Star Destroyer u land in the launch bay and steal a ship)
Bech wrote:
Will the Shipwright profession be related to the artisan profession? or is it an entirely different branch?
Will Entertainers be able to heal battle fatigue aboard vessels? I'm thinking, get us a YT-1300 and start a Party Space Yacht...
well if you read what the wrote about shipwrights, you would know that the loot you find in space is not complatable with your ship right away , however you can take it to a shipwright and they can reverse engeringer it so that it work in your ship.
Also while the ship can not be destory only badly damaged your engines,shields,hyperdrive,weapons and other systems will wear out and need to be replace. and this is where the shipwrights will make their money
nagyt