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Thread: Problem using the grevious starfighter.
NACHODEWI wrote:
The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.
The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.
Engine Overload and Weapon Overload (heh, I type Overlord) are not without consequences. TANSTAAFL and all that. Each program causes that particular component to draw more power from your reactor. So you might start with enough power, but once you've finished running your programs you're way over what your reactor produces.
- Buy a bigger reactor
- Don't use overloads
- Use Reactor Overload
Second problem = a bug. Some reward/looted guns are bugged when placed into that slot on the Belbullab-22. Switch the weapons around, put the bugged one in the top slot instead of underneath.
My personal order of Importance
1) Cap Overload - Keeps ya shooting and is Vital for Cap->Shield Shunt
2)Reactor Overload - Allows you to save mass on Reactors and allows the next 2 commands to run
3) Engine Overload - Better to Evade fire and Live longer
4)Weapon Overload - Longe enough to frag the poor SOB
Also,I dont believe that the ctrl+V screen shows Droid-Modified stats, just the base ones
D67 wrote:
Also,I dont believe that the ctrl+V screen shows Droid-Modified stats, just the base ones
NACHODEWI wrote:
The problems are when I use engine overload and weapon overload my weapon ecomes disabled. When I examine my ship stats I seem to have enough energy so I don't know whats causing this.
The second problem is one of the weapons seems to be firing downwards. I wanted to set this ship with 2 weapons grouped so I can pack a punch but now i am lost. Any help would be greatly appreciated.
Maybe because you do not use Cap Overcharge, you weapons energy requirements exeed the energy the cap can muster, hence you cant fire....
If this is the case then use Cap overcharge as well and all should be fine. ![]()
NACHODEWI wrote:
Can someone tell me when the skill to do cap over charge becomes available? I am 4433 and I don't see that option yet.
You have to get the skill from a privateer I believe, but I could be wrong as I'm at work.
Obeewana_Doobie wrote:
NACHODEWI wrote:
Can someone tell me when the skill to do cap over charge becomes available? I am 4433 and I don't see that option yet.
You have to get the skill from a privateer I believe, but I could be wrong as I'm at work.
Yes, it comes from privateers.All such pilotcommands, regardless of faction,are available to everyone. You will need a droid ready chip, loaded into a flight computer or astromech to use it, if it's not something you get as you go up that tree in your piloting profession. So for example, you wouldn't need a droid ready chip for Imperial commands if you're Imperial, but you would need it if you were a rebel.