Jump To Lightspeed Archive
Thread: Am I the only one that thinks JTLS is way too EZ?
SW1 wrote:This another misstep by the devs. They are alienating the average gamer by making Jtl super hard and forcing them to stop levelling.
I only play about two hours a day.
Once you understand how various aspects of JTL works, it becomes alot easier. Powergaming has nothing to do with it.
I think some folks are just more adept at space sim shooter type games then others, and thats natural. There are few things that challenge my master pilot at this point, but i know plenty of folks that find JTL extremely challenging even late in their piloting career.
So i dont think anything needs to be made easier OR harder, there just needs to be options available for both types of players. Toss some 'non-mandatory' content in their to sate the JTL whiz's and add some lower level stuff for the folks that are having a rough time with things as is. Any sweeping alterations to JTL overall will inevitably enrage one or the other so this is the only safe bet perhaps.
But for the record, i still love jtl and think its an amazing addition to SWG.
Unless they nerf space loot again of course...
that will keep you busy.
MikeMonger1 wrote:
So what you're saying is, EVERYBODY, regardless of skill, should be able to grind pilot all the way to master, eh?
Dru_McNasty wrote:
MikeMonger1 wrote:
So what you're saying is, EVERYBODY, regardless of skill, should be able to grind pilot all the way to master, eh?
I answer that question by saying YES.
And again, if that's the case, then please explain to me WHY it's twitch based? I read your post, and what it boils down to is this:
Skill level is irrelevent. Everyone who wants it should be a master pilot.
So, if skill level is irrelevent, in a skill based game, then what's the point of the game?
LRRCP wrote:
Yes and those people who are hard core sim players will get no challenge out of a AI ever, either they have to be swamped in which those players with lowSituational Awareness would get creamed while the Vet runs a fighting retreat.
I'm not a hard core sim player, but I do have SOME twitch based skill. So people like me aren't supposed to get any challenge out of AI either?
The only real challenge will be another player for those who are skilled at these type of games.
So only PvPer'sare allowed toget any challenge?
I mean come on this is a arcade simulator, not a true one, you can not use flight sim maneuvers in it as speed does not drop in turns or climb type maneuvers.
Uh, this is a SPACE sim, not a flight sim. Speed won't drop because there's no gravity or atmosphere. However, you can't turn as tightly at high speeds as you can low.
If you are not being challenged enough down grade your equipment till you are, like try a tier 1 ship in kessel or deep space.
So, in other words, use crappy equipment so that the no-skill people can make master,and us fair-to-middlen skill people get no challenge. That makes, uh, sense.
The top fighter ace of all time only had 352 kills.
Your point being? The top fighter ace of all time flew prop driven aircraft and shot bullets at people. He didn't fly around in space and lob energy blasts at his enemies. Oh,and that was REAL LIFE. Most cops never pull their guns in real life, much less shoot anybody. I guess Max Payne and games like that are completely irrelevent. Oh, wait. Yes, they are, because they're GAMES, and what happens in games can't be compared to what happens in real life.
So what you're saying is, EVERYBODY, regardless of skill, should be able to grind pilot all the way to master, eh?
JTL is FAR from super hard. Some people are just better atspace sim games than others. I know I'm not that good at them myself, but with only one or two wingman, I was able to complete all my missions. Then, 5 or 6 of us went after the vette for master at the same time, and with that many, it blows up real easy.
Are you even paying attention to the complaints people have? People should be able to master their profession! Its totally retarded to set up the game system so people have to waste time begging others to spend several hours helping them to master their professions. Use commonse sense for a minute! Did anyone have to beg for help to master their ground profession? No! I Mastered BH on my own. I probably would have never mastered it if the JTL retarded forced grouping was implemented for the ground game. I have no problem with forced grouping for the high end content BUT mastering your profession is NOT HIGH END CONTENT! Unless the devs implemented the forced grouping difficulty to cover the fact that there is no high end content. Their policy will backfire in the long run.