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Thread: Shields are way out of wack
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Tumbler2002
Mon Apr 25, 2005 7:53 am
#14
Attacca wrote:I disagree, shield regen rate is very important, and it's value will depend on what you fight/how you fight. If you're engaging in lots of swarm battles (duty missions, deep space, etc) then regen rate is great. A decent pilot will only be getting hit occasionally, and if the shield regen makes up for those hits without CtSS you're in great shape.During Tiers 1-3 a nice regen can make up for not having a flight computer/astromech yet or the higher level CtSS programs.For PVP or big targets, a higher shield HP might be more valuable. Even with the Deep Space vettes though I'm usually only taking short blasts while manuevering away, and that's usually from small fighters. Cap to Shield Shunt is nice, but I'd rather focus on shooting things, and not lose that precious second or two it takes to run the program and reestablish cap recharge.When you take both regen and sheild HP values then the mass increases start to make a little more sense. Remember that you aren't supposed to have perfect offense and defense, but balance them out in whatever way you want that will fit in your chassis. Mass was introduced in beta as a way of limiting what ships could do. Light fighters shouldn't be able to carry incredibly powerful shields, hence the increase in mass.
Tier 1-3 should be using lvl 1-7 shields. Those shields are not the ones that are the problems. Level 8-10. With exception of the reward shield I don't know anyone who uses level 8-10 shields for any reason prior to or after master. That is the basis for my complaint. For pvp and Big targets(aka master level content) including Corvette's with multiple tier 5 escorts, tier 5 gunboats with multiple tier 5 escorts, the Star Destroyer, the rebel space station, tier 5 nova/decimator with tier 5 escorts and the tier 5 warlord cruiser that shows up in dathomir from time to time, the higher mass shields do not warrant anyones use. Regen doesn't matter at all with these targets because if you start getting shot the only thing you can do is turn and run, the damage they do is so high it will rip through the shields immediately with or without a high regen rate. Lvl 8-10 shields should be viable to go against master content ships and take more damage imo. If they stepped up the total hit points on level 8-10 shields people would have a reason to use them.
Tumbler2002
Mon Apr 25, 2005 1:54 pm
#15
MurfThrelklya wrote:I use a level 8 on my FSE. RE'd to 2550 f/b.My A wing has 1900 f/b. That is player made, not sure if that is 7 or 9, but I think it is 9.
The Lvl 8 re'd to 2550 is the reward shield. All pilots in all professions get one of these for completeing one of the tier 3 missions. It starts as 2433/2433 and is reversed to 2555/2555. Reward shields are an anomoly and to me seem like a bandaid fix for the current system. Without them players would end up at the master level with shields barely better than those used during tier 3 but using 5x as much mass.
If you're using a 1900 shield on an awing it's probably a 7, otherwise the mass would be way to high.
My point is that lvl 8 -10 shields, besides the reward shield, are in need of some love. They don't serve any purpose because the lvl 8 reward has higher shields and lower mass than any lvl 8-10 looted or player crafted shields. (It is possible to reverse some shields to have higher hitpoints than the lvl 8 but not by much, and the mass needed on your ship makes this small upgrade almost irrelevant. Add that to the fact that the reward shield is given to all pilots, making it VERY common, where as any re'd shield that had more than 2555/2555 would take extreme amounts of searching and patience finding the right parts.)
Washell
Mon Apr 25, 2005 2:30 pm
#16
The reward shield weighs 43k, can be brought down to 24/25k with a looted level 8 shield. So I wouldn't say the L8 shields are in need of love.
Regen is important, and will be more important when WO3 is fixed (no more unlimited CtSS, since the cap will be empty a lot more). My current shield has 15.89 regen, I only have to CtSS when attacking gunboats, corvettes and star destroyers. I've been under attack by waves of upto 9 fighters and some extrarandom spawns and my regen plus flying tactic (break up their formations) keeps their damage output equal to my regen. With my previous 13.5 regen I needed to CtSS in those situations.
Tumbler2002
Mon Apr 25, 2005 2:52 pm
#17
Washell wrote:The reward shield weighs 43k, can be brought down to 24/25k with a looted level 8 shield. So I wouldn't say the L8 shields are in need of love.Regen is important, and will be more important when WO3 is fixed (no more unlimited CtSS, since the cap will be empty a lot more). My current shield has 15.89 regen, I only have to CtSS when attacking gunboats, corvettes and star destroyers. I've been under attack by waves of upto 9 fighters and some extra random spawns and my regen plus flying tactic (break up their formations) keeps their damage output equal to my regen. With my previous 13.5 regen I needed to CtSS in those situations.
the reward shield should not be used to guage useful ness of the level 8 loot/crafted items. It is the bandaid and doesn't need any help.
Try reversing lvl 8 shields without a reward and see how that goes.
On small ships that can out manuever other ships large shields are irrelevant because they dont' mount anything more than rewards shields at most. The larger bombers and MP ships get pummeled despite manuevering and they do not have the option of using large amounts of mass for better shielding. What they get is large amounts of mass with mostly inferiour shields. (As someone said earlier in very rare cases they can have shields with slightly more hitpoints than rewards)
Washell
Mon Apr 25, 2005 3:05 pm
#18
Well, every reward component is better then its crafted/looted counterpart, that's what makes it a reward component. I still don't agree L8 shields need love for that reason. I do agree L9 shields should have similar stats overall and L10 shields should have better stats overall, 'cept for mass.
Tumbler2002
Mon Apr 25, 2005 3:49 pm
#19
Washell wrote:Well, every reward component is better then its crafted/looted counterpart, that's what makes it a reward component. I still don't agree L8 shields need love for that reason. I do agree L9 shields should have similar stats overall and L10 shields should have better stats overall, 'cept for mass.
I think I see your point but I feel that the lvl 8 reward shield is actually a little low for that level. I think considering the hitpoints/mass you get with a lvl 7, the lvl 8 shields should be about 3000/30k mass on average, the level 9's should be 4500/45k mass on average and lvl 10 should be 6000/60k+ mass on average.
I know in our currently system those number would make the game very easy for players in pve but stronger enemies can solve that problem and we should have those enemies in this new expansion. Plus consider that lvl 9 and 10 shields will most likely only be useful to master level pilots anyway. Not many pilots grinding up to master stop to take the time to collect enough level 9, or 8 for that matter, shields to reverse them to be useful.
Coran_Sienar
Tue Apr 26, 2005 12:04 am
#20
Playercrafted 9's often weigh in excess of 35K mass. That's a 7.
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