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Thread: SpaceLoot.com space loot analysis (6150 components, 80 contributors, NEW APPS 10/21/2005)
Mazforpresident
Tue Sep 06, 2005 9:27 pm
#14
Wow....awesome page! =)
The 40k+ energy lvl 7 reactor totally blew me away.... It's just not right I tell you. lol
Mazrim'
MazCo-World of Reverse -Ahazi-
BadMedic
Wed Sep 07, 2005 6:37 am
#15
yeah once i log in ill head down to my house and i'll start logging components, i have a large house with about 350 lvl 2-10. i registered already and i hope i can contribute!
vincey
Wed Sep 07, 2005 8:24 am
#16
Nice site, very impressed. I do web designing myself, and thats pretty nice. I would like to contribute, but I sell all my components to the chassis dealer
On my next run I'll see what I can add.
DanoCollins
Wed Sep 07, 2005 2:49 pm
#18
I looted a:
Mon Calamari Rare Advanced Booster L8
I don't see how to tell if it is valuable using that site.
Raja_Asenn
Wed Sep 21, 2005 7:38 am
#19
Yaras_Dar wrote:
Ihave a question, though. Are these submissions of non-RE'd loot orpost-REresults? You may have mentioned this on your site, but I probably just missed it.
Sorry for taking so long to respond, I don't often review this thread.
The numbers on the site SHOULD all be pre-RE, though in the past I've perhaps not done as good a job as I should have of indicating that to submitters. It's perfectly possible to enter bad data in the form of already RE'd components. I usually find those and delete them in fairly short order.
Raja_Asenn
Wed Sep 21, 2005 7:39 am
#20
SpaceLoot.com update, 9/21/2005:
Many minor bugs with class definitions fixed.
- 5176 components in database
- 63 contributors
- 116 registered users
Added a link to an excellent reverse engineering summary table created by Janann of FarStar.
Raja_Asenn
Wed Sep 21, 2005 7:57 am
#21
DanoCollins wrote:
I looted a:
Mon Calamari Rare Advanced Booster L8
I don't see how to tell if it is valuable using that site.
Just click 'booster' on the main menu and compare the stats of your looted booster against the numbers listed in the level 8 rows.
Sorry for taking so long to respond, I don't monitor this thread regularly.
Raja_Asenn
Wed Sep 21, 2005 7:58 am
#22
SpaceLoot.com update, 9/21/2005:
Many minor bugs with class definitions fixed.
- 5176 components in database
- 63 contributors
- 116 registered users
Added a link to an excellent reverse engineering summary table created by Janann of FarStar.
Ikirav
Thu Oct 06, 2005 6:21 am
#24
I use this great site HEAPS to work ouy my ship loads.. but I have noticed this last few days its not been available!!!! Is the server just down for maint? Or has the site been taken offline??
Can anyone shed any light on this?
Courjan
Thu Oct 06, 2005 7:17 am
#25
I agree, this site is like the holy book of any space nut, but seeing it down worries me. I hope it's temporary.
Raja_Asenn
Fri Oct 21, 2005 9:44 am
#26
SpaceLoot.com update, 10/21/2005
We've been through a lot of changes in the last month, good and bad. First, the bad: we crashed, hard. Prior to 10/4/2005, spaceLoot.com was running on an old beat up notebook computer stashed in my bedroom closet. The hard drive on that machine had a catastrophic failure. It took two weeks and an emergency data retrieval (my backups were not great at the time), but we managed to get the site back up and running. It's now MUCH more stable, operating off a new-ish Dell PowerEdge server with proper backups and disaster recovery systems in place.
The site now consists of three parts:
SpaceLoot - The original app, for tracking and analyzing looted ship components. SpaceLoot exists to answer the question 'is this part any good?' and it can now do so pretty well. Stats:
The Lootalyzer - Added right before the crash, the Lootalyzer provides a detailed analysis of actual space-looting data. The source information is derived from easy-to-generate user-submitted logs. If you'd like to contribute to spaceLoot.com but don't have the patience to submit components, this is a great way to get involved. This application is still in its infancy and could use a burst of community contribution to get the ball rolling. Stats:
The Ship Registry - The newest addition to the spaceLoot.com application suite, the Ship Registry takes user input on raw ship statistics, like chassis type, weapon damage and engine speed, and returns detailed compound statistics like average damage per second, asap re-shunt shield boost amount and top speed under boost. It features a screenshot gallery and a clickifier that creates a direct hypertext link to your ship profile that you can embed in a forum post or a sig file. Posting your ship and then posting a link to it on the pilot forum is a great way to get quick and robust feedback on how best to optimize your configuration.
Thanks for reading. Hope to see you at spaceLoot!
This is just an announcement. I don't review this thread frequently. To post questions, comments and suggestions please visit this thread on the pilot forum.
We've been through a lot of changes in the last month, good and bad. First, the bad: we crashed, hard. Prior to 10/4/2005, spaceLoot.com was running on an old beat up notebook computer stashed in my bedroom closet. The hard drive on that machine had a catastrophic failure. It took two weeks and an emergency data retrieval (my backups were not great at the time), but we managed to get the site back up and running. It's now MUCH more stable, operating off a new-ish Dell PowerEdge server with proper backups and disaster recovery systems in place.
The site now consists of three parts:
SpaceLoot - The original app, for tracking and analyzing looted ship components. SpaceLoot exists to answer the question 'is this part any good?' and it can now do so pretty well. Stats:
- 6154 components, including 148 level 7 weapons, 134 level 8 shields, and 136 level 10 engines
- 161 registered users from 25 servers
- 80 data contributors
The Lootalyzer - Added right before the crash, the Lootalyzer provides a detailed analysis of actual space-looting data. The source information is derived from easy-to-generate user-submitted logs. If you'd like to contribute to spaceLoot.com but don't have the patience to submit components, this is a great way to get involved. This application is still in its infancy and could use a burst of community contribution to get the ball rolling. Stats:
- 5 spawns analyzed
- 6 hours, 55 minutes of looting sessions recorded (14 sessions)
- 5 data contributors
The Ship Registry - The newest addition to the spaceLoot.com application suite, the Ship Registry takes user input on raw ship statistics, like chassis type, weapon damage and engine speed, and returns detailed compound statistics like average damage per second, asap re-shunt shield boost amount and top speed under boost. It features a screenshot gallery and a clickifier that creates a direct hypertext link to your ship profile that you can embed in a forum post or a sig file. Posting your ship and then posting a link to it on the pilot forum is a great way to get quick and robust feedback on how best to optimize your configuration.
Thanks for reading. Hope to see you at spaceLoot!
This is just an announcement. I don't review this thread frequently. To post questions, comments and suggestions please visit this thread on the pilot forum.
Message Edited by Raja_Asenn on 10-21-2005 12:46 PM