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Thread: Weapons

Kesseler
Thu Jul 31, 2003 6:29 am
#14

Anyone?


Distimok
Thu Jul 31, 2003 9:10 am
#15

I've never heard anyone say anything about really repairing armor or weapons. Does it actually work? Who and how can repair armor and weapons? They're so expensive to just throw them out when they reach zero!
Waylay
Thu Jul 31, 2003 9:13 am
#16

yea it works sometimes. i have destoryed to ubesse coats by trying to repair them and last night when i tried to repair my e11 rifle it took it down a 100 permitely in condistion. but sometimes it works great.



Waylay Darkmoon
Section One
Bounty Hunter
Evilgrim
Fri Aug 01, 2003 8:49 am
#17

I have the same question..who can repair weapons and more importantly, HOW do you repair weapons? Haven't found that option anywhere yet.





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mld0806
Fri Aug 01, 2003 9:08 am
#18

Don't try and repair it yourself! Don't don't don't don't don't.


Some people will sell kits. If you cannot build an item don't try and repair it! You WILL most likely destroy the item. Find someone who CAN repair it.


Now, the how:


1) Get a repair kit (if you are not a crafter who can build the item, do so at your own risk)


2) Unequip the item (you cannot repair equiped items)


3) Double click the repair kit, and select the item you want to repair


A good crafter can repair an item and only lower it's durability by 5%. Try it yourself, and if you don't destroy the item, you will probably drop it by 50% or more max durability and have minimal repairs done.


Also, REPAIR BEFORE HITTING 0! If you hit 0, NOBODY can repair the item. Even if you're at 1, it's still reparable.


Mike




Mike

"Players were right, development was wrong."
dreamking5
Fri Aug 01, 2003 9:17 am
#19

This is news to me. I have been selling quite a few armor, weapon and droid repair kits on the bazaar and I'm making quite a good living at it. Currently, I can craft them to about 35% durability and 60% quality ratings. But, if I understand you right that I have a better chance of performing the repairing on my own rather than selling them, perhaps I missing out on a more lucrative profession. do you think it would be better for me to go into the repair business rather than sales?



Kashar'd Talbok


Master Artisan/Expert Rifleman/Aspiring Melee Weaponsmith and Droid Engineer


Theed, Naboo




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kashar'd Talbok (Kettemoor)- Master Artisan / Master Droid Engineer / Novice Rifleman 1-0-0-0
mld0806
Fri Aug 01, 2003 9:22 am
#20

I would say yes, but again, I THINK it goes off of your assembly skill. As a Master Artisan I could repair any CDEF weapon and bone armor with minimal loss. Try a D18 even and I had a good chance to tank it.


SO, if you want to get a group of crafters together who are also combat classes and they want to make creds on the side as a repair business instead of the normal grind (after Master, that could be a good way to make money, have fun, and avoid the whole resource eating problem), I say go for it! Fill that gap. But I NEVER started a repair job without the creds to replace the item if I tanked it. I guess it might be easier if you set up a macro of a "We take no responsibility for errors in repair" speech.


Mike




Mike

"Players were right, development was wrong."
CHARLI3
Fri Aug 01, 2003 9:23 am
#21

I have heard that every time you repair a wepon it will lose 1 hundred overall condition


e.g cdef carbine 10000/10000 when purchased, 9900/9900 when repaired


I have yet to try this but my SG52 rifle has just gone under 50% condition




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}r:- CHARLI3 CHALK Elder Bounty Hunter.
''.''''''''''''///_/''^=====///
_._,....///
dreamking5
Fri Aug 01, 2003 9:26 am
#22

I will keep that in mind, Mike. Thanks.



Kashar'd Talbok


Master Artisan/Expert Rifleman/Aspiring Melee Weaponsmith and Droid Engineer


Theed, Naboo




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kashar'd Talbok (Kettemoor)- Master Artisan / Master Droid Engineer / Novice Rifleman 1-0-0-0
mld0806
Fri Aug 01, 2003 9:28 am
#23

I was able to do CDEF's at -50 overall durability after a repair. Again, I think it goes off the Assembly skill of the item you're repairing. So a master artisan with 100+ assembly will only drop it down by -50. If it's someone who's only taken the engineering line and not the Dom Art line (a mistake, you can make AWESOME stuff with both lines) then it will probably be -100 per. So that means that a novice weaponsmith will tank most weapons, especially the higher complexity ones, while a Master can repair with impunity!


Mike




Mike

"Players were right, development was wrong."
dreamking5
Fri Aug 01, 2003 9:38 am
#24

Mike,


Is there any chance of this being documented somewhere? If so, do you or anyone know where I might find this info. I'd like to read it. What I see with most of this game, which I really really love, is the lack of documentation on how things work and/or are done.


Kashar'd Talbok


Master Artisan/Expert Rifleman/Aspiring Melee Weaponsmith and Droid Engineer


Theed, Naboo




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kashar'd Talbok (Kettemoor)- Master Artisan / Master Droid Engineer / Novice Rifleman 1-0-0-0
mld0806
Fri Aug 01, 2003 10:03 am
#25

Nope. Trial, error, and learning. It's one of the things I like about the crafting here in SWG. The more YOU know the better you are. I'm sure that some people have written some stuff, check out Allakhazam (sp?), The Vault, SWGCenter, and the multitude of sites out there.


Mike




Mike

"Players were right, development was wrong."
Lordunix
Fri Aug 01, 2003 10:19 am
#26

Of course both can be repaired. It would be silly to think other wise.


Repair tools can be used by any one and do not require you be a weaponsmith to repair a weapon and same applies to armor. The issue is with the tool. Some players just craft their tools with any old resource and do not bother to add good quality optionals as well. beware these tools as even if you dont break your item the repair will cost you dearly on durablility. Find the best tools you can. This may seem simple but I have yet to tell one tool from another. We tested this and could not tell which tool had the optional parts and which did not. From looking at them they apeared to be the same but on using them one costed me 150 in durability while the other costed me only 50 when testing on 2 pistols having the same amount of damage. i.e. both were 700/1000. This prompted us to make only the very best in tools. It takes a lot more time and resources but well worth it.

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