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Thread: Freelance FACT the DEV's should read!
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MukeyMonkey
Sun Apr 10, 2005 12:34 am
#14
Vendrin wrote:
MMORPG
MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME
Read the second word.
I keep being dumb founded by people who make these types of comments to a solo player. People who solo are still involved in the multiplayer aspect of the game. How you may ask? By the way of economy. You can’t simulate real human nature and its effect on an economy in single player games. A solo player also encounters real players on their adventure to randomly interact with. With AI you can pretty much guess what the encounter will be like but, with a human player, well I shouldn’t need to explain further. So you see there are many aspects to a multiplayer game that playing solo still makes a solo player very involved in the multiplayer aspects.
HiroTanaka
Sun Apr 10, 2005 11:36 am
#15
"Or you could have responded to Tatooine station telling they have a special job for you all through Tier 2 and gotten some Forged Jabba's palace access papers."
However, once you hit the first Tier 3 box that option is forever closed to you. It wasn't until my second Tier 3 box that I was sent to go deal Jabba the Glutt, so I was completely screwed. Even surrendering my Tier 3 skills and dropping back to Tier 2 did not reopen the option to take those station missions.
Some sort of warning outside of the pilot's forums would be have been helpful, or maybe simply coding it so that you can actually take those station missions even after Tier2 is done?
My guess is that they simply assumed that no one would actually bother to level up their skills before taking their scripted mission.
But in space, unlike the ground, a good enough player can take down a Tier 5 ship using aStandard TIE fighter with prototype shields and blasters that only do 450 damage ... I know because I've actually done it. Space isn't 100% stat-stacking dependent like ground combat is, which is why I like it so much.
Too bad that works against me, though, because it seems that actually bothering to spend enough time in space to get skills outside of the devs predefined XP & leveling path-of-prediction is a big no-no with the scripting system ...
HiroTanaka
Sun Apr 10, 2005 4:07 pm
#16
"as far as i know, as soon as you get one skill, you are REQUIRED to do a quest based mission before you are allowed to level up again. and the only way you could level up in tier 3 if your trainer is in jabba's palace is if you already had access. so i think you are complaining to a rather stupid thing here"
Since you obviously are not a Pilot, then I will explain this to you in detail. The experience cap on piloting skills only occurs for the first skill box of a Tier. Once you get the first skill box, you are free to gain XP until you have enough to fill the other three all at once.
This is what I did - I blasted ships until I had filled all my boxes and then went back to my trainer. While the script only allows you to get one training session between scripted missions, there is no cap on how many skills you can increase per session.
Still following me? So instead of leveling up one box, going to the trainer, training one box, and getting my next mission, I would instead fill all three boxes with XP, go to the trainer, and train all three boxes before getting my next mission.
Why do this? Because scripted missions are designed to get progressively tougher with each new one, because it assumes a certain level of progress (hence breaking them up with duty missions when you aren't yet where the script wants you). If one uses the system I've just mentioned, however, you will find the scripted missions to be MUCH easier because you're pilot's skill (and more importantly equipment) level will be far above the par set by the scripts.
For instance, if you're a Privateer and you go by the script, you may find yourself flying a Tier 1 ship with prototype everything during your 3rd mission, and it could prove difficult (depending on your personal skill). However, if after the 1st mission (or rather, first chance to get training) you've capped your XP, you will find that by that mission level you'll by flying a Tier 2 ship with Tech 3 gear - a substantial advantage over your enemies.
In retort to the "stupid" comment ... why is a non-pilot posting on a pilot's forum, anyway?I'm speaking from personal game play experience as a pilot, clearly you are not. You shouldn't make such assumptions about the mechanics until you've been there yourself.
psikobunny
Sun Apr 10, 2005 4:32 pm
#17
HiroTanaka wrote:
In retort to the "stupid" comment ... why is a non-pilot posting on a pilot's forum, anyway?I'm speaking from personal game play experience as a pilot, clearly you are not. You shouldn't make such assumptions about the mechanics until you've been there yourself.
I feel that the IQ level in the room is dropping. This isn't the Pilot Forum, and he can say whatever he likes. Based on context, its not immediately apparent that the mission from the station won't gate you, so he made a perfectly honest mistake. You're offbase hassling him about it. If you're so "knowledgeable" answer these for me:
- why'd you mention dropping some skills in pilot and going back up? every knowledgeable pilot knows its all or nothing when you surrender.
- do you even know what forum you're in?
- were you aware grabbing multiple boxes like that in tier2 is a bug and should be reported as such? Personally think you're blowing smoke on that, but I reserve further comment until I go up Corsec next week and can try it myself. However don't complain if you exploit and then things don't work right when you bug your own self.
jimbrown
Sun Apr 10, 2005 11:04 pm
#18
HiroTanaka wrote:
"as far as i know, as soon as you get one skill, you are REQUIRED to do a quest based mission before you are allowed to level up again. and the only way you could level up in tier 3 if your trainer is in jabba's palace is if you already had access. so i think you are complaining to a rather stupid thing here"
Since you obviously are not a Pilot, then I will explain this to you in detail. The experience cap on piloting skills only occurs for the first skill box of a Tier. Once you get the first skill box, you are free to gain XP until you have enough to fill the other three all at once.
This is what I did - I blasted ships until I had filled all my boxes and then went back to my trainer. While the script only allows you to get one training session between scripted missions, there is no cap on how many skills you can increase per session.
Still following me? So instead of leveling up one box, going to the trainer, training one box, and getting my next mission, I would instead fill all three boxes with XP, go to the trainer, and train all three boxes before getting my next mission.
Why do this? Because scripted missions are designed to get progressively tougher with each new one, because it assumes a certain level of progress (hence breaking them up with duty missions when you aren't yet where the script wants you). If one uses the system I've just mentioned, however, you will find the scripted missions to be MUCH easier because you're pilot's skill (and more importantly equipment) level will be far above the par set by the scripts.
For instance, if you're a Privateer and you go by the script, you may find yourself flying a Tier 1 ship with prototype everything during your 3rd mission, and it could prove difficult (depending on your personal skill). However, if after the 1st mission (or rather, first chance to get training) you've capped your XP, you will find that by that mission level you'll by flying a Tier 2 ship with Tech 3 gear - a substantial advantage over your enemies.
In retort to the "stupid" comment ... why is a non-pilot posting on a pilot's forum, anyway?I'm speaking from personal game play experience as a pilot, clearly you are not. You shouldn't make such assumptions about the mechanics until you've been there yourself.
i resent the fact that you disbelieve i am a pilot.... i Aced Rebel when it was fairly new i didnt know that you could build up XP and train multiple times... dont be so quick to flame. there is no reason you cannot be polite. i AM a pilot, and wish to see JTL expand much farther than it already is.
i did not have the option to train multiple times, unless it has changed since then. i have a guild member who never advanced past 2/2/1/1 pilot because his mission was bugged, even though he has plenty of experience.
i apologize for not knowing about being able to train multiple times before taking your quest-based mission, but please do not flame. it gets you nowhere.
apparently, Acing Rebel pilot could have been easier than it was for me.. 
jimbrown
Sun Apr 10, 2005 11:05 pm
#19
psikobunny wrote:
HiroTanaka wrote:
In retort to the "stupid" comment ... why is a non-pilot posting on a pilot's forum, anyway?I'm speaking from personal game play experience as a pilot, clearly you are not. You shouldn't make such assumptions about the mechanics until you've been there yourself.
I feel that the IQ level in the room is dropping. This isn't the Pilot Forum, and he can say whatever he likes. Based on context, its not immediately apparent that the mission from the station won't gate you, so he made a perfectly honest mistake. You're offbase hassling him about it. If you're so "knowledgeable" answer these for me:
- why'd you mention dropping some skills in pilot and going back up? every knowledgeable pilot knows its all or nothing when you surrender.
- do you even know what forum you're in?
- were you aware grabbing multiple boxes like that in tier2 is a bug and should be reported as such? Personally think you're blowing smoke on that, but I reserve further comment until I go up Corsec next week and can try it myself. However don't complain if you exploit and then things don't work right when you bug your own self.
hmmm... so its a bug... no wonder i didnt know about it 
thx for your support.
jimbrown
Mon Apr 11, 2005 12:51 am
#20
HiroTanaka wrote:
My guess is that they simply assumed that no one would actually bother to level up their skills before taking their scripted mission.
as far as i know, as soon as you get one skill, you are REQUIRED to do a quest based mission before you are allowed to level up again. and the only way you could level up in tier 3 if your trainer is in jabba's palace is if you already had access. so i think you are complaining to a rather stupid thing here.
padren
Mon Apr 11, 2005 2:52 am
#21
The AI ships attack each other with the same AI they use on players. Its just that their guns are geared to damage player shields....in the 1000-2500 shield strength range and require many hits to take them out. Their shields are designed to take many hits from a player's three 2500-3000 damage guns and still not die. Watching the AIs fight is like watching to knights in shining armor fight to the death with plastic spoons.
The thing is the ships in kessel are exceptionally easy for freelancers - at least smugglers for sure. I know with smugglers both rebels and imps are yellow dots, even if you are rebel on the ground. You have to actually target a tight group that is a group spawn to ever argo more than one NPC imp ship, and more likely will just hit whatever npc rebel they are engaged with than argoing another imp. That, and the imp NPCs have a habit of getting in a tight unbreaking loop with rebel NPCs, and they are exceptionally easy to hit when they ignore you 50% of the time to stay on their target. Even then, you can pick and choose your targets and avoid anything hard, or even just take on 30 imp gunboats, which from what I can tell are the pinatas of the inky black.
You definately don't need to group for that mission. It may help to get advice from others on what you may be missing strategy wise (if you are not using droid commands optimally etc) but its pretty easy to solo that. If you can't you'll really need to group up for the vette.
Just a side note: That tatooine station mission you get at t2 is insanely hard. The group I was with never got anywhere near the end, how they expect teir 2s to get through so many t4 ships I'll never know, and the 50% chance of T5s spawning means if you give up and hyper out right away, you have a 10% of jumping before you blow up.
If the devs really want to fix something in kessel btw, they should fix the problem where the vette doesn't spawn when the two gunboats pile up at the exit.
The thing is the ships in kessel are exceptionally easy for freelancers - at least smugglers for sure. I know with smugglers both rebels and imps are yellow dots, even if you are rebel on the ground. You have to actually target a tight group that is a group spawn to ever argo more than one NPC imp ship, and more likely will just hit whatever npc rebel they are engaged with than argoing another imp. That, and the imp NPCs have a habit of getting in a tight unbreaking loop with rebel NPCs, and they are exceptionally easy to hit when they ignore you 50% of the time to stay on their target. Even then, you can pick and choose your targets and avoid anything hard, or even just take on 30 imp gunboats, which from what I can tell are the pinatas of the inky black.
You definately don't need to group for that mission. It may help to get advice from others on what you may be missing strategy wise (if you are not using droid commands optimally etc) but its pretty easy to solo that. If you can't you'll really need to group up for the vette.
Just a side note: That tatooine station mission you get at t2 is insanely hard. The group I was with never got anywhere near the end, how they expect teir 2s to get through so many t4 ships I'll never know, and the 50% chance of T5s spawning means if you give up and hyper out right away, you have a 10% of jumping before you blow up.
If the devs really want to fix something in kessel btw, they should fix the problem where the vette doesn't spawn when the two gunboats pile up at the exit.
Message Edited by padren on 04-11-2005 02:57 AM
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