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Thread: RotW: Space Tweaks, Share your observations
Allia_Rain
Tue Apr 12, 2005 11:00 am
#14
Zeon_Zaku wrote:That's not Star Wars? I seem to remember a certain old man and a certain mositure farmer looking for a transport to another planet...
Yeah that is Star Wars, but that isn't what we would get. We would get people all going to cnet or theed and using shout to look for transports which is nothing like having to go to a cantina looking for a pilot.
psikobunny
Tue Apr 12, 2005 12:56 pm
#15
No one without an unlock code for the RotW part of the test is supposed to be able to do anything related to it. The 'roids are there, the schema are on SWs skillpages, but afaik, without the code, you arent gonna have access to it.
Tumbler2002
Tue Apr 12, 2005 1:39 pm
#16
Space Interface Changes:
Ground Game toolbar and Space toolbar are the same. (As of 4/11 on TC-EP3)
Targeted ships now have a reticle that has arrows pointing inward from all 4 corners and lines that are much easier to see inbetween the arrows. (as opposed to the rounded corners that only show up when you get within X range)
Indestructible targets like space stations are now bracketed in blue at all times.
When your target is offscreen a large diamond sits on the part of the screen closest to target.
(Diamond is red for hostile, blue for Stations) (Doesn't look good IMO)
Planets are MUCH larger and more detailed.
(This could be my imagination but when flying in Tattoine space the planet looked HUGE and much more detailed)
Ground Game toolbar and Space toolbar are the same. (As of 4/11 on TC-EP3)
Targeted ships now have a reticle that has arrows pointing inward from all 4 corners and lines that are much easier to see inbetween the arrows. (as opposed to the rounded corners that only show up when you get within X range)
Indestructible targets like space stations are now bracketed in blue at all times.
When your target is offscreen a large diamond sits on the part of the screen closest to target.
(Diamond is red for hostile, blue for Stations) (Doesn't look good IMO)
Planets are MUCH larger and more detailed.
(This could be my imagination but when flying in Tattoine space the planet looked HUGE and much more detailed)
Zeon_Zaku
Tue Apr 12, 2005 3:33 pm
#17
Well, if you don't have JtL, then you can't play RotW anyway (seeing as it's required). So it really wouldn't matter.
VemaGara wrote:
I'd do it this way:
1. Continue Tatooine, Corellia, Naboo, Rori, and Talus as they are.
2. Reduce the other planets to low service.
For those without JtL, they still need to get around. Turning off all travel is simply impractical.
That much said, a screenshot of Kashyyyk had a landing platform. This makes me think that there MAY be transport service.
Akoogari
Tue Apr 12, 2005 8:43 pm
#18
I like how they updated the targeting. I hate the three dashes that identifies the ship targeted when you get roughly 800m away from him. Now they have the blue and red arrows point at all ships (good and bad) within 2000m+ Really easy to see who is aggressive and who is an ally.
VemaGara
Wed Apr 13, 2005 12:59 am
#19
I'd do it this way:
1. Continue Tatooine, Corellia, Naboo, Rori, and Talus as they are.
2. Reduce the other planets to low service.
For those without JtL, they still need to get around. Turning off all travel is simply impractical.
That much said, a screenshot of Kashyyyk had a landing platform. This makes me think that there MAY be transport service.
1. Continue Tatooine, Corellia, Naboo, Rori, and Talus as they are.
2. Reduce the other planets to low service.
For those without JtL, they still need to get around. Turning off all travel is simply impractical.
That much said, a screenshot of Kashyyyk had a landing platform. This makes me think that there MAY be transport service.
Skifi_Widal
Wed Apr 13, 2005 9:17 am
#20
Oh. That's kinda lame. Wonder why they thought a space miner would have to be a Master Pilot.
VemaGara wrote:
Consolidations from a few other threads:
...
- The Y-8 is certed to all master boxes.
...
Skifi_Widal
Wed Apr 13, 2005 9:23 am
#21
Or simply the landing zone for JtL only travel. We gotta land somewhere.
VemaGara wrote:
.....a screenshot of Kashyyyk had a landing platform. This makes me think that there MAY be transport service.
Obo_alCan
Wed Apr 13, 2005 10:20 am
#23
Azzoi wrote:What's POB stand for?
Portalized Object.
Multi-passenger ships, buildings, caves etc are POBs.
Warp1001
Wed Apr 13, 2005 11:53 am
#24
Skifi_Widal wrote:
Oh. That's kinda lame. Wonder why they thought a space miner would have to be a Master Pilot.
VemaGara wrote:
Consolidations from a few other threads:
...
- The Y-8 is certed to all master boxes.
...
On TC-Ep3 I got my newbie ship from a Rebel pilot trainer. The ship has a cargo hold in it now.
I suspect that any ship can be equiped with the right parts to mine.
The Y-8 is just the Mother of all mining ships , being mutiplayer and all so they put the cert for it in all the Master Pilot boxes.
Skifi_Widal
Wed Apr 13, 2005 5:07 pm
#25
Thank the MAKER! and thank you too
Warp1001 wrote:
On TC-Ep3 I got my newbie ship from a Rebel pilot trainer. The ship has a cargo hold in it now.
I suspect that any ship can be equiped with the right parts to mine.
The Y-8 is just the Mother of all mining ships , being mutiplayer and all so they put the cert for it in all the Master Pilot boxes.
Sifer2
Wed Apr 13, 2005 11:42 pm
#26
I actually agree about certain Worlds requiring a personal Starship or someone to take you in thiers. Endor an Dathomir in particular would not be on any Galactic Travel Commisions list. If nothing else then just for immersions sake a Smuggler NPC standing behind the Starportshould take you to these places for a high price. If Kashyyk requires you to actually fly there then I may finally have a reason to load up some people in a MP ship on launch day.
As for the Mining Ship yes they need to nerf its Weapon or something an Cert it lower down in the tree so Artisans can use it an us Ace Pilots can play Escort. It would be awesome to see Artisans hiring Pilots to watch over them while they harvest the more valuable materials.