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Thread: make asteroids damage our ships if we fly into one

Ashtirael
Sat Nov 05, 2005 5:07 pm
#14






Halowse wrote:

I agree. Collision damage should only be for the major chunks, freighter+ size ships, space stations and other BIG things. Tiny asteroids should be deflected by nav shields and hull integrity by design.






Agree as well.


Anything less than half the size of my ship should get deflected, anything more should be avoided.


As to scraping NPC targets against an object, well, why not? Movies, games, RL fighter pilotsall seem to use that tactic as much as possible. Independence Day doesn't count


As it stands right now, I freely use stations, rocks, freighters to bounce into for an almost immediate redirection to throw off a pursuer. So, damn skippy I am gonna stop doing thatif this gets implemented, but I like the idea still.


Nidarrock
Sun Nov 06, 2005 9:57 pm
#15

"I agree. Collision damage should only be for the major chunks, freighter+ size ships, space stations and other BIG things. Tiny asteroids should be deflected by nav shields and hull integrity by design."


Absolutely! Would be so welcome to see, and hear,huge changes coming to space.





"Vengence begets nothing but a vicous cycle of further vengence."
"This plan is so bad it HAS to be ours."
ValiantHalibut
Mon Nov 07, 2005 1:32 pm
#16

Lag would be an issue because they'd need to have the damage modelling done server side to keep it secure - if it's client side then there would be too much hack/exploit potential.


As far as a gameplay idea, though, I love it. If they combine that with reasons to travel through an asteroid field then it would be really cool. If, for example, you were being followed by capital ships and needed a place where they couldn't follow. Or there was a space station where you could land that was in the heart of a dangerous, dense asteroid field. How much fun would that be - a POB full of players trying to get to this space station, on the edge of their seat the whole time because the pilot's sweating his way through this hellish asteroid field. Better yet, if you're a better pilot you'll be more likely to be hired to make the run.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
pilot6
Mon Nov 07, 2005 5:58 pm
#17

i agree this would be like the space combate in BF2
Nidarrock
Mon Nov 07, 2005 10:47 pm
#18






pilot6 wrote:
i agree this would be like the space combate in BF2





Which is where this game is heading already with the NGE.



"Vengence begets nothing but a vicous cycle of further vengence."
"This plan is so bad it HAS to be ours."
JarheddJedi
Tue Nov 08, 2005 9:09 am
#19

I vote no. Many times when i am cruising at 1200+ the asteroids do not appear till just before i bump them.





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