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Thread: Ok ... I finally give up.
I'm grinding Y-Wing now, and yeah, it is a pain in the backside. The step from tier one to tier two (I did most of T1 in a Y-Wing anyway) is quite a big one...until you start getting T2 equipment, you're gonna feel slow and clunky. I'd recommend getting 2111 straight off, so you get in a Longprobe. I haven't done it myself, but I'm guessing having the top gun linked in with your firing will be a great help - I'm scoring hits, but the enemies I'm up against just have shields that are too strong. If I slap an Ion Cannon on top, or a big powerful weapon and just let rip with both, I'll get through fighters a lot faster...and time is what I'm short of. I can take down a pair of T3s easily enough...but getting them out of the way before the third has burned a hole in my aft is tough...and if I spend too much time on one TIE in escort, I get drawn too far from the transport. Hopefully, with two guns, I'll do better. *crosses fingers*
You can also get story-based missions by taking to stations, I believe...I picked up a story one from Lok station the other day. Mind you, I am based on Lok with my trainer atm, so that could be why.
I will agree that the missions get pretty boring, but how much can you really do? You're in space, in a ship. You can blow stuff up, that's about it. Now if they let you dock with ships AND GET INTO THE MP ships, that would rock. Let me dock to a YT and hijack it, or kill the pilot and steal some documents. Anyway, I digress...
The point is JTL is not meant to be action packed at tier one.
Narreem0884 wrote:
I've had bad luck with DS on my server. So far every time I've gone there it was empty. As for JtL not being fun, get up to 4 / 4 / 4 / 4 and you'll change your mind. Also, the ships can be very responsive if you know how to handle them. Most of the space combat sims I've played had realistic physicis so playing this is a breeze in comparison.
Also, there's a big difference between an XWing and a well equip'ed XWing. Part of the game is tweaking your ship just right to fits you perfectly. Not sure how your friend's ship was setup, but you won't feel completely comfortable in it on just a flight or two. Now you take that XWing, put in an engine with nice speed and a high rate YPR, throw Engine Overload III on top of that, and you won't feel sluggish at all.
Don't ever fly because you feel you have to. Just do it when you want to. Sure it'll take you a long time to master, but there's really no hurry and it won't be a grind, unless you make it one.
Best of luck to ya.
SpecWar1 wrote:
Not for nothing its obvious he dosent have any droid programs. He dosent know how to play the game yet. Though he mentions other names this game actually takes a little involvement in creating your Ship and personalize it to your own specs.
Well that was arrogant. I've given more than a passing glance to JTL, my friend. I've used an astromech droid on my friends comp with his account. (My skill level isn't high enough to use a good astromech). As to personalizing my ship...It would help if there were any shipwrights left on Wanderhome, my current server.
So back to the POINT which is tha JTL is not fun. I beleive this is an opnion shared by many judging by A) The people IRL that I've spoken with and B) the fact that space is dead.
Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.
Then you should probably play something other than JTL for your fast-paced action fill. JTL may envolve twitch, but it is still part of an MMORPG. MMOs will always require gearing up and leveling up.
CheckSixTumRum wrote:
Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.
Mallize wrote:Then you should probably play something other than JTL for your fast-paced action fill. JTL may envolve twitch, but it is still part of an MMORPG. MMOs will always require gearing up and leveling up.CheckSixTumRum wrote:
Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.
You know, that's an interesting point. Do MMORPG's have to concentrating on "Leveling" or the level grind? I'm not sure they do, it's just the way it's always been done since pen and paper. The the point I'm trying to make about space grinding is that it's silly.
I'm satisfied enough with the ground game (except for camp grinding which is a whole different ball of wax) but in space your personal skill as a pilot should be the deciding factor, not your grind ability to sit and kill tier 2 tie after tie after tie, just to get better gear, just to kill more ties, just to get better gear...ad nausium. As I get better at targeting, tracking and learn new manuvers, I should be able to deal with enemies faster and with more of them. In JTL, my personal skill as a pilot is secondary to my gear. I think I remember Chuck Yeager saying "It's the man, not the machine" so long ago (Any one else play that old fun EA game?). Well in JTL it's the machine, not the man.
Finally, to say that JTL has "twitch" is an exaggeration. It really doesn't. Things move to slow to call it twitch. Maybe meander or shuffle would be a better verb. How about "pokey-style game play", that may be right on
Mallize wrote:
I will agree that the missions get pretty boring, but how much can you really do? You're in space, in a ship. You can blow stuff up, that's about it. Now if they let you dock with ships AND GET INTO THE MP ships, that would rock. Let me dock to a YT and hijack it, or kill the pilot and steal some documents. Anyway, I digress...
The point is JTL is not meant to be action packed at tier one.
Now that's a mission I would like to see
Please, PLEASE add story based missions
As mentioned before, the crosshair lighting up when the target is in the firing line is a feat. I would love to see. As well as the idea of getting the devs from XvsT and Xw.all. to help out on JTL
And another thing... A droid does not use a whole minute to process a command!! On the ground he can do several a second.. since when did it take 1 minute to get the shields right? I dided because of that delay... (Stupid Black Sun pirates jumped me on a Tier 2 duty mission... Aft. Shield went poof in a matter of seconds... My poor Y-wing didnt stand a chance. Btw.. are you guys using your mouse or your joystick? just wondering. Right now JTL doesn't seem like a space game.. but an arcade shoot-them-up game