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Thread: Ok ... I finally give up.

groovysplat101
Wed Apr 06, 2005 8:38 am
#14

Most ships have a "sweet spot" on the throttle, that makes for a really good combat speed. The turning is better at this speed than any faster or slower. It depends on your engine, and it depends on your ship. I guess its something to do with the fact that, if you go any faster, you're moving too quickly for the manoeuvering to have an immediate effect. I dunno if its intentional, but once you get used to it, you can have some fun.

I'm grinding Y-Wing now, and yeah, it is a pain in the backside. The step from tier one to tier two (I did most of T1 in a Y-Wing anyway) is quite a big one...until you start getting T2 equipment, you're gonna feel slow and clunky. I'd recommend getting 2111 straight off, so you get in a Longprobe. I haven't done it myself, but I'm guessing having the top gun linked in with your firing will be a great help - I'm scoring hits, but the enemies I'm up against just have shields that are too strong. If I slap an Ion Cannon on top, or a big powerful weapon and just let rip with both, I'll get through fighters a lot faster...and time is what I'm short of. I can take down a pair of T3s easily enough...but getting them out of the way before the third has burned a hole in my aft is tough...and if I spend too much time on one TIE in escort, I get drawn too far from the transport. Hopefully, with two guns, I'll do better. *crosses fingers*

You can also get story-based missions by taking to stations, I believe...I picked up a story one from Lok station the other day. Mind you, I am based on Lok with my trainer atm, so that could be why.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
Mallize
Wed Apr 06, 2005 9:48 am
#15

I didn't play XWing vs Tie, but did you have to level up in it? I played an early version of Rouge Squadron and you started with the same ship you ended up with. This game is about getting better as you progress. You get better ships, components, droid commands, etc. JTL wasn't meant to be an arcade, instant gratification game.

I will agree that the missions get pretty boring, but how much can you really do? You're in space, in a ship. You can blow stuff up, that's about it. Now if they let you dock with ships AND GET INTO THE MP ships, that would rock. Let me dock to a YT and hijack it, or kill the pilot and steal some documents. Anyway, I digress...

The point is JTL is not meant to be action packed at tier one.



mallizemallizemallizemallizemallizemallizemallizem
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Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

EmperorBorg
Wed Apr 06, 2005 10:41 am
#16

I think Colin Mor's idea of FLEET production and Support missions thereafter to dominate and control trade routes and planetary orbits etc would be right up many pilots crosshairs AND especially in the potential for guild glory and shipwright utilization


(I posted a bit about it on JTL forum thread)





May your viens run deep and strong.....in ore and blood.
Nezodon
Wed Apr 06, 2005 10:55 am
#17






Narreem0884 wrote:

I've had bad luck with DS on my server. So far every time I've gone there it was empty. As for JtL not being fun, get up to 4 / 4 / 4 / 4 and you'll change your mind. Also, the ships can be very responsive if you know how to handle them. Most of the space combat sims I've played had realistic physicis so playing this is a breeze in comparison.






Thats the key to dogfighting not every fighter can cope flying at full speed while fighting, my krayt i reduce my speed to 3/4 and find it much easier to dogfight in the only ship ive used which handles well at full speed is the A-wing and that is a beautiful ship to fly.


Ive seen a guy take down the corvette by himself in a A-wing and i was amazed to watch him do it.



Jorrai Takkori
Elder jedi
Force explorer

ParnellOfBria
Wed Apr 06, 2005 11:07 am
#18

I think the biggest problem the writer of this post is facing... is that he's a rebel and he's trying to use Y-wings.



ywing and the longprobe both are HORRIBLE ships for solo play...


My advice...

get a 12k mass z95

get a mass reduced tier 1 player made reactor

don't use armor

get a tier 2 shield and guns (experimented for lower mass)

then buy a looted level 1-2 engine RE'd.


Z95's kick the everloving heck out of ywings or longprobes... i went all the way to 3222 in a z95 and it was easy as heck to grind... the tier 3 mission was a little difficult but not bad. But i solo'd all the way thru to 2222 without a problem.



ywings and longprobes are support ships... they carry missile payloads and have high armor etc... they're meant to have fighter support.




NOW... to address your issue of SOE reinventing the wheel on this one... here's my issues with JTL


Targeting: why can't it be more like X-wing series.... smooth and fluid and when the target is "lined up" the reticule flashes to a different color (green as i remember right)


also on targeting. the leading t or X that marks where you should shoot... is never right... well occasionally it's right by accident but it's more ofa distraction than anything because it's hardly ever useful. In an xwing for example you have to rotate until your turned parallel with the shape of the enemy ship so that your lasers hit... otherwise all 4 will shoot right passed the enemy on all 4 sides... this is moronic... because as seen in the movies... the lasers on ships have a convergance that literally lock in on the target you have selected. IE Watch darth lock in on luke in the death star trench... he fires and his lasers literally move and converge on his target... NOW i'm not saying they should point off to the side automatically but they should CONVERGE on the target automatically. Because obviously z95, xwing, bwing are all at a disadvantage to narrower ships.


shield, engine, and laser recharge rates... this was the heart and soul of Xwing series and it makes a lot of sense... why can't this be incorporated into JTL using the droids as a primary "rating" for this.



flight models:


my complaint is with the flight modelling of the ships... the "pivot point" on an xwing for example is at the very tail of the ship... it should be somewhere midway along the wings... right?

the "pivot point" on a ywing is way way in the back of the ship... it should be in the middle where the wings connect to the fuselage...


the problem seems to be predominantly with rebel ships.... in comparison to rebel ships in the xwing series the flight models are all just way wrong.




My suggestion... call up the xwing series programmers and get them involved with JTL... until then i'll be on the ground.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
SpecWar1
Wed Apr 06, 2005 2:17 pm
#19

Not for nothing its obvious he dosent have any droid programs. He dosent know how to play the game yet. Though he mentions other names this game actually takes a little involvement in creating your Ship and personalize it to your own specs.





Moone Shadow
Master Mercenary
Master Pirate
Shadow I (Firespray Class Patrol Attack Ship
www.bountyhunters.endofinternet.net
That which does not kill us makes us stronger

LelisiaAlanna
Wed Apr 06, 2005 2:28 pm
#20

It doesn't matter what ship you have, it all comes down to equipment and piloting skills. I was doing teir 4/5's with 1100 imp then again with 1100 freelancer now thats a challenge and a blast to do. ANYONE can learn to pilot like that, all these people who gripe about not having enough mass in X ship or Y ship doesn't turn fast.. bleh. Give me a level 5 forward firing blaster in my YT and I could go up against tier 4's without issue. If you expect xp to be spoon fed to you or things to be easy.. then your going to get bored.
bmeenan
Wed Apr 06, 2005 2:31 pm
#21

You know, JTL is kinda tricky this way. The different professions seem to cater to different play styles. I had a REALLY tough time with Rebel, but Free Lance fit me like a glove. You might give Free Lance a try and see how it feels.

Also, there's a big difference between an XWing and a well equip'ed XWing. Part of the game is tweaking your ship just right to fits you perfectly. Not sure how your friend's ship was setup, but you won't feel completely comfortable in it on just a flight or two. Now you take that XWing, put in an engine with nice speed and a high rate YPR, throw Engine Overload III on top of that, and you won't feel sluggish at all.

Don't ever fly because you feel you have to. Just do it when you want to. Sure it'll take you a long time to master, but there's really no hurry and it won't be a grind, unless you make it one.

Best of luck to ya.




______________________
Rayner of the Naboo
Captain of the Abydos Sky
Chilastra Galaxy
CheckSixTumRum
Wed Apr 06, 2005 6:58 pm
#22






SpecWar1 wrote:

Not for nothing its obvious he dosent have any droid programs. He dosent know how to play the game yet. Though he mentions other names this game actually takes a little involvement in creating your Ship and personalize it to your own specs.









Well that was arrogant. I've given more than a passing glance to JTL, my friend. I've used an astromech droid on my friends comp with his account. (My skill level isn't high enough to use a good astromech). As to personalizing my ship...It would help if there were any shipwrights left on Wanderhome, my current server.


So back to the POINT which is tha JTL is not fun. I beleive this is an opnion shared by many judging by A) The people IRL that I've spoken with and B) the fact that space is dead.


Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.

Mallize
Wed Apr 06, 2005 7:05 pm
#23








CheckSixTumRum wrote:


Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.





Then you should probably play something other than JTL for your fast-paced action fill. JTL may envolve twitch, but it is still part of an MMORPG. MMOs will always require gearing up and leveling up.




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Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

CheckSixTumRum
Thu Apr 07, 2005 6:54 am
#24


Mallize wrote:


CheckSixTumRum wrote:

Not that I really care what you think but please try to stay on target. The involvement that you speak of is in getting gear for your ship. The "involvement" that I'm looking for is fun engauging missions. Two different things.


Then you should probably play something other than JTL for your fast-paced action fill. JTL may envolve twitch, but it is still part of an MMORPG. MMOs will always require gearing up and leveling up.





You know, that's an interesting point. Do MMORPG's have to concentrating on "Leveling" or the level grind? I'm not sure they do, it's just the way it's always been done since pen and paper. The the point I'm trying to make about space grinding is that it's silly.

I'm satisfied enough with the ground game (except for camp grinding which is a whole different ball of wax) but in space your personal skill as a pilot should be the deciding factor, not your grind ability to sit and kill tier 2 tie after tie after tie, just to get better gear, just to kill more ties, just to get better gear...ad nausium. As I get better at targeting, tracking and learn new manuvers, I should be able to deal with enemies faster and with more of them. In JTL, my personal skill as a pilot is secondary to my gear. I think I remember Chuck Yeager saying "It's the man, not the machine" so long ago (Any one else play that old fun EA game?). Well in JTL it's the machine, not the man.

Finally, to say that JTL has "twitch" is an exaggeration. It really doesn't. Things move to slow to call it twitch. Maybe meander or shuffle would be a better verb. How about "pokey-style game play", that may be right on
CommTampers
Thu Apr 07, 2005 8:57 am
#25

In my opinion, the [impotent] components may have something to do with it; check this post for reference:


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=179716



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Greblak
Thu Apr 07, 2005 10:00 am
#26



Mallize wrote:
I will agree that the missions get pretty boring, but how much can you really do? You're in space, in a ship. You can blow stuff up, that's about it. Now if they let you dock with ships AND GET INTO THE MP ships, that would rock. Let me dock to a YT and hijack it, or kill the pilot and steal some documents. Anyway, I digress...

The point is JTL is not meant to be action packed at tier one.




Now that's a mission I would like to see Or as in old X-wing alliance, you dock with a space station, and get on your turret to hold off those TIE fighters while a make-believe NPC brother rescue your uncle from certain assasination. You have to hold off for 3-4 minutes.

Please, PLEASE add story based missions

As mentioned before, the crosshair lighting up when the target is in the firing line is a feat. I would love to see. As well as the idea of getting the devs from XvsT and Xw.all. to help out on JTL Bring some good ideas in.
And another thing... A droid does not use a whole minute to process a command!! On the ground he can do several a second.. since when did it take 1 minute to get the shields right? I dided because of that delay... (Stupid Black Sun pirates jumped me on a Tier 2 duty mission... Aft. Shield went poof in a matter of seconds... My poor Y-wing didnt stand a chance. Btw.. are you guys using your mouse or your joystick? just wondering. Right now JTL doesn't seem like a space game.. but an arcade shoot-them-up game



Enuur Fet @ Bria
Freelance Pilot with a Rebel Connection

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