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Thread: Any word on a Fix for these problems?
RozhlokLightningskull
Thu Oct 28, 2004 1:33 pm
#15
Executor04 wrote:
Anyone notice with the y-wing weapons don't work on the top rack of the y-wing ?
They only work when you have a gunner in your ship. 
I wish they had an option to fire turrets in MP ships as the pilot.
SkarVolpone
Thu Oct 28, 2004 4:05 pm
#16
recycled wrote:
thats exactly what im talking about. thanks for the "r" button suggestion. it doesnt work. lol
Thats whatI said....
seriously, are the devs sayings its not a bug that turrets and all enemies are perfect shots when they are everywhere but in front of you running?
The Devs love this AI, I doubt it will change.... /agree with the previous poster, they need to nerf the accuracy and top-line speed of all the NPC ships.
i recently just had a tier 1 ywing attacking me while i was chasing him. i dont see how thats possible.
Thank god you didn't have to face 2 tier 4 Decimatorsspawning 100m away fromevery tier 3 mission.. Ruined Beta for me.... /bugged the hell out of it, I wonder if it's still there?
Executor04
Thu Oct 28, 2004 7:36 pm
#17
Thanks, I'm still working with beta values heh..
So another human player has to go into space with you in your group to be able to be the gunner?
Volth-the-Hunter
Thu Oct 28, 2004 7:47 pm
#18
I wasn't in beta, but I'm about 2/3 through with tier 2 and I have zero problem with tier 3 enemies unless I'm outnumbered more then 3 to one, but that's what IFF Scramble is for
I'm currently flying a Y-wing Longprobe with pretty decent tier 3 (and some 4 and 5) components. AI seems fine to me... By the way, with proper throttle management a Y-wing can damn near turn on a dime, but if you keep the throttle pegged you'll feel like your flying an eighteen wheeler. Can't wait to get into the X-wing
Amuro0079
Thu Oct 28, 2004 9:41 pm
#19
Mabye they already fixed theAI, I haven'tplayed live since my copy wont' arrive till Sat.
Volth-the-Hunter wrote:
I wasn't in beta, but I'm about 2/3 through with tier 2 and I have zero problem with tier 3 enemies unless I'm outnumbered more then 3 to one, but that's what IFF Scramble is forI'm currently flying a Y-wing Longprobe with pretty decent tier 3 (and some 4 and 5) components. AI seems fine to me... By the way, with proper throttle management a Y-wing can damn near turn on a dime, but if you keep the throttle pegged you'll feel like your flying an eighteen wheeler. Can't wait to get into the X-wing
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OrgyD
Thu Oct 28, 2004 10:18 pm
#20
So they STILL have the same issues as in beta,haha. ... sad...
There 50+ post in beta forum about this sissu all said the same thing,but not 1 dev reply to it...
All they said was GROUP UP.Didnt listen to what the customers had to say(testers).
Well,glad im not getting JTL.. have funn in space why i make my preperations to hitt Cancel subscription button... which wont be that long befor i do.... just waiting to make my Neo char on MxO..
As soon as they can be rdy to realease the game..
And i applaud TWB for what they did. delayed the release to tweak the game and add balance to the game.. Good that some game companys have learned from the mistakes that SOE makes over and over again lol
recycled
Thu Oct 28, 2004 10:39 pm
#21
you never stayed here that long to talk about hitting your cancel button man. your opinion is noted and invalid.
try since beta 3, then talk to me. 
Although, alot of things i have posted about have been fixed. so thats cool.
ajac09
Thu Oct 28, 2004 11:03 pm
#22
yeah I agree about the AI at least in beta they made mistakes tier 1 ships dont freakin miss. Also why is it a tie interceptor is worth less xp then an equivlent tier tie fighter without shields when the interceptor has shields????
recycled
Fri Oct 29, 2004 6:35 pm
#23
Yeah. I have noticed those problems too. lol
Exactly how do you take on 4 TIE's while taking on spawned? enemies. lol
ajac09
Fri Oct 29, 2004 6:41 pm
#24
My main issue is when I am attacking tier 2 ships on patrol and a tie 4 behemoth spawns and launches countless missiles at me.
Bryan1138
Fri Oct 29, 2004 10:44 pm
#25
I'd just like to have my blaster bolts actually damage my enemies when I shoot them. Trying to kill a Tier 2 A-Wing with the starter ship (Novice Privateer, Corsec mission 4) is an exercise in futility.
ajac09
Fri Oct 29, 2004 10:48 pm
#26
maybe if u aimed right u could hit them? I took out a tier 4 vessel in my player made z95 around dathmor. To bad I got owned when all his missile carring friends showed up ug