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Thread: Any word on a Fix for these problems?
Message Edited by recycled on 10-27-2004 10:42 PM
VanBoaru wrote:
Maybe you should try a group? (doesnt have game)
IMO, Tier 3 Z95 are equivalent to ground-game Pickets/Sharnaffs. If a med level gamer cannot solo a group of them, then it is going to be almost impossible to become master pilot for all those (me included) who cannot or don't want to be grouped all the time they hit Tier 4 missions.
Myself, during last days in Beta (after AI boost and some other minor changes as "turn sweet speed" or "NPC missile spamming", "No more NPC Turreting"...) I tested harder than ever in combat as I felt that that was the closer-to-definitive-AI-we-could-have-in-Beta. I found it cool to see how aggresive NPC became but on the other hand, they became also too much powerful, which make me repair my ship after each wave of 2 or 3 Tier 3 Tie Fighters, if not eject from my sparkling ship! ![]()
last I knew in beta forums, most people experienced the same:AI was better in concept but devs should lower both NPC turning speed as max speed.
DarkCobra wrote:
There is a Button to target the last ship to hit you, I believe the defult key is R
Yup indeed there is
The AI has been tweaked since the last day of beta making it impossible to actually shake your target.
That tho is false,if you want a tier 1 enemy to get off your butt,i go up his.He hardly can do anything about it.
I personally prefer this AI to the mega jousting one.