Jump To Lightspeed Archive

Thread: asteroids

wasj2004
Mon Jan 10, 2005 8:04 am
#14

/sign



Me wearing my favorite outfit
Me wearing uber mods
Somthing just isnt right about that
Rickerjw
Mon Jan 10, 2005 10:18 am
#15

I have gone head on into enemy ships and have never took any damage.
inperial_lacky
Mon Jan 10, 2005 2:40 pm
#16

yes, this really needs fixing, this would add a whole new collision into the game, but your not thinking that far ahead, what about people with bad connection? or someone who suddenly loses connection for a second? BOOM, so this would be unfair for the people who don't have cable internet and what not.



-----------------------------------------------------------------

Flying into the darkest night never regreting leaving the light.
ikeprof
Mon Jan 10, 2005 2:58 pm
#17

Was my assumption that the original poster was referring to the relatively static roids. Not the little ones that seem to be more dynamically generated, but rather, the non-moving ones that render at quite large distances away.
Kalano
Mon Jan 10, 2005 4:26 pm
#18

Those little astroids ding my shields everytime i hit one. I will check to make sure i was seeing it right but i swear i saw some shield damage.



_______________________________________________________________________

Blah, Blah, Blah, Yackity, Smackity. Its all the same bull, just new packaging

Ithorians do it in stereo - Ikkoso Ylise

So long, and thanks for all the fish.
KaylBreinhar
Mon Jan 10, 2005 4:49 pm
#19

They can't just make asteroids cause damage - if they enabled them to cause damage, you'd take damage from the idiotic AI that constantly flies through your ship, making PvE an exercise in extreme frustration.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Scheedo
Mon Jan 10, 2005 6:19 pm
#20






KaylBreinhar wrote:
They can't just make asteroids cause damage - if they enabled them to cause damage, you'd take damage from the idiotic AI that constantly flies through your ship, making PvE an exercise in extreme frustration.






Not if they just enabled collision damage for the asteroid meshes. I used to make game maps for a few well known FPS games, and every mesh whether static or otherwise, had several fields in it, one of them being collision damage. Yes yes, I know this is not the samegame engine, but I find it hard to beleive they dont have options like that in the building tools.


Sorry, the guys on dialup may get smashed once in a while, everyone takes risks when they climb into a cockpit. Hell, im on 3Mbit cable with maximum view distance set and i still run into the occasional stray popup 'roid.


Has anyone ever fought NPCs in a roid field or around a station and watched the NPC try to go in a straight line through the station only to continually bump off of it until you shoot them up enuff for them to make a direction change? lol....





Scheedo Wichi
Rodian for hire
R O D I A N P O W E R

Starson
Mon Jan 10, 2005 7:15 pm
#21

And .....and...and to make things a little more realistic, ship collision should cause damage and....and...and friendly fire should cause damage, especally for these player who want to get every kill, even tho it is clear that someone eles is on that target. If you fly into my line of fire....oops...maybe you should not cross your wingmans line of fire. I love the game don't get me wrong, and I am NOTcompairing it in the next statement, its different and should stay that way. One thing that X-Wing Alliance, and X-Wing verus Tie games had that I would like to see....when you get hit by a missile you would loose contorll of your ship for a few seconds, remember when Han shot Vadar in ep 4, and he went spinning off into space (he finally locked it down). But hey, its just a dream, and if they allowed friendly fire it would turn this into one big pvp, and that just will not happen. Just think the next time that X-Wing cuts you off because you are in a A-Wing and it takes a couple more shot to finish your kill.....a couple shots in the a** may make him change his mind.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Durgan_Kael
Mon Jan 10, 2005 11:54 pm
#22

I totally agree with the asteroid thing, I was thinking about it ther other day myself. However there are a couple things to consider:


There are two types of asteroids, as I've observed, the solid, immovable big ones that make up the actual asteroid field, and the "space junk particle" ones that appear mere meters in front of your ship (those are the ones that appear to bounce away from you). If those asteroid types were removed, and a number of larger ones added, this idea would work. Would be even better if the asteroids themselves moved, but as you've probably noticed, the static asteroids are just that: static. I think this is a great idea that would take lots of changes in order to implement...and consequently, it will never happen.



\V Durgan Kael V/
\\Red Dragon Platoon//
\\"Deep Space is closed." //
"Magnificent! Compared to war all other forms of human endeavor shrink to insignificance. God help me, I do love it so!"
-George S. Patton

wcmi92
Tue Jan 11, 2005 7:18 am
#23

I think the reason why they don't is lag... It would suck to lag into an asteroid and die.

Should at least make them give some minor shield damage though so you will try to avoid them. Same for the NPC ships, they bounce off them too.



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Master Jedi
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Master Doctor (Pre-CU)
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
Quilex
Tue Jan 11, 2005 8:30 am
#24

I am another one in the yes vote.


There has to be some more feeling added to space I love flying but this could open up a few new fun non-Comabt space things. How about race tracks in space, like teh stroies of the Kessel run, we could see routes through astroids etc and have a time keeper as on the ground.


And as stated already it adds another option on escaping a wing of heavy argo.
ikeprof
Tue Jan 11, 2005 8:39 am
#25






wcmi92 wrote:
I think the reason why they don't is lag... It would suck to lag into an asteroid and die.

Should at least make them give some minor shield damage though so you will try to avoid them. Same for the NPC ships, they bounce off them too.






I will admit that I run with my graphics settings set to the max, but the static asteroids render at least 1K to 2K if not more from my current ship position. We would be talking lag of the order of 10 to 15 seconds for it to really become an issue from a collision perspective. That much lag would make anything other than the most basic hyperspace from point A to B impossible.


Maybe we aren't all talking about the same thing. There are dynamic roids and space debris and then there seems to be rather static and fixed larger asteroids. These are the ones that I believe are under discussion...heck, the little dynamic ones would be a major challenge to avoid in anything larger than a Tier 1 ship.

Lukemax
Fri May 20, 2005 4:52 pm
#26


Sometimes when i attack asteroids chunks dont break off, i've spoken to people ingame but no-one really know whats going on!


Luke



"Ib'tuur jatne tuur ash'ad kyr'amur" - Mando'a - It is a good day for someone else to die.
Page 2 of 3