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Thread: asteroids
KaylBreinhar wrote:
They can't just make asteroids cause damage - if they enabled them to cause damage, you'd take damage from the idiotic AI that constantly flies through your ship, making PvE an exercise in extreme frustration.
Not if they just enabled collision damage for the asteroid meshes. I used to make game maps for a few well known FPS games, and every mesh whether static or otherwise, had several fields in it, one of them being collision damage. Yes yes, I know this is not the samegame engine, but I find it hard to beleive they dont have options like that in the building tools.
Sorry, the guys on dialup may get smashed once in a while, everyone takes risks when they climb into a cockpit. Hell, im on 3Mbit cable with maximum view distance set and i still run into the occasional stray popup 'roid.
Has anyone ever fought NPCs in a roid field or around a station and watched the NPC try to go in a straight line through the station only to continually bump off of it until you shoot them up enuff for them to make a direction change? lol....
Should at least make them give some minor shield damage though so you will try to avoid them. Same for the NPC ships, they bounce off them too.
wcmi92 wrote:
I think the reason why they don't is lag... It would suck to lag into an asteroid and die.
Should at least make them give some minor shield damage though so you will try to avoid them. Same for the NPC ships, they bounce off them too.
I will admit that I run with my graphics settings set to the max, but the static asteroids render at least 1K to 2K if not more from my current ship position. We would be talking lag of the order of 10 to 15 seconds for it to really become an issue from a collision perspective. That much lag would make anything other than the most basic hyperspace from point A to B impossible.
Maybe we aren't all talking about the same thing. There are dynamic roids and space debris and then there seems to be rather static and fixed larger asteroids. These are the ones that I believe are under discussion...heck, the little dynamic ones would be a major challenge to avoid in anything larger than a Tier 1 ship.