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Thread: So this is what we all waited for?
winddrake wrote:
Broog I would highly recommend just fixing your PC. It sounds like your biggest problem is really your computer being too slow. Adding a faster cpu and more memory works wonders.
Thanks winddrake. I have been putting off buying a brand new PC for a bit now and probably in a month or two I am going to get a new machine, so I am sure that will fix my loading time/lag problems right up.
I am glad to hear there is that continuous mission type of thing that sounds cool. I enjoyed being in Space I just hated having to go back to ground all the time. If I can just fight until my ship is hanging together by a thread that will make me happy.
GarricSinclair wrote:
Broog, I can relate to your problem as I had a very similar intiial experience in beta, but take this from me: it will improve, quickly.
I get the impression you're a novice Alliance Pilot, that means you're already certified for a new Z-95 - get a crafted one, and stick some looted or customised engines in it - you'll definitely notice a distance. Persevere with the first few missions to get your skill box (doesn't take too long when you get used to it) and start doing duty missions, which is basically an endlessly looping mission in space so you can fight for as long as you like until you're destroyed or you cap out on xp and have to go back to train/repair etc. That should answer your "30 minutes of waiting, 2 minutes of fighting" issue.
Then go in space and you'll see a HUGE difference.
Did I mention that you're in a STARTER ship?
There are several things that make ships better:
Engines:
Note: just buying an engine doesn't mean the ship will perform. One of the REALLY cool things about the way they implemented the ships in this game is that you can tweak the hell out of certain features. You can fly a rocket that steers like a drag racer or you can get a performance ship that turns on a dime but doesn't accellerate very fast. Or you can get one that goes 0-60 in 1.6 seconds, steers like a dream but doesn't break 390mps. It all depends on what YOU are comfortable with. Engines are customizeable down to the smallest detail on control and it takes a lil while to figure out what works best for you.
Be patient, get OUT of that starter ship, and go have fun. Even a Z95 player made is better than the starter (but remember what I said about making sure it's got 10k mass or you won't have room for all the equipment you'll need).
Message Edited by Taram_Polluck on 10-29-2004 11:03 AM
RozhlokLightningskull wrote:
Its not fair to compare this game to the X-Wing series. Its not that. Get that out of your head. This doesn't come from ANY developers who even worked on that project. Most of the space sim guys that worked on JTL were from Wing Commander.
In the X-Wing series a TIE was a TIE and an X-Wing was an X-Wing. They were all the same. Here there is a huge difference between a Tier I and II TIE and a Teir IV TIE. There's a huge difference between a starter ship weapon capicator (determines re-fire rate) and a Mark IV capicator.
You're in the starter missions now, with a starter ship. Consider it the tutorial. Everything is in slow motion. Its to help get folks who haven't been playing the X-Wing series and other space-sims for the past 12 years a feeling for how this type of game works.
Things to look foward to: customizing your ship. Getting better and badder equipment. Collecting and using the astromech commands (this will allow you to distribute power to your ship's systems like engine, weapons, shields and reactor) much like you could do from the get go in the X-Wing series.
I flew through the first four missions on my lunch break (out of Moeina), which is about an hour. From there I can run duty missions until I'm 1111 and ready to move to the second tier. Duty missions are never ending missions where you can just keep on going without going back to the ground to get more. For example the destroy mission will give you a waypoint. When you reach the waypoint a couple waves of TIEs will spawn. You destroy them all and you get another waypoint. You keep on going until you say you are done.
My advice: give it time. Get used to how the system works. Its different from the X-Wing series and the mechanics don't even fit into what we know from SWG, so its confusing. I think we are so used to the devs making things "not fun" that we get confused when they actually do make something fun and challenging.
Thanks for the advice, Roz. I do have to say I feel a lot better about JTL after reading the constructive replies in this thread. I was pretty disgusted last night when I logged out. I am looking forward to playing a little tonight. Now if I can just get my sound to work properly I will be all set.
Broog wrote:
BigRay: People like you really need to go away. This forum is for JTL discussion, which is exactly what I was doing with my post. I am not trying to tell people not to buy the game but I am discussing my experience and frustrations with it. In part I am hoping maybe to get some advice to make the game more enjoyable (maybe there is some way to get missions without docking that I dont know, for example), and in part I was critiquing the expansion. Your comments of "no one is holding you here" is foolish and serves no purpose. As I had already stated I am paid through January 2005. If my subscription ended in 2 weeks then yes I would cancel.
No
What needs to go away is people that whine because the game doesn't play the way they want it to play. Got a problem with your sound? That's a valid complaint. Don't like the design decisions in the game? That's your problem and as I clearly mentioned earlier, if you don't like it nobody's begging you to stay.